{
  "__note__": "This is file is autogenerated, do not edit it manually. For more info https://data.aoe4world.com/",
  "__version__": "0.0.2",
  "data": [
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 199645,
      "attribName": "building_unit_ranged_control_abb",
      "age": 2,
      "civs": [
        "ab"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "golden_age_tier_1_building_abb",
        "golden_age_tier_2_building_abb",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 199643,
      "attribName": "building_unit_infantry_control_abb",
      "age": 1,
      "civs": [
        "ab"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "golden_age_tier_1_building_abb",
        "golden_age_tier_2_building_abb",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 199637,
      "attribName": "building_tech_unit_infantry_control_abb",
      "age": 2,
      "civs": [
        "ab"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "golden_age_tier_1_building_abb",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 199640,
      "attribName": "building_town_center_capital_abb",
      "age": 1,
      "civs": [
        "ab"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "golden_age_tier_1_building_abb",
        "golden_age_tier_2_building_abb",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 199644,
      "attribName": "building_unit_naval_abb",
      "age": 1,
      "civs": [
        "ab"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships.",
      "classes": [
        "building",
        "golden_age_tier_1_building_abb",
        "golden_age_tier_2_building_abb",
        "military_only_production",
        "naval_production_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 199636,
      "attribName": "building_resource_farm_control_abb",
      "age": 1,
      "civs": [
        "ab"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 199635,
      "attribName": "building_house_control_abb",
      "age": 1,
      "civs": [
        "ab"
      ],
      "description": "Increases your maximum Population.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "house-of-wisdom-2",
      "baseId": "house-of-wisdom",
      "type": "building",
      "name": "House of Wisdom",
      "pbgid": 199772,
      "attribName": "building_house_of_wisdom_control_abb",
      "age": 2,
      "civs": [
        "ab"
      ],
      "description": "Contains civilization technology for the Abbasid Dynasty.\nAbbasids advance in Ages through the House of Wisdom. Construct wings to advance to the next Age and gain additional technology.",
      "classes": [
        "age_up_producer",
        "building",
        "golden_age_tier_1_building_abb",
        "house_of_wisdom_abb",
        "landmark",
        "research_building",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "trade_post",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Technology Building",
        "Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-of-wisdom-2.png",
      "hitpoints": 2000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 5
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "keep-3",
      "baseId": "keep",
      "type": "building",
      "name": "Keep",
      "pbgid": 199622,
      "attribName": "building_defense_keep_control_abb",
      "age": 3,
      "civs": [
        "ab"
      ],
      "description": "Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "golden_age_tier_1_building_abb",
        "has_default_building_weapons",
        "military",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 900,
        "gold": 0,
        "total": 900,
        "popcap": 0,
        "time": 180
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/keep-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 199634,
      "attribName": "building_econ_wood_control_abb",
      "age": 1,
      "civs": [
        "ab"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.",
      "classes": [
        "building",
        "economy_building",
        "golden_age_tier_1_building_abb",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "madrasa-4",
      "baseId": "madrasa",
      "type": "building",
      "name": "Madrasa",
      "pbgid": 199639,
      "attribName": "building_tech_university_control_abb",
      "age": 4,
      "civs": [
        "ab"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "golden_age_tier_1_building_abb",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/madrasa-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 199632,
      "attribName": "building_econ_market_control_abb",
      "age": 2,
      "civs": [
        "ab"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "mill-1",
      "baseId": "mill",
      "type": "building",
      "name": "Mill",
      "pbgid": 199631,
      "attribName": "building_econ_food_control_abb",
      "age": 1,
      "civs": [
        "ab"
      ],
      "description": "Villagers can drop off Food at this building. Houses technologies to improve Food gathering.\nConstructing the Mill near Berry Bushes increases the amount of Food available by +100.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "golden_age_tier_1_building_abb",
        "gristmill",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mill-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 199633,
      "attribName": "building_econ_mining_camp_control_abb",
      "age": 1,
      "civs": [
        "ab"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "golden_age_tier_1_building_abb",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "mosque-3",
      "baseId": "mosque",
      "type": "building",
      "name": "Mosque",
      "pbgid": 199646,
      "attribName": "building_unit_religious_control_abb",
      "age": 3,
      "civs": [
        "ab"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "golden_age_tier_1_building_abb",
        "golden_age_tier_2_building_abb",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mosque-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 199623,
      "attribName": "building_defense_outpost_control_abb",
      "age": 1,
      "civs": [
        "ab"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "golden_age_tier_1_building_abb",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 199626,
      "attribName": "building_defense_palisade_abb",
      "age": 1,
      "civs": [
        "ab"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 199625,
      "attribName": "building_defense_palisade_gate_abb",
      "age": 1,
      "civs": [
        "ab"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "prayer-hall-of-uqba-4",
      "baseId": "prayer-hall-of-uqba",
      "type": "building",
      "name": "Prayer Hall of Uqba",
      "pbgid": 199648,
      "attribName": "building_wonder_age4_great_mosque_control_abb",
      "age": 4,
      "civs": [
        "ab"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/prayer-hall-of-uqba-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 199647,
      "attribName": "building_unit_siege_control_abb",
      "age": 3,
      "civs": [
        "ab"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "golden_age_tier_1_building_abb",
        "golden_age_tier_2_building_abb",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 199642,
      "attribName": "building_unit_cavalry_control_abb",
      "age": 2,
      "civs": [
        "ab"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "golden_age_tier_1_building_abb",
        "golden_age_tier_2_building_abb",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 199630,
      "attribName": "building_defense_wall_abb",
      "age": 2,
      "civs": [
        "ab"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 199629,
      "attribName": "building_defense_wall_gate_abb",
      "age": 2,
      "civs": [
        "ab"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 199627,
      "attribName": "building_defense_tower_abb",
      "age": 2,
      "civs": [
        "ab"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "golden_age_tier_1_building_abb",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall_tower",
        "tower"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 199641,
      "attribName": "building_town_center_abb",
      "age": 1,
      "civs": [
        "ab"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "golden_age_tier_1_building_abb",
        "golden_age_tier_2_building_abb",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "scar_town_center",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "total": 700,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 10,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 5411355,
      "attribName": "building_unit_ranged_control_abb_ha_01",
      "age": 2,
      "civs": [
        "ay"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "golden_age_tier_1_building_abb",
        "golden_age_tier_2_building_abb",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 8048617,
      "attribName": "building_unit_infantry_control_abb_ha_01",
      "age": 1,
      "civs": [
        "ay"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "golden_age_tier_1_building_abb",
        "golden_age_tier_2_building_abb",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 4992886,
      "attribName": "building_tech_unit_infantry_control_abb_ha_01",
      "age": 2,
      "civs": [
        "ay"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "golden_age_tier_1_building_abb",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 8390220,
      "attribName": "building_town_center_capital_abb_ha_01",
      "age": 1,
      "civs": [
        "ay"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "golden_age_tier_1_building_abb",
        "golden_age_tier_2_building_abb",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 5883638,
      "attribName": "building_unit_naval_abb_ha_01",
      "age": 1,
      "civs": [
        "ay"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships.",
      "classes": [
        "building",
        "golden_age_tier_1_building_abb",
        "golden_age_tier_2_building_abb",
        "military_only_production",
        "naval_production_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 7284414,
      "attribName": "building_resource_farm_control_abb_ha_01",
      "age": 1,
      "civs": [
        "ay"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 6653016,
      "attribName": "building_house_control_abb_ha_01",
      "age": 1,
      "civs": [
        "ay"
      ],
      "description": "Increases your maximum Population.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "house-of-wisdom-1",
      "baseId": "house-of-wisdom",
      "type": "building",
      "name": "House of Wisdom",
      "pbgid": 2985508,
      "attribName": "building_house_of_wisdom_control_abb_ha_01",
      "age": 1,
      "civs": [
        "ay"
      ],
      "description": "Contains civilization technology for the Ayyubid Dynasty.\nAyyubids advance in Ages through the House of Wisdom. Construct wings to advance to the next Age and gain additional technology.\nWing bonuses improve based on the Age they were built.",
      "classes": [
        "age_up_producer",
        "building",
        "golden_age_tier_1_building_abb",
        "house_of_wisdom_abb",
        "landmark",
        "research_building",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "trade_post",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Technology Building",
        "Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-of-wisdom-1.png",
      "hitpoints": 2000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 5
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "keep-3",
      "baseId": "keep",
      "type": "building",
      "name": "Keep",
      "pbgid": 2779506,
      "attribName": "building_defense_keep_control_abb_ha_01",
      "age": 3,
      "civs": [
        "ay"
      ],
      "description": "Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "golden_age_tier_1_building_abb",
        "has_default_building_weapons",
        "military",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 900,
        "gold": 0,
        "total": 900,
        "popcap": 0,
        "time": 180
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/keep-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 6747201,
      "attribName": "building_econ_wood_control_abb_ha_01",
      "age": 1,
      "civs": [
        "ay"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.",
      "classes": [
        "building",
        "economy_building",
        "golden_age_tier_1_building_abb",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "madrasa-4",
      "baseId": "madrasa",
      "type": "building",
      "name": "Madrasa",
      "pbgid": 7245736,
      "attribName": "building_tech_university_control_abb_ha_01",
      "age": 4,
      "civs": [
        "ay"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "golden_age_tier_1_building_abb",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/madrasa-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 6984985,
      "attribName": "building_econ_market_control_abb_ha_01",
      "age": 2,
      "civs": [
        "ay"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "golden_age_tier_1_building_abb",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "mill-1",
      "baseId": "mill",
      "type": "building",
      "name": "Mill",
      "pbgid": 7712467,
      "attribName": "building_econ_food_control_abb_ha_01",
      "age": 1,
      "civs": [
        "ay"
      ],
      "description": "Villagers can drop off Food at this building. Houses technologies to improve Food gathering.\nConstructing the Mill near Berry Bushes increases the amount of Food available by +100.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "golden_age_tier_1_building_abb",
        "gristmill",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mill-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 3847655,
      "attribName": "building_econ_mining_camp_control_abb_ha_01",
      "age": 1,
      "civs": [
        "ay"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "golden_age_tier_1_building_abb",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "mosque-3",
      "baseId": "mosque",
      "type": "building",
      "name": "Mosque",
      "pbgid": 3091240,
      "attribName": "building_unit_religious_control_abb_ha_01",
      "age": 3,
      "civs": [
        "ay"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "golden_age_tier_1_building_abb",
        "golden_age_tier_2_building_abb",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mosque-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 3437870,
      "attribName": "building_defense_outpost_control_abb_ha_01",
      "age": 1,
      "civs": [
        "ay"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "golden_age_tier_1_building_abb",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 5545497,
      "attribName": "building_defense_palisade_abb_ha_01",
      "age": 1,
      "civs": [
        "ay"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 7870299,
      "attribName": "building_defense_palisade_gate_abb_ha_01",
      "age": 1,
      "civs": [
        "ay"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "prayer-hall-of-uqba-4",
      "baseId": "prayer-hall-of-uqba",
      "type": "building",
      "name": "Prayer Hall of Uqba",
      "pbgid": 2122469,
      "attribName": "building_wonder_age4_great_mosque_control_abb_ha_01",
      "age": 4,
      "civs": [
        "ay"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/prayer-hall-of-uqba-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 8946410,
      "attribName": "building_unit_siege_control_abb_ha_01",
      "age": 3,
      "civs": [
        "ay"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "golden_age_tier_1_building_abb",
        "golden_age_tier_2_building_abb",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 5091138,
      "attribName": "building_unit_cavalry_control_abb_ha_01",
      "age": 2,
      "civs": [
        "ay"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "golden_age_tier_1_building_abb",
        "golden_age_tier_2_building_abb",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 3254210,
      "attribName": "building_defense_wall_abb_ha_01",
      "age": 2,
      "civs": [
        "ay"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 4836399,
      "attribName": "building_defense_wall_gate_abb_ha_01",
      "age": 2,
      "civs": [
        "ay"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 2986701,
      "attribName": "building_defense_tower_abb_ha_01",
      "age": 2,
      "civs": [
        "ay"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "golden_age_tier_1_building_abb",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall_tower",
        "tower"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 4105278,
      "attribName": "building_town_center_abb_ha_01",
      "age": 1,
      "civs": [
        "ay"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "golden_age_tier_1_building_abb",
        "golden_age_tier_2_building_abb",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "total": 700,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 10,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": [
        "Buildings within influence gain +5 Fire Armor.\nStructures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses."
      ]
    },
    {
      "id": "aqueduct-1",
      "baseId": "aqueduct",
      "type": "building",
      "name": "Aqueduct",
      "pbgid": 2101236,
      "attribName": "building_aqueduct_bastion_byz",
      "age": 1,
      "civs": [
        "by"
      ],
      "description": "Stone infrastructure to connect water between Cisterns to improve the Water Level of all connected Cisterns. Can be connected to Stone Walls.",
      "classes": [
        "aqueduct",
        "aqueduct_bastion",
        "building",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 2,
        "gold": 0,
        "oliveoil": 0,
        "total": 2,
        "popcap": 0,
        "time": 2
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/aqueduct-1.png",
      "hitpoints": 600,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 2104753,
      "attribName": "building_unit_ranged_control_byz",
      "age": 2,
      "civs": [
        "by"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 2104750,
      "attribName": "building_unit_infantry_control_byz",
      "age": 1,
      "civs": [
        "by"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 2104745,
      "attribName": "building_tech_unit_infantry_control_byz",
      "age": 2,
      "civs": [
        "by"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 150,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 2104748,
      "attribName": "building_town_center_capital_byz",
      "age": 1,
      "civs": [
        "by"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "cathedral-of-divine-wisdom-4",
      "baseId": "cathedral-of-divine-wisdom",
      "type": "building",
      "name": "Cathedral of Divine Wisdom",
      "pbgid": 2104810,
      "attribName": "building_wonder_age4_hagia_sophia_byz",
      "age": 4,
      "civs": [
        "by"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "oliveoil": 0,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/cathedral-of-divine-wisdom-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "cistern-1",
      "baseId": "cistern",
      "type": "building",
      "name": "Cistern",
      "pbgid": 2104734,
      "attribName": "building_cistern_byz",
      "age": 1,
      "civs": [
        "by"
      ],
      "description": "Improves the gather rate of nearby villagers by +10/14/18/22/26% depending on network level. Generates influence that boosts production, research or defense. Can activate Arkitoi Defense to briefly arm nearby Villagers. \nConnect Cisterns with Aqueducts to enhance their influence and villager gather rate aura.",
      "classes": [
        "building",
        "cistern",
        "siegeable"
      ],
      "displayClasses": [
        "Influence Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "gold": 0,
        "oliveoil": 0,
        "total": 100,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/cistern-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 4,
        "inner_radius": 10,
        "outer_height": -15,
        "outer_radius": 28,
        "base": 13.789473684210526,
        "line": 28,
        "height": 4
      },
      "influences": []
    },
    {
      "id": "cistern-of-the-first-hill-2",
      "baseId": "cistern-of-the-first-hill",
      "type": "building",
      "name": "Cistern of the First Hill",
      "pbgid": 2104794,
      "attribName": "building_landmark_age2_cistern_byz",
      "age": 2,
      "civs": [
        "by"
      ],
      "description": "Acts as a Cistern. Unlocks the Pilgrim Flask ability on non-siege military units, which can be activated to increase health regeneration by 25 per second for 6 seconds.\nFlasks refill every 30 seconds to a maximum of 20 active flasks.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "cistern",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Influence Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "oliveoil": 0,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/cistern-of-the-first-hill-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 2104752,
      "attribName": "building_unit_naval_byz",
      "age": 1,
      "civs": [
        "by"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships.",
      "classes": [
        "building",
        "military_only_production",
        "naval_production_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "foreign-engineering-company-3",
      "baseId": "foreign-engineering-company",
      "type": "building",
      "name": "Foreign Engineering Company",
      "pbgid": 2104804,
      "attribName": "building_landmark_age3_eastern_merc_house_byz",
      "age": 3,
      "civs": [
        "by"
      ],
      "description": "Allows production of Nest of Bees, Huihui Pao, and Royal Cannons with Olive Oil. Mercenaries receive various unique technologies from their original civilization.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siege_production_landmark",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "oliveoil": 0,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/foreign-engineering-company-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "golden-horn-tower-2",
      "baseId": "golden-horn-tower",
      "type": "building",
      "name": "Golden Horn Tower",
      "pbgid": 2108056,
      "attribName": "building_landmark_age2_galata_tower_byz",
      "age": 2,
      "civs": [
        "by"
      ],
      "description": "Periodically produces unlocked Mercenary Units for free.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "cavalry_production_landmark",
        "free_passive_unit_production",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "oliveoil": 0,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/golden-horn-tower-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "grand-winery-1",
      "baseId": "grand-winery",
      "type": "building",
      "name": "Grand Winery",
      "pbgid": 2104743,
      "attribName": "building_landmark_age1_winery_byz",
      "age": 1,
      "civs": [
        "by"
      ],
      "description": "Acts as a Mill and Monastery. Nearby Villagers gather +60% Olive Oil from Berry Bushes and Olive Groves. Relics garrisoned generate Olive Oil instead of Gold.",
      "classes": [
        "age1_landmark1",
        "building",
        "economy_building",
        "land_food_deposit_4_by_4",
        "landmark",
        "monastery",
        "relic_dropoff",
        "resource_drop_off",
        "select_all_monastery",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "winery",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Economic & Religious Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "oliveoil": 0,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/grand-winery-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 2104741,
      "attribName": "building_house_control_byz",
      "age": 1,
      "civs": [
        "by"
      ],
      "description": "Increases your maximum Population. Contains the unique Border Settlements technology.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 50,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "imperial-hippodrome-1",
      "baseId": "imperial-hippodrome",
      "type": "building",
      "name": "Imperial Hippodrome",
      "pbgid": 2104742,
      "attribName": "building_landmark_age1_hippodrome_byz",
      "age": 1,
      "civs": [
        "by"
      ],
      "description": "Acts as a Stable. Contains the Triumph ability that can be activated with Supply Points to increase cavalry melee damage, move speed, and health regeneration. \nComes with 10 Supply Points and generates one every 25 seconds. Earn more points by defeating enemy units.",
      "classes": [
        "age1_landmark2",
        "building",
        "landmark",
        "military_only_production",
        "military_production_building",
        "production_building",
        "select_special_building",
        "siegeable",
        "stable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "oliveoil": 0,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/imperial-hippodrome-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "keep-3",
      "baseId": "keep",
      "type": "building",
      "name": "Keep",
      "pbgid": 2104735,
      "attribName": "building_defense_keep_byz",
      "age": 3,
      "civs": [
        "by"
      ],
      "description": "Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "monastery",
        "relic_dropoff",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 900,
        "gold": 0,
        "oliveoil": 0,
        "total": 900,
        "popcap": 0,
        "time": 180
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/keep-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 2104740,
      "attribName": "building_econ_wood_control_byz",
      "age": 1,
      "civs": [
        "by"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.",
      "classes": [
        "building",
        "economy_building",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 2104738,
      "attribName": "building_econ_market_control_byz",
      "age": 2,
      "civs": [
        "by"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader. Byzantine Traders generate +20% Olive Oil on successful trades.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "mercenary-house-2",
      "baseId": "mercenary-house",
      "type": "building",
      "name": "Mercenary House",
      "pbgid": 2104751,
      "attribName": "building_unit_mercenary_house_byz",
      "age": 2,
      "civs": [
        "by"
      ],
      "description": "Produces Mercenary units for Olive Oil after purchasing a Mercenary Contract. One contract can be purchased.\nUnlock another set of Mercenaries with +50% production speed by placing this building near a Trade Post.",
      "classes": [
        "building",
        "merc_house",
        "military_only_production",
        "military_production_building",
        "production_building",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 100,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mercenary-house-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "mill-1",
      "baseId": "mill",
      "type": "building",
      "name": "Mill",
      "pbgid": 2104737,
      "attribName": "building_econ_food_control_byz",
      "age": 1,
      "civs": [
        "by"
      ],
      "description": "Villagers can drop off Food at this building. Houses technologies to improve Food gathering. Byzantine Villagers generate Olive Oil equal to 50% of Food from Berry Bushes, 10% from Fish, and 20% from Olive Groves.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "gristmill",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mill-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 2104739,
      "attribName": "building_econ_mining_camp_control_byz",
      "age": 1,
      "civs": [
        "by"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "monastery-3",
      "baseId": "monastery",
      "type": "building",
      "name": "Monastery",
      "pbgid": 2104754,
      "attribName": "building_unit_religious_control_byz",
      "age": 3,
      "civs": [
        "by"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/monastery-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "olive-grove-1",
      "baseId": "olive-grove",
      "type": "building",
      "name": "Olive Grove",
      "pbgid": 2104744,
      "attribName": "building_resource_farm_byz",
      "age": 1,
      "civs": [
        "by"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Olive Grove.\nOnly one Villager can work each Olive Grove.\nByzantine Villagers gather Olive Oil equal to 15% of Food gathered.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 75,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/olive-grove-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 2104736,
      "attribName": "building_defense_outpost_byz",
      "age": 1,
      "civs": [
        "by"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "monastery",
        "outpost",
        "relic_dropoff",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "palatine-school-3",
      "baseId": "palatine-school",
      "type": "building",
      "name": "Palatine School",
      "pbgid": 2108057,
      "attribName": "building_landmark_age3_western_merc_house_byz",
      "age": 3,
      "civs": [
        "by"
      ],
      "description": "When training Limitanei, Varangian Guards, Cataphracts, or Cheirosiphons there is a 30% chance to also spawn one at this Landmark.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "oliveoil": 0,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palatine-school-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 8953901,
      "attribName": "building_defense_palisade_byz",
      "age": 1,
      "civs": [
        "by"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 2730992,
      "attribName": "building_defense_palisade_gate_byz",
      "age": 1,
      "civs": [
        "by"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 2104755,
      "attribName": "building_unit_siege_control_byz",
      "age": 3,
      "civs": [
        "by"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 2104749,
      "attribName": "building_unit_cavalry_control_byz",
      "age": 2,
      "civs": [
        "by"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 2552578,
      "attribName": "building_defense_wall_byz",
      "age": 2,
      "civs": [
        "by"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "oliveoil": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 5472991,
      "attribName": "building_defense_wall_gate_byz",
      "age": 2,
      "civs": [
        "by"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "oliveoil": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 7914115,
      "attribName": "building_defense_tower_byz",
      "age": 2,
      "civs": [
        "by"
      ],
      "description": "Heavy defensive tower that fires a mangonel. Must be built on a Stone Wall. \nCan be used to access the top of walls.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "monastery",
        "relic_dropoff",
        "siegeable",
        "stone_wall_tower",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "oliveoil": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        null
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 2104747,
      "attribName": "building_town_center_byz",
      "age": 1,
      "civs": [
        "by"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "scar_town_center",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "oliveoil": 0,
        "total": 700,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 75
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "university-4",
      "baseId": "university",
      "type": "building",
      "name": "University",
      "pbgid": 2104746,
      "attribName": "building_tech_university_control_byz",
      "age": 4,
      "civs": [
        "by"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "oliveoil": 0,
        "total": 450,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/university-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Building output is improved while within the influence of a Cistern."
      ]
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 145531,
      "attribName": "building_unit_ranged_control_chi",
      "age": 2,
      "civs": [
        "ch"
      ],
      "description": "Produces ranged infantry units.\nGenerates tax each time a unit or research is produced.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings generate +100% tax while within the influence of the Imperial Academy."
      ]
    },
    {
      "id": "astronomical-clocktower-2",
      "baseId": "astronomical-clocktower",
      "type": "building",
      "name": "Astronomical Clocktower",
      "pbgid": 145548,
      "attribName": "building_landmark_age2_clocktower_control_chi",
      "age": 2,
      "civs": [
        "ch"
      ],
      "description": "Acts as a Siege Workshop and produces siege engines with +50% health.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "military_production_building",
        "select_special_building",
        "siege_production_landmark",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 110
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/astronomical-clocktower-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings generate +100% tax while within the influence of the Imperial Academy."
      ]
    },
    {
      "id": "barbican-of-the-sun-1",
      "baseId": "barbican-of-the-sun",
      "type": "building",
      "name": "Barbican of the Sun",
      "pbgid": 145550,
      "attribName": "building_landmark_age1_gatehouse_control_chi",
      "age": 1,
      "civs": [
        "ch"
      ],
      "description": "Fires a long range hand cannon and adds arrowslits while garrisoned. Can be upgraded with weaponry and offers vision into Stealth Forests. \nImperial Officials can drop off taxes at this building.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "barbican_of_the_sun",
        "building",
        "defensive_structure",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 95
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barbican-of-the-sun-1.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "handcannon",
          "name": "Handcannon",
          "type": "ranged",
          "damage": 25,
          "speed": 3.125,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_barbican_handcannon_chi",
          "pbgid": 206717
        },
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 40,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 40,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_springald",
          "pbgid": 127373
        },
        {
          "id": "cannon",
          "name": "Cannon",
          "type": "ranged",
          "damage": 70,
          "speed": 5.875,
          "range": {
            "min": 0,
            "max": 9.5
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 70,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 1,
            "reload": 4.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_cannon",
          "pbgid": 185624
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry"
        ]
      },
      "influences": []
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 145521,
      "attribName": "building_unit_infantry_control_chi",
      "age": 1,
      "civs": [
        "ch"
      ],
      "description": "Produces melee infantry units.\nGenerates tax each time a unit or research is produced.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings generate +100% tax while within the influence of the Imperial Academy."
      ]
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 145515,
      "attribName": "building_tech_unit_infantry_control_chi",
      "age": 2,
      "civs": [
        "ch"
      ],
      "description": "Houses technology to improve infantry and cavalry.\nGenerates tax each time a technology completes.",
      "classes": [
        "blacksmith",
        "building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 12.5
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings generate +100% tax while within the influence of the Imperial Academy."
      ]
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 181134,
      "attribName": "building_town_center_capital_chi",
      "age": 1,
      "civs": [
        "ch"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, Officials, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 193145,
      "attribName": "building_unit_naval_chi",
      "age": 1,
      "civs": [
        "ch"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three fishing ships.\nGenerates Tax each time a unit or research is produced.",
      "classes": [
        "building",
        "military_only_production",
        "naval_production_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": [
        "Buildings generate +100% tax while within the influence of the Imperial Academy."
      ]
    },
    {
      "id": "enclave-of-the-emperor-4",
      "baseId": "enclave-of-the-emperor",
      "type": "building",
      "name": "Enclave of the Emperor",
      "pbgid": 145552,
      "attribName": "building_wonder_age4_forbidden_control_chi",
      "age": 4,
      "civs": [
        "ch"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 300
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/enclave-of-the-emperor-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 145512,
      "attribName": "building_resource_farm_chi",
      "age": 1,
      "civs": [
        "ch"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 3
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "granary-1",
      "baseId": "granary",
      "type": "building",
      "name": "Granary",
      "pbgid": 156481,
      "attribName": "building_dynasty_granary_control_chi",
      "age": 1,
      "civs": [
        "ch"
      ],
      "description": "Villagers can drop off Food at this building. Improves the Farm gather rate of nearby Villagers by +10% (stacks with other Granaries). Generates tax each time a resource is dropped off.\nA maximum of 3 Granaries can be constructed.",
      "classes": [
        "building",
        "economy_building",
        "granary",
        "gristmill",
        "land_food_deposit_4_by_4",
        "mill",
        "resource_drop_off",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 17.5
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/granary-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": -6,
        "outer_radius": 15,
        "base": 12.857142857142858,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings generate +100% tax while within the influence of the Imperial Academy."
      ]
    },
    {
      "id": "great-wall-gatehouse-3",
      "baseId": "great-wall-gatehouse",
      "type": "building",
      "name": "Great Wall Gatehouse",
      "pbgid": 145549,
      "attribName": "building_landmark_age3_great_wall_control_chi",
      "age": 3,
      "civs": [
        "ch"
      ],
      "description": "Must be built over Stone Walls.\nComes with a Nest of Bees emplacement and provides +25% ranged damage to all units on walls.",
      "classes": [
        "audio_production_landmark",
        "building",
        "defensive_structure",
        "gate",
        "great_wall_gatehouse",
        "landmark",
        "siegeable",
        "stone_gate",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 125
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/great-wall-gatehouse-3.png",
      "hitpoints": 7500,
      "weapons": [
        {
          "id": "rocket-arrow",
          "name": "Rocket Arrow",
          "type": "siege",
          "damage": 6,
          "speed": 8.5,
          "range": {
            "min": 0,
            "max": 10
          },
          "modifiers": [
            {
              "property": "siegeAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 4,
              "type": "passive"
            },
            {
              "property": "siegeAttack",
              "target": {
                "class": [
                  [
                    "ranged"
                  ]
                ]
              },
              "effect": "change",
              "value": 2,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 2,
            "winddown": 2,
            "reload": 4,
            "setup": 0.25,
            "teardown": 1,
            "cooldown": 0
          },
          "burst": {
            "count": 16
          },
          "attribName": "weapon_nest_of_bees_4_viz_chi",
          "pbgid": 5020009
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 40,
        "base": 40,
        "line": 40,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 145511,
      "attribName": "building_house_control_chi",
      "age": 1,
      "civs": [
        "ch"
      ],
      "description": "Increases your maximum Population.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 7.5
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "imperial-academy-1",
      "baseId": "imperial-academy",
      "type": "building",
      "name": "Imperial Academy",
      "pbgid": 145539,
      "attribName": "building_landmark_age1_academy_control_chi",
      "age": 1,
      "civs": [
        "ch"
      ],
      "description": "Nearby buildings generate 100% more Gold from taxes. Imperial Officials produced here cost 30% less resources and can drop off taxes at this building.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "imperial_academy",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Influence Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 95
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/imperial-academy-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "imperial-palace-2",
      "baseId": "imperial-palace",
      "type": "building",
      "name": "Imperial Palace",
      "pbgid": 145547,
      "attribName": "building_landmark_age2_palace_control_chi",
      "age": 2,
      "civs": [
        "ch"
      ],
      "description": "A spy Landmark with 28 tile sight radius and the Imperial Spies ability. Activate to view location of enemy workers for 15 seconds.\nImperial Officials can drop off taxes at this building.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "imperial_palace",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 110
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/imperial-palace-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 5000,
        "inner_radius": 110,
        "outer_height": -5000,
        "outer_radius": 110,
        "base": 110,
        "line": 110,
        "height": 5000
      },
      "influences": []
    },
    {
      "id": "keep-3",
      "baseId": "keep",
      "type": "building",
      "name": "Keep",
      "pbgid": 144648,
      "attribName": "building_defense_keep_chi",
      "age": 3,
      "civs": [
        "ch"
      ],
      "description": "Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 900,
        "gold": 0,
        "total": 900,
        "popcap": 0,
        "time": 120
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/keep-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": [
        "Buildings generate +100% tax while within the influence of the Imperial Academy."
      ]
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 144678,
      "attribName": "building_econ_wood_control_chi",
      "age": 1,
      "civs": [
        "ch"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.\nGenerates tax each time a resource is dropped off.",
      "classes": [
        "building",
        "economy_building",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings generate +100% tax while within the influence of the Imperial Academy."
      ]
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 144675,
      "attribName": "building_econ_market_control_chi",
      "age": 2,
      "civs": [
        "ch"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader. Generates tax each time a Trader is produced.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings generate +100% tax while within the influence of the Imperial Academy."
      ]
    },
    {
      "id": "mill-1",
      "baseId": "mill",
      "type": "building",
      "name": "Mill",
      "pbgid": 144662,
      "attribName": "building_econ_food_control_chi",
      "age": 1,
      "civs": [
        "ch"
      ],
      "description": "Villagers can drop off Food at this building. Houses technologies to improve Food gathering.\nGenerates tax each time a resource is dropped off.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "gristmill",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mill-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings generate +100% tax while within the influence of the Imperial Academy."
      ]
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 144677,
      "attribName": "building_econ_mining_camp_control_chi",
      "age": 1,
      "civs": [
        "ch"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining.\nGenerates tax each time a resource is dropped off.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings generate +100% tax while within the influence of the Imperial Academy."
      ]
    },
    {
      "id": "monastery-3",
      "baseId": "monastery",
      "type": "building",
      "name": "Monastery",
      "pbgid": 145535,
      "attribName": "building_unit_religious_control_chi",
      "age": 3,
      "civs": [
        "ch"
      ],
      "description": "Produces religious units. \nGenerates tax each time a unit or research is produced.\nStarting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 12.5
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/monastery-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings generate +100% tax while within the influence of the Imperial Academy."
      ]
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 144652,
      "attribName": "building_defense_outpost_chi",
      "age": 1,
      "civs": [
        "ch"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 40
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "pagoda-1",
      "baseId": "pagoda",
      "type": "building",
      "name": "Pagoda",
      "pbgid": 156488,
      "attribName": "building_dynasty_pagoda_control_chi",
      "age": 1,
      "civs": [
        "ch"
      ],
      "description": "Religious units can pick up Relics and place them in the Pagoda to generate +100 Gold, +62 Food, +62 Wood, and +25 Stone every 60 seconds.\nA maximum of 3 Pagodas can be constructed.",
      "classes": [
        "building",
        "pagoda_chi",
        "relic_dropoff",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/pagoda-1.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": -6,
        "outer_radius": 25,
        "base": 22.857142857142858,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 144654,
      "attribName": "building_defense_palisade_chi",
      "age": 1,
      "civs": [
        "ch"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 5.33336
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 144656,
      "attribName": "building_defense_palisade_gate_chi",
      "age": 1,
      "civs": [
        "ch"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 6.6667
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 145536,
      "attribName": "building_unit_siege_control_chi",
      "age": 3,
      "civs": [
        "ch"
      ],
      "description": "Produces siege engines and powerful gunpowder units.\nGenerates tax each time a unit is produced.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 22.5
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings generate +100% tax while within the influence of the Imperial Academy."
      ]
    },
    {
      "id": "spirit-way-3",
      "baseId": "spirit-way",
      "type": "building",
      "name": "Spirit Way",
      "pbgid": 145538,
      "attribName": "building_landmark_age3_spirit_way_control_chi",
      "age": 3,
      "civs": [
        "ch"
      ],
      "description": "Dynasty technology can be researched here for -50% cost and +150% research speed. When a dynasty unit is killed, nearby units receive +20% attack speed and +20 health over 10 seconds.\nImperial Officials can drop off taxes at this building.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "spirit_way",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Military & Technology Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 125
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/spirit-way-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 145520,
      "attribName": "building_unit_cavalry_control_chi",
      "age": 2,
      "civs": [
        "ch"
      ],
      "description": "Produces cavalry military units.\nGenerates tax each time a unit or research is produced.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings generate +100% tax while within the influence of the Imperial Academy."
      ]
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 144659,
      "attribName": "building_defense_wall_chi",
      "age": 2,
      "civs": [
        "ch"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10.66667
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 144660,
      "attribName": "building_defense_wall_gate_chi",
      "age": 2,
      "civs": [
        "ch"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 144657,
      "attribName": "building_defense_tower_chi",
      "age": 2,
      "civs": [
        "ch"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall_tower",
        "tower"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 137295,
      "attribName": "building_town_center_chi",
      "age": 1,
      "civs": [
        "ch"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, Officials, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "scar_town_center",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "total": 700,
        "popcap": 0,
        "time": 75
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "university-4",
      "baseId": "university",
      "type": "building",
      "name": "University",
      "pbgid": 145519,
      "attribName": "building_tech_university_control_chi",
      "age": 4,
      "civs": [
        "ch"
      ],
      "description": "Houses advanced technology that benefits the civilization.\nGenerates tax each time a technology completes.",
      "classes": [
        "building",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/university-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings generate +100% tax while within the influence of the Imperial Academy."
      ]
    },
    {
      "id": "village-1",
      "baseId": "village",
      "type": "building",
      "name": "Village",
      "pbgid": 156484,
      "attribName": "building_dynasty_village_control_chi",
      "age": 1,
      "civs": [
        "ch"
      ],
      "description": "Increases maximum Population by 40.\nA maximum of 3 Villages can be constructed.",
      "classes": [
        "building",
        "house",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/village-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": -6,
        "outer_radius": 15,
        "base": 12.857142857142858,
        "line": 15,
        "height": 8
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk"
        ]
      },
      "influences": []
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 135870,
      "attribName": "building_unit_ranged_control_sul",
      "age": 2,
      "civs": [
        "de"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 1,
        "classes": [
          "monk"
        ]
      },
      "influences": [
        "The research rate of buildings within influence of a Mosque, Madrasa, or Dock is increased for each garrisoned Scholar. Research speeds are boosted globally for each Scholar garrisoned in these buildings."
      ]
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 135867,
      "attribName": "building_unit_infantry_control_sul",
      "age": 1,
      "civs": [
        "de"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 1,
        "classes": [
          "monk"
        ]
      },
      "influences": [
        "The research rate of buildings within influence of a Mosque, Madrasa, or Dock is increased for each garrisoned Scholar. Research speeds are boosted globally for each Scholar garrisoned in these buildings."
      ]
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 135844,
      "attribName": "building_tech_unit_infantry_control_sul",
      "age": 2,
      "civs": [
        "de"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "The research rate of buildings within influence of a Mosque, Madrasa, or Dock is increased for each garrisoned Scholar. Research speeds are boosted globally for each Scholar garrisoned in these buildings."
      ]
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 135858,
      "attribName": "building_town_center_capital_sul",
      "age": 1,
      "civs": [
        "de"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "compound-of-the-defender-2",
      "baseId": "compound-of-the-defender",
      "type": "building",
      "name": "Compound of the Defender",
      "pbgid": 135888,
      "attribName": "building_landmark_age2_siri_fort_control_sul",
      "age": 2,
      "civs": [
        "de"
      ],
      "description": "Infantry units can build Stone Walls, Gates, and Towers. Reduces Stone cost of buildings and their emplacements by 25%.\nContains defensive technologies that ignore building and Imperial Age (IV) requirements.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "defensive_structure",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/compound-of-the-defender-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 193150,
      "attribName": "building_unit_naval_sul",
      "age": 1,
      "civs": [
        "de"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships.",
      "classes": [
        "building",
        "military_only_production",
        "naval_production_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 4,
        "classes": [
          "monk",
          "fishing ship"
        ]
      },
      "influences": [
        "The research rate of buildings within influence of a Mosque, Madrasa, or Dock is increased for each garrisoned Scholar. Research speeds are boosted globally for each Scholar garrisoned in these buildings."
      ]
    },
    {
      "id": "dome-of-the-faith-1",
      "baseId": "dome-of-the-faith",
      "type": "building",
      "name": "Dome of the Faith",
      "pbgid": 135887,
      "attribName": "building_landmark_age1_quwwat_ul_islam_control_sul",
      "age": 1,
      "civs": [
        "de"
      ],
      "description": "Acts as a Mosque. Produce Scholars at a discount of 55 Gold.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Religious Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dome-of-the-faith-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "monk"
        ]
      },
      "influences": []
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 135838,
      "attribName": "building_resource_farm_control_sul",
      "age": 1,
      "civs": [
        "de"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "great-palace-of-agra-4",
      "baseId": "great-palace-of-agra",
      "type": "building",
      "name": "Great Palace of Agra",
      "pbgid": 135892,
      "attribName": "building_wonder_age4_agra_fort_control_sul",
      "age": 4,
      "civs": [
        "de"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/great-palace-of-agra-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "hisar-academy-3",
      "baseId": "hisar-academy",
      "type": "building",
      "name": "Hisar Academy",
      "pbgid": 135890,
      "attribName": "building_landmark_age3_madrasa_e_firoz_sul",
      "age": 3,
      "civs": [
        "de"
      ],
      "description": "Acts as Madrasa. Generates +12 Food per minute based on the number of technologies researched. Does not apply to emplacements.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "research_building",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "university",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Technology Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/hisar-academy-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 20,
        "classes": [
          "monk"
        ]
      },
      "influences": []
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 135833,
      "attribName": "building_house_control_sul",
      "age": 1,
      "civs": [
        "de"
      ],
      "description": "Increases your maximum Population.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 750,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "infantry ranged"
        ]
      },
      "influences": []
    },
    {
      "id": "house-of-learning-2",
      "baseId": "house-of-learning",
      "type": "building",
      "name": "House of Learning",
      "pbgid": 135889,
      "attribName": "building_landmark_age2_khiji_mosque_control_sul",
      "age": 2,
      "civs": [
        "de"
      ],
      "description": "Grants no immediate bonus other than advancing to the next Age, but contains many unique technologies.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Technology Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-of-learning-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "The research rate of buildings within influence of a Mosque, Madrasa, or Dock is increased for each garrisoned Scholar. Research speeds are boosted globally for each Scholar garrisoned in these buildings."
      ]
    },
    {
      "id": "keep-3",
      "baseId": "keep",
      "type": "building",
      "name": "Keep",
      "pbgid": 135794,
      "attribName": "building_defense_keep_control_sul",
      "age": 3,
      "civs": [
        "de"
      ],
      "description": "Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 900,
        "gold": 0,
        "total": 900,
        "popcap": 0,
        "time": 180
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/keep-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": [
        "The research rate of buildings within influence of a Mosque, Madrasa, or Dock is increased for each garrisoned Scholar. Research speeds are boosted globally for each Scholar garrisoned in these buildings."
      ]
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 135827,
      "attribName": "building_econ_wood_control_sul",
      "age": 1,
      "civs": [
        "de"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.",
      "classes": [
        "building",
        "economy_building",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "The research rate of buildings within influence of a Mosque, Madrasa, or Dock is increased for each garrisoned Scholar. Research speeds are boosted globally for each Scholar garrisoned in these buildings."
      ]
    },
    {
      "id": "madrasa-4",
      "baseId": "madrasa",
      "type": "building",
      "name": "Madrasa",
      "pbgid": 135853,
      "attribName": "building_tech_university_control_sul",
      "age": 4,
      "civs": [
        "de"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "madrasa",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/madrasa-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 20,
        "classes": [
          "monk"
        ]
      },
      "influences": [
        "The research rate of buildings within influence of a Mosque, Madrasa, or Dock is increased for each garrisoned Scholar. Research speeds are boosted globally for each Scholar garrisoned in these buildings."
      ]
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 135819,
      "attribName": "building_econ_market_control_sul",
      "age": 2,
      "civs": [
        "de"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mill-1",
      "baseId": "mill",
      "type": "building",
      "name": "Mill",
      "pbgid": 135805,
      "attribName": "building_econ_food_control_sul",
      "age": 1,
      "civs": [
        "de"
      ],
      "description": "Villagers can drop off Food at this building. Houses technologies to improve Food gathering.\nConstructing the Mill near Berry Bushes increases the amount of Food available by +100.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "gristmill",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mill-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "The research rate of buildings within influence of a Mosque, Madrasa, or Dock is increased for each garrisoned Scholar. Research speeds are boosted globally for each Scholar garrisoned in these buildings."
      ]
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 135822,
      "attribName": "building_econ_mining_camp_control_sul",
      "age": 1,
      "civs": [
        "de"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "The research rate of buildings within influence of a Mosque, Madrasa, or Dock is increased for each garrisoned Scholar. Research speeds are boosted globally for each Scholar garrisoned in these buildings."
      ]
    },
    {
      "id": "mosque-1",
      "baseId": "mosque",
      "type": "building",
      "name": "Mosque",
      "pbgid": 135875,
      "attribName": "building_unit_religious_control_sul",
      "age": 1,
      "civs": [
        "de"
      ],
      "description": "Produces Scholars. The first Mosque constructed provides a Scholar. Starting in the Castle Age (III), Scholars can deposit Relics in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "mosque",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mosque-1.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "monk"
        ]
      },
      "influences": [
        "The research rate of buildings within influence of a Mosque, Madrasa, or Dock is increased for each garrisoned Scholar. Research speeds are boosted globally for each Scholar garrisoned in these buildings."
      ]
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 135795,
      "attribName": "building_defense_outpost_control_sul",
      "age": 1,
      "civs": [
        "de"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "palace-of-the-sultan-3",
      "baseId": "palace-of-the-sultan",
      "type": "building",
      "name": "Palace of the Sultan",
      "pbgid": 135891,
      "attribName": "building_landmark_age3_bijay_mandal_palace_control_sul",
      "age": 3,
      "civs": [
        "de"
      ],
      "description": "Automatically produces Sultan's Elite Tower Elephants. Garrison up to 4 Scholars in the Landmark to increase production speed.",
      "classes": [
        "age3_landmark1",
        "building",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palace-of-the-sultan-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 4,
        "classes": [
          "monk"
        ]
      },
      "influences": []
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 135797,
      "attribName": "building_defense_palisade_sul",
      "age": 1,
      "civs": [
        "de"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "archer",
        "crossbowman",
        "handcannoneer",
        "man-at-arms",
        "spearman",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 135796,
      "attribName": "building_defense_palisade_gate_sul",
      "age": 1,
      "civs": [
        "de"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "archer",
        "crossbowman",
        "handcannoneer",
        "man-at-arms",
        "spearman",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 135882,
      "attribName": "building_unit_siege_control_sul",
      "age": 3,
      "civs": [
        "de"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 1,
        "classes": [
          "monk"
        ]
      },
      "influences": []
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 135860,
      "attribName": "building_unit_cavalry_control_sul",
      "age": 2,
      "civs": [
        "de"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 1,
        "classes": [
          "monk"
        ]
      },
      "influences": [
        "The research rate of buildings within influence of a Mosque, Madrasa, or Dock is increased for each garrisoned Scholar. Research speeds are boosted globally for each Scholar garrisoned in these buildings."
      ]
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 135801,
      "attribName": "building_defense_wall_sul",
      "age": 2,
      "civs": [
        "de"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "archer",
        "crossbowman",
        "handcannoneer",
        "man-at-arms",
        "spearman",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 135800,
      "attribName": "building_defense_wall_gate_sul",
      "age": 2,
      "civs": [
        "de"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "archer",
        "crossbowman",
        "handcannoneer",
        "man-at-arms",
        "spearman",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 135798,
      "attribName": "building_defense_tower_sul",
      "age": 2,
      "civs": [
        "de"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall_tower",
        "tower"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "archer",
        "crossbowman",
        "handcannoneer",
        "man-at-arms",
        "spearman",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "tower-of-victory-1",
      "baseId": "tower-of-victory",
      "type": "building",
      "name": "Tower of Victory",
      "pbgid": 135886,
      "attribName": "building_landmark_age1_qutub_minar_control_sul",
      "age": 1,
      "civs": [
        "de"
      ],
      "description": "Acts as a Blacksmith.\nEnables Tower of Victory, Mosques, and Madrasas to increase the attack speed of infantry by +20% when produced within their influence.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "blacksmith",
        "building",
        "landmark",
        "research_building",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/tower-of-victory-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 178559,
      "attribName": "building_town_center_sul",
      "age": 1,
      "civs": [
        "de"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "scar_town_center",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "total": 700,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "abbey-of-kings-1",
      "baseId": "abbey-of-kings",
      "type": "building",
      "name": "Abbey of Kings",
      "pbgid": 166274,
      "attribName": "building_landmark_age1_westminster_abbey_eng",
      "age": 1,
      "civs": [
        "en"
      ],
      "description": "Heals all nearby friendly units that are out of combat by +6 every 1 seconds. May also Crown a King, a powerful cavalry leader with a healing aura. Queues production of a free King upon completion.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Religious Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/abbey-of-kings-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 166266,
      "attribName": "building_unit_ranged_control_eng",
      "age": 2,
      "civs": [
        "en"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 166265,
      "attribName": "building_unit_infantry_control_eng",
      "age": 1,
      "civs": [
        "en"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "berkshire-palace-3",
      "baseId": "berkshire-palace",
      "type": "building",
      "name": "Berkshire Palace",
      "pbgid": 166272,
      "attribName": "building_landmark_age3_windsor_castle_eng",
      "age": 3,
      "civs": [
        "en"
      ],
      "description": "Acts as a Keep with increased health and powerful incendiary arrows. All weapons have 14.5 tiles of range.",
      "classes": [
        "age3_landmark2",
        "audio_production_landmark",
        "building",
        "castle",
        "cavalry_production_landmark",
        "has_default_building_weapons",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siege_production_landmark",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/berkshire-palace-3.png",
      "hitpoints": 6500,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 14,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 15
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 6
          },
          "attribName": "weapon_keep_arrows_incen_a",
          "pbgid": 2118864
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 60,
        "outer_height": -15,
        "outer_radius": 61,
        "base": 60.97093023255814,
        "line": 61,
        "height": 501
      },
      "garrison": {
        "capacity": 20,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry"
        ]
      },
      "influences": []
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 131476,
      "attribName": "building_tech_unit_infantry_control_eng",
      "age": 2,
      "civs": [
        "en"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 173632,
      "attribName": "building_town_center_capital_eng",
      "age": 1,
      "civs": [
        "en"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nNetwork of Castles: Nearby enemies trigger an alarm that increases defenders' attack speed.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "cathedral-of-st-thomas-4",
      "baseId": "cathedral-of-st-thomas",
      "type": "building",
      "name": "Cathedral of St. Thomas",
      "pbgid": 180287,
      "attribName": "building_wonder_age4_canterbury_cathedral_eng",
      "age": 4,
      "civs": [
        "en"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/cathedral-of-st-thomas-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "council-hall-1",
      "baseId": "council-hall",
      "type": "building",
      "name": "Council Hall",
      "pbgid": 166269,
      "attribName": "building_landmark_age1_westminster_hall_eng",
      "age": 1,
      "civs": [
        "en"
      ],
      "description": "Acts as an Archery Range with all units and technologies. Works +100% faster.\nLongbowmen produced from this landmark are -5% cheaper.",
      "classes": [
        "age1_landmark2",
        "audio_production_landmark",
        "building",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/council-hall-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 192784,
      "attribName": "building_unit_naval_eng",
      "age": 1,
      "civs": [
        "en"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships.",
      "classes": [
        "building",
        "military_only_production",
        "naval_production_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": []
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 166261,
      "attribName": "building_resource_farm_eng",
      "age": 1,
      "civs": [
        "en"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 37,
        "stone": 0,
        "gold": 0,
        "total": 37,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": [
        "Farm harvest rate increased +20%/+25%/+30%/+30% by Age while within the influence of a Mill."
      ]
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 166260,
      "attribName": "building_house_control_eng",
      "age": 1,
      "civs": [
        "en"
      ],
      "description": "Increases your maximum Population.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "keep-3",
      "baseId": "keep",
      "type": "building",
      "name": "Keep",
      "pbgid": 166243,
      "attribName": "building_defense_keep_eng",
      "age": 3,
      "civs": [
        "en"
      ],
      "description": "Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.\nNetwork of Castles Bonus: Triggers an alarm when an enemy approaches, causing nearby units to fire faster while the alarm is active.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "military_only_production",
        "military_production_building",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 900,
        "gold": 0,
        "total": 900,
        "popcap": 0,
        "time": 180
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/keep-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "kings-palace-2",
      "baseId": "kings-palace",
      "type": "building",
      "name": "King's Palace",
      "pbgid": 166271,
      "attribName": "building_landmark_age2_westminster_palace_eng",
      "age": 2,
      "civs": [
        "en"
      ],
      "description": "Acts as a Town Center. Produces Villagers +10% faster.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/kings-palace-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 10,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 166259,
      "attribName": "building_econ_wood_control_eng",
      "age": 1,
      "civs": [
        "en"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.",
      "classes": [
        "building",
        "economy_building",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 166257,
      "attribName": "building_econ_market_control_eng",
      "age": 2,
      "civs": [
        "en"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mill-1",
      "baseId": "mill",
      "type": "building",
      "name": "Mill",
      "pbgid": 170823,
      "attribName": "building_econ_food_control_eng",
      "age": 1,
      "civs": [
        "en"
      ],
      "description": "Villagers can drop off Food at this building. Houses technologies to improve Food gathering.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "gristmill",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mill-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Farm harvest rate increased +20%/+25%/+30%/+30% by Age while within the influence of a Mill."
      ]
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 166258,
      "attribName": "building_econ_mining_camp_control_eng",
      "age": 1,
      "civs": [
        "en"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "monastery-3",
      "baseId": "monastery",
      "type": "building",
      "name": "Monastery",
      "pbgid": 166267,
      "attribName": "building_unit_religious_control_eng",
      "age": 3,
      "civs": [
        "en"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/monastery-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 166244,
      "attribName": "building_defense_outpost_eng",
      "age": 1,
      "civs": [
        "en"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.\nNetwork of Castles Bonus: Triggers an alarm when an enemy approaches, causing nearby units and defensive buildings to fire faster while the alarm is active.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 166246,
      "attribName": "building_defense_palisade_eng",
      "age": 1,
      "civs": [
        "en"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 166247,
      "attribName": "building_defense_palisade_gate_eng",
      "age": 1,
      "civs": [
        "en"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 166268,
      "attribName": "building_unit_siege_control_eng",
      "age": 3,
      "civs": [
        "en"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 166264,
      "attribName": "building_unit_cavalry_control_eng",
      "age": 2,
      "civs": [
        "en"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 166251,
      "attribName": "building_defense_wall_eng",
      "age": 2,
      "civs": [
        "en"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 166252,
      "attribName": "building_defense_wall_gate_eng",
      "age": 2,
      "civs": [
        "en"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 166248,
      "attribName": "building_defense_tower_eng",
      "age": 2,
      "civs": [
        "en"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.\nNetwork of Castles: Nearby enemies trigger an alarm that increases defenders' fire rate.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall_tower",
        "tower"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "the-white-tower-2",
      "baseId": "the-white-tower",
      "type": "building",
      "name": "The White Tower",
      "pbgid": 166270,
      "attribName": "building_landmark_age2_white_tower_eng",
      "age": 2,
      "civs": [
        "en"
      ],
      "description": "Acts as a Keep with all the behaviors, technologies, and bonuses. Works 75% faster.",
      "classes": [
        "age2_landmark2",
        "audio_production_landmark",
        "building",
        "castle",
        "cavalry_production_landmark",
        "has_default_building_weapons",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siege_production_landmark",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/the-white-tower-2.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry"
        ]
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 188762,
      "attribName": "building_town_center_eng",
      "age": 1,
      "civs": [
        "en"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your Population. Adds additional attacks while garrisoned.\nNetwork of Castles: Nearby enemies trigger an alarm that increases defenders' attack speed.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "scar_town_center",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "total": 700,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "university-4",
      "baseId": "university",
      "type": "building",
      "name": "University",
      "pbgid": 166262,
      "attribName": "building_tech_university_control_eng",
      "age": 4,
      "civs": [
        "en"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/university-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "wynguard-palace-3",
      "baseId": "wynguard-palace",
      "type": "building",
      "name": "Wynguard Palace",
      "pbgid": 166276,
      "attribName": "building_landmark_age3_whitehall_palace_eng",
      "age": 3,
      "civs": [
        "en"
      ],
      "description": "Allows production of 4 battalions: Wynguard Army, Wynguard Rangers, Wynguard Raiders, and Wynguard Footmen.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "cavalry_production_landmark",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/wynguard-palace-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 132762,
      "attribName": "building_unit_ranged_control_fre",
      "age": 2,
      "civs": [
        "fr"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Unit production costs reduced by -20% when within the influence of a Keep."
      ]
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 132760,
      "attribName": "building_unit_infantry_control_fre",
      "age": 1,
      "civs": [
        "fr"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 132714,
      "attribName": "building_tech_unit_infantry_control_fre",
      "age": 2,
      "civs": [
        "fr"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 132751,
      "attribName": "building_town_center_capital_fre",
      "age": 1,
      "civs": [
        "fr"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "chamber-of-commerce-1",
      "baseId": "chamber-of-commerce",
      "type": "building",
      "name": "Chamber of Commerce",
      "pbgid": 132788,
      "attribName": "building_landmark_age1_chamber_of_commerce_fre",
      "age": 1,
      "civs": [
        "fr"
      ],
      "description": "Acts as a Market. Trains one free Trader for each economic technology researched.",
      "classes": [
        "age1_landmark2",
        "audio_production_landmark",
        "building",
        "economy_building",
        "landmark",
        "market_fre_discount",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "trade_post",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Economic Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/chamber-of-commerce-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "college-of-artillery-3",
      "baseId": "college-of-artillery",
      "type": "building",
      "name": "College of Artillery",
      "pbgid": 132786,
      "attribName": "building_landmark_age3_ecole_de_poudre_a_canon_fre",
      "age": 3,
      "civs": [
        "fr"
      ],
      "description": "Produces the Royal versions of the Cannon and Ribauldequin, which do +30% more damage and cost -25% gold.\nRoyal Cannons gain the Artillery Shot ability and Royal Ribauldequins gain the Fortify ability.\nContains Siege and Gunpowder technologies, trains units and researches technologies 50% faster.",
      "classes": [
        "age3_landmark2",
        "audio_production_landmark",
        "building",
        "landmark",
        "military_only_production",
        "military_production_building",
        "select_special_building",
        "siege_production_landmark",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/college-of-artillery-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 193146,
      "attribName": "building_unit_naval_fre",
      "age": 1,
      "civs": [
        "fr"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships.",
      "classes": [
        "building",
        "military_only_production",
        "naval_production_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": []
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 132677,
      "attribName": "building_resource_farm_fre",
      "age": 1,
      "civs": [
        "fr"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "guild-hall-2",
      "baseId": "guild-hall",
      "type": "building",
      "name": "Guild Hall",
      "pbgid": 132779,
      "attribName": "building_landmark_age2_guild_hall_fre",
      "age": 2,
      "civs": [
        "fr"
      ],
      "description": "Generates and stores resources over time, the more resources stored the faster they are generated. Select between Food, Wood, Stone, or Gold. Generates stone at half the rate.",
      "classes": [
        "age2_landmark2",
        "audio_production_landmark",
        "building",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/guild-hall-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 132696,
      "attribName": "building_house_control_fre",
      "age": 1,
      "civs": [
        "fr"
      ],
      "description": "Increases your maximum Population.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "keep-3",
      "baseId": "keep",
      "type": "building",
      "name": "Keep",
      "pbgid": 132678,
      "attribName": "building_defense_keep_fre",
      "age": 3,
      "civs": [
        "fr"
      ],
      "description": "Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 810,
        "gold": 0,
        "total": 810,
        "popcap": 0,
        "time": 180
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/keep-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": [
        "Archery Range and Stable unit costs reduced by -20%."
      ]
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 132691,
      "attribName": "building_econ_wood_control_fre",
      "age": 1,
      "civs": [
        "fr"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.",
      "classes": [
        "building",
        "economy_building",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 132636,
      "attribName": "building_econ_market_control_fre",
      "age": 2,
      "civs": [
        "fr"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_fre_discount",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mill-1",
      "baseId": "mill",
      "type": "building",
      "name": "Mill",
      "pbgid": 132424,
      "attribName": "building_econ_food_control_fre",
      "age": 1,
      "civs": [
        "fr"
      ],
      "description": "Villagers can drop off Food at this building. Houses technologies to improve Food gathering.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "gristmill",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mill-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 132656,
      "attribName": "building_econ_mining_camp_control_fre",
      "age": 1,
      "civs": [
        "fr"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "monastery-3",
      "baseId": "monastery",
      "type": "building",
      "name": "Monastery",
      "pbgid": 132767,
      "attribName": "building_unit_religious_control_fre",
      "age": 3,
      "civs": [
        "fr"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/monastery-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "notre-dame-4",
      "baseId": "notre-dame",
      "type": "building",
      "name": "Notre Dame",
      "pbgid": 177439,
      "attribName": "building_wonder_age4_la_grande_cathedral_fre",
      "age": 4,
      "civs": [
        "fr"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/notre-dame-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 132680,
      "attribName": "building_defense_outpost_fre",
      "age": 1,
      "civs": [
        "fr"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 132682,
      "attribName": "building_defense_palisade_fre",
      "age": 1,
      "civs": [
        "fr"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 132683,
      "attribName": "building_defense_palisade_gate_fre",
      "age": 1,
      "civs": [
        "fr"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "red-palace-3",
      "baseId": "red-palace",
      "type": "building",
      "name": "Red Palace",
      "pbgid": 132787,
      "attribName": "building_landmark_age2_la_chateau_rouge_fre",
      "age": 3,
      "civs": [
        "fr"
      ],
      "description": "Acts as a Keep. Features high-damage arbalest emplacements. Each garrisoned unit adds an additional arbalest.\nActivates an Arbalest emplacement on all Keeps and Town Centers.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/red-palace-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "arbalest",
          "name": "Arbalest",
          "type": "ranged",
          "damage": 60,
          "speed": 1.5,
          "range": {
            "min": 0,
            "max": 10
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.125,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 2
          },
          "attribName": "weapon_keep_arbalest_a",
          "pbgid": 1907157
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 50,
        "base": 49.7093023255814,
        "line": 50,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry"
        ]
      },
      "influences": [
        "Archery Range and Stable unit costs reduced by -20%."
      ]
    },
    {
      "id": "royal-institute-2",
      "baseId": "royal-institute",
      "type": "building",
      "name": "Royal Institute",
      "pbgid": 132782,
      "attribName": "building_landmark_age3_le_grande_university_fre",
      "age": 2,
      "civs": [
        "fr"
      ],
      "description": "Houses all technologies unique to the French. Research is -30% cheaper here and ignores Age requirements.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Technology Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/royal-institute-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "school-of-cavalry-1",
      "baseId": "school-of-cavalry",
      "type": "building",
      "name": "School of Cavalry",
      "pbgid": 132778,
      "attribName": "building_landmark_age1_casernes_centrales_fre",
      "age": 1,
      "civs": [
        "fr"
      ],
      "description": "Acts as a Stable. All of your stables produce units +20% faster.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siegeable",
        "stable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/school-of-cavalry-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Unit production costs reduced by -20% when within the influence of a Keep."
      ]
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 132774,
      "attribName": "building_unit_siege_control_fre",
      "age": 3,
      "civs": [
        "fr"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 132753,
      "attribName": "building_unit_cavalry_control_fre",
      "age": 2,
      "civs": [
        "fr"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Unit production costs reduced by -20% when within the influence of a Keep."
      ]
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 132686,
      "attribName": "building_defense_wall_fre",
      "age": 2,
      "civs": [
        "fr"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 132687,
      "attribName": "building_defense_wall_gate_fre",
      "age": 2,
      "civs": [
        "fr"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 132684,
      "attribName": "building_defense_tower_fre",
      "age": 2,
      "civs": [
        "fr"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall_tower",
        "tower"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 188691,
      "attribName": "building_town_center_fre",
      "age": 1,
      "civs": [
        "fr"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "scar_town_center",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "total": 700,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "university-4",
      "baseId": "university",
      "type": "building",
      "name": "University",
      "pbgid": 132746,
      "attribName": "building_tech_university_control_fre",
      "age": 4,
      "civs": [
        "fr"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/university-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 2864322,
      "attribName": "building_unit_ranged_mon_ha_gol",
      "age": 2,
      "civs": [
        "gol"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "packable_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 2887926,
      "attribName": "building_unit_infantry_mon_ha_gol",
      "age": 1,
      "civs": [
        "gol"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "packable_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 7579869,
      "attribName": "building_tech_unit_infantry_mon_ha_gol",
      "age": 2,
      "civs": [
        "gol"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "packable_building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 6133375,
      "attribName": "building_town_center_capital_mon_ha_gol",
      "age": 1,
      "civs": [
        "gol"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers and Scouts. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 5090333,
      "attribName": "building_unit_naval_mon_ha_gol",
      "age": 1,
      "civs": [
        "gol"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships.",
      "classes": [
        "building",
        "military_only_production",
        "naval_production_building",
        "packable_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": []
    },
    {
      "id": "fortified-outpost-1",
      "baseId": "fortified-outpost",
      "type": "building",
      "name": "Fortified Outpost",
      "pbgid": 9003602,
      "attribName": "building_fortified_outpost_mon_ha_gol",
      "age": 1,
      "civs": [
        "gol"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 50,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/fortified-outpost-1.png",
      "hitpoints": 1700,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 1.125,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.5,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.5,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_outpost_arrows",
          "pbgid": 127357
        },
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 40,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 40,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_outpost_springald",
          "pbgid": 127365
        },
        {
          "id": "cannon",
          "name": "Cannon",
          "type": "ranged",
          "damage": 70,
          "speed": 5.875,
          "range": {
            "min": 0,
            "max": 9.5
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 70,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 1,
            "reload": 4.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_outpost_cannon",
          "pbgid": 171004
        },
        {
          "id": "hot-oil",
          "name": "Hot Oil",
          "type": "siege",
          "damage": 30,
          "speed": 9.625,
          "range": {
            "min": 0,
            "max": 1.25
          },
          "modifiers": [],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 1,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 8
          },
          "attribName": "weapon_outpost_murder_hole",
          "pbgid": 145523
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "ger-1",
      "baseId": "ger",
      "type": "building",
      "name": "Ger",
      "pbgid": 4298543,
      "attribName": "building_house_mon_ha_gol",
      "age": 1,
      "civs": [
        "gol"
      ],
      "description": "Villagers can drop off Food, Wood, and Gold at this building. Houses technologies to improve resource gathering.\nStone is gathered through Ovoos.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "ger",
        "house",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/ger-1.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "golden-tent-1",
      "baseId": "golden-tent",
      "type": "building",
      "name": "Golden Tent",
      "pbgid": 9002973,
      "attribName": "building_landmark_golden_tent_mon_ha_gol",
      "age": 1,
      "civs": [
        "gol"
      ],
      "description": "Contains upgrades that will advance through the Ages. Batu Khan and his Torguud can be deployed to the field.\nCan activate Edicts which will change the bonuses provided by Fortified Outposts.",
      "classes": [
        "age_up_producer",
        "audio_production_landmark",
        "building",
        "golden_tent",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 50,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/golden-tent-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 5
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 5761342,
      "attribName": "building_econ_market_mon_ha_gol",
      "age": 2,
      "civs": [
        "gol"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "monument-of-the-great-khan-4",
      "baseId": "monument-of-the-great-khan",
      "type": "building",
      "name": "Monument of the Great Khan",
      "pbgid": 7283060,
      "attribName": "building_wonder_age4_final_wonder_mon_ha_gol",
      "age": 4,
      "civs": [
        "gol"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 6650,
        "wood": 6650,
        "stone": 0,
        "gold": 6650,
        "total": 19950,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/monument-of-the-great-khan-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "ovoo-1",
      "baseId": "ovoo",
      "type": "building",
      "name": "Ovoo",
      "pbgid": 7993333,
      "attribName": "building_stone_deposit_ovoo_mon_ha_gol",
      "age": 1,
      "civs": [
        "gol"
      ],
      "description": "Must be built on a Stone Outcropping.\nHarvests 60 Stone per minute even from Depleted Stone Deposits. Build limit is increased by +1 after each age up.",
      "classes": [
        "building",
        "ovoo",
        "ovoo_mon_ha_gol",
        "research_building",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/ovoo-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": -6,
        "outer_radius": 25,
        "base": 22.857142857142858,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 9001776,
      "attribName": "building_defense_palisade_mon_ha_gol",
      "age": 1,
      "civs": [
        "gol"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 9001777,
      "attribName": "building_defense_palisade_gate_mon_ha_gol",
      "age": 1,
      "civs": [
        "gol"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "prayer-tent-3",
      "baseId": "prayer-tent",
      "type": "building",
      "name": "Prayer Tent",
      "pbgid": 4059118,
      "attribName": "building_unit_religious_mon_ha_gol",
      "age": 3,
      "civs": [
        "gol"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "packable_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/prayer-tent-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "relic-ovoo-1",
      "baseId": "relic-ovoo",
      "type": "building",
      "name": "Relic Ovoo",
      "pbgid": 9002133,
      "attribName": "building_relic_ovoo_mon_ha_gol",
      "age": 1,
      "civs": [
        "gol"
      ],
      "description": "The Relic Ovoo does not have to be placed on Stone deposits and the Relic will drop if the Ovoo is destroyed.\nHarvests 60 Stone per minute.",
      "classes": [
        "building",
        "ovoo",
        "ovoo_mon_ha_gol",
        "packable_building",
        "relic_ovoo",
        "research_building",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "popcap": 0,
        "time": 2
      },
      "producedBy": [
        "shaman"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/relic-ovoo-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": -6,
        "outer_radius": 25,
        "base": 22.857142857142858,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 5757301,
      "attribName": "building_unit_siege_mon_ha_gol",
      "age": 3,
      "civs": [
        "gol"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "packable_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stable-1",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 7776645,
      "attribName": "building_unit_cavalry_mon_ha_gol",
      "age": 1,
      "civs": [
        "gol"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "packable_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stockyard-1",
      "baseId": "stockyard",
      "type": "building",
      "name": "Stockyard",
      "pbgid": 9001697,
      "attribName": "building_resource_pasture_mon_ha_gol",
      "age": 1,
      "civs": [
        "gol"
      ],
      "description": "Food drop off and harvestable Food source. Use a Villager to gather Food from the sheep carcasses.\nUp to four Villagers can work each Stockyard.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "pasture_mon_ha_gol",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 275,
        "stone": 0,
        "gold": 0,
        "total": 275,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stockyard-1.png",
      "hitpoints": 700,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 7379151,
      "attribName": "building_town_center_mon_ha_gol",
      "age": 1,
      "civs": [
        "gol"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers and Scouts. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "resource_drop_off",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 750,
        "stone": 0,
        "gold": 0,
        "total": 750,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "aachen-chapel-1",
      "baseId": "aachen-chapel",
      "type": "building",
      "name": "Aachen Chapel",
      "pbgid": 134916,
      "attribName": "building_landmark_age1_palantine_chapel_hre",
      "age": 1,
      "civs": [
        "hr"
      ],
      "description": "Inspires units in a large radius so long as a Prelate is garrisoned.\nActs as a drop-off point for all resource types.",
      "classes": [
        "age1_landmark2",
        "audio_production_landmark",
        "building",
        "land_food_deposit_4_by_4",
        "landmark",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Religious Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/aachen-chapel-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 1,
        "classes": [
          "monk"
        ]
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 134877,
      "attribName": "building_unit_ranged_control_hre",
      "age": 2,
      "civs": [
        "hr"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 134874,
      "attribName": "building_unit_infantry_control_hre",
      "age": 1,
      "civs": [
        "hr"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 134806,
      "attribName": "building_tech_unit_infantry_control_hre",
      "age": 2,
      "civs": [
        "hr"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "burgrave-palace-2",
      "baseId": "burgrave-palace",
      "type": "building",
      "name": "Burgrave Palace",
      "pbgid": 134918,
      "attribName": "building_landmark_age2_nuremberg_castle_hre",
      "age": 2,
      "civs": [
        "hr"
      ],
      "description": "Acts as a Barracks that produces 400% faster.\nInfantry gains +50% charge damage.",
      "classes": [
        "age2_landmark2",
        "audio_production_landmark",
        "building",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/burgrave-palace-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 134869,
      "attribName": "building_town_center_capital_hre",
      "age": 1,
      "civs": [
        "hr"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, Prelates, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 193147,
      "attribName": "building_unit_naval_hre",
      "age": 1,
      "civs": [
        "hr"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships. Prelates can place a Relic within to generate Gold.",
      "classes": [
        "building",
        "military_only_production",
        "monastery",
        "naval_production_building",
        "production_building",
        "relic_dropoff",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "elzbach-palace-3",
      "baseId": "elzbach-palace",
      "type": "building",
      "name": "Elzbach Palace",
      "pbgid": 134919,
      "attribName": "building_landmark_age3_eltz_castle_hre",
      "age": 3,
      "civs": [
        "hr"
      ],
      "description": "Acts as a Keep with +50% health. All buildings within influence take -25% less damage.\nCan train 8 Black Riders per Keep instead of 5.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "castle",
        "has_default_building_weapons",
        "landmark",
        "monastery",
        "relic_dropoff",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/elzbach-palace-3.png",
      "hitpoints": 7500,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 20,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry"
        ]
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 134934,
      "attribName": "building_resource_farm_hre",
      "age": 1,
      "civs": [
        "hr"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "great-palace-of-flensburg-4",
      "baseId": "great-palace-of-flensburg",
      "type": "building",
      "name": "Great Palace of Flensburg",
      "pbgid": 134921,
      "attribName": "building_wonder_age4_glucksburg_castle_hre",
      "age": 4,
      "civs": [
        "hr"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/great-palace-of-flensburg-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 134790,
      "attribName": "building_house_control_hre",
      "age": 1,
      "civs": [
        "hr"
      ],
      "description": "Increases your maximum Population.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "keep-3",
      "baseId": "keep",
      "type": "building",
      "name": "Keep",
      "pbgid": 134923,
      "attribName": "building_defense_keep_hre",
      "age": 3,
      "civs": [
        "hr"
      ],
      "description": "Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.\nPrelates can place a Relic within to generate Gold and improve the buildings armor, damage, weapon range and sight range.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "monastery",
        "relic_dropoff",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 900,
        "gold": 0,
        "total": 900,
        "popcap": 0,
        "time": 180
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/keep-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 134785,
      "attribName": "building_econ_wood_control_hre",
      "age": 1,
      "civs": [
        "hr"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.",
      "classes": [
        "building",
        "economy_building",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 134777,
      "attribName": "building_econ_market_control_hre",
      "age": 2,
      "civs": [
        "hr"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "meinwerk-palace-1",
      "baseId": "meinwerk-palace",
      "type": "building",
      "name": "Meinwerk Palace",
      "pbgid": 134915,
      "attribName": "building_landmark_age1_imperial_palace_of_paderborn_hre",
      "age": 1,
      "civs": [
        "hr"
      ],
      "description": "Acts like a Blacksmith. Technology researched here costs -50% and researches 50% faster. Contains Technologies unique to this Landmark.",
      "classes": [
        "age1_landmark1",
        "building",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Technology Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/meinwerk-palace-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "mill-1",
      "baseId": "mill",
      "type": "building",
      "name": "Mill",
      "pbgid": 134765,
      "attribName": "building_econ_food_control_hre",
      "age": 1,
      "civs": [
        "hr"
      ],
      "description": "Villagers can drop off Food at this building. Houses technologies to improve Food gathering.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "gristmill",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mill-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 134781,
      "attribName": "building_econ_mining_camp_control_hre",
      "age": 1,
      "civs": [
        "hr"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "monastery-3",
      "baseId": "monastery",
      "type": "building",
      "name": "Monastery",
      "pbgid": 134904,
      "attribName": "building_unit_religious_control_hre",
      "age": 3,
      "civs": [
        "hr"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "land_food_deposit_4_by_4",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/monastery-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 1,
        "classes": [
          "monk"
        ]
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 134924,
      "attribName": "building_defense_outpost_hre",
      "age": 1,
      "civs": [
        "hr"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned. \nPrelates can place a Relic within to generate Gold and improve the buildings armor, damage, weapon range and sight range.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "monastery",
        "outpost",
        "relic_dropoff",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "palace-of-swabia-3",
      "baseId": "palace-of-swabia",
      "type": "building",
      "name": "Palace of Swabia",
      "pbgid": 134920,
      "attribName": "building_landmark_age3_hohenzollern_castle_hre",
      "age": 3,
      "civs": [
        "hr"
      ],
      "description": "Acts as a Town Center. Produces Villagers +200% faster and at -66% cost.\nCost to build this Landmark is reduced by -10%.",
      "classes": [
        "age3_landmark2",
        "audio_production_landmark",
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2160,
        "wood": 0,
        "stone": 0,
        "gold": 1080,
        "total": 3240,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palace-of-swabia-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 10,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 134925,
      "attribName": "building_defense_palisade_hre",
      "age": 1,
      "civs": [
        "hr"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 134926,
      "attribName": "building_defense_palisade_gate_hre",
      "age": 1,
      "civs": [
        "hr"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "regnitz-cathedral-2",
      "baseId": "regnitz-cathedral",
      "type": "building",
      "name": "Regnitz Cathedral",
      "pbgid": 134917,
      "attribName": "building_landmark_age2_bamberg_cathedral_hre",
      "age": 2,
      "civs": [
        "hr"
      ],
      "description": "Acts as a Monastery. All Relics generate +100% gold while garrisoned.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "land_food_deposit_4_by_4",
        "landmark",
        "monastery",
        "production_building",
        "relic_dropoff",
        "select_all_monastery",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Religious Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/regnitz-cathedral-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 1,
        "classes": [
          "monk"
        ]
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 134911,
      "attribName": "building_unit_siege_control_hre",
      "age": 3,
      "civs": [
        "hr"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 134871,
      "attribName": "building_unit_cavalry_control_hre",
      "age": 2,
      "civs": [
        "hr"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 134929,
      "attribName": "building_defense_wall_hre",
      "age": 2,
      "civs": [
        "hr"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 134930,
      "attribName": "building_defense_wall_gate_hre",
      "age": 2,
      "civs": [
        "hr"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 134927,
      "attribName": "building_defense_tower_hre",
      "age": 2,
      "civs": [
        "hr"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.\nPlace a Relic here to generate Gold and improve armor, damage, weapon range and sight range.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "monastery",
        "relic_dropoff",
        "siegeable",
        "stone_wall_tower",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 178551,
      "attribName": "building_town_center_hre",
      "age": 1,
      "civs": [
        "hr"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and Prelates and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "scar_town_center",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "total": 700,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "university-4",
      "baseId": "university",
      "type": "building",
      "name": "University",
      "pbgid": 134864,
      "attribName": "building_tech_university_control_hre",
      "age": 4,
      "civs": [
        "hr"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/university-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "abbey-of-kings-1",
      "baseId": "abbey-of-kings",
      "type": "building",
      "name": "Abbey of Kings",
      "pbgid": 5000026,
      "attribName": "building_landmark_age1_abbey_lan",
      "age": 1,
      "civs": [
        "hl"
      ],
      "description": "Heals all nearby friendly units that are out of combat by +6 every 1 seconds.\nOrdain up to 4 Lords of Lancaster, powerful melee leaders which increase the max health of nearby military units by +5% each. Queues production of a free Lord of Lancaster upon completion.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Religious Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/abbey-of-kings-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 5000051,
      "attribName": "building_unit_range_lan",
      "age": 2,
      "civs": [
        "hl"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 5000050,
      "attribName": "building_unit_barracks_lan",
      "age": 1,
      "civs": [
        "hl"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "berkshire-palace-3",
      "baseId": "berkshire-palace",
      "type": "building",
      "name": "Berkshire Palace",
      "pbgid": 5000045,
      "attribName": "building_landmark_age3_berkshire_lan",
      "age": 3,
      "civs": [
        "hl"
      ],
      "description": "Acts as a Keep with increased health and powerful incendiary arrows. All weapons have 14.5 tiles of range.\nIncreases the maximum damage granted by a House Unified to +6. Also grants 3 Earl's Guard upon being fully constructed.",
      "classes": [
        "age3_landmark2",
        "audio_production_landmark",
        "building",
        "castle",
        "has_default_building_weapons",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/berkshire-palace-3.png",
      "hitpoints": 6500,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 14,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 15
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 6
          },
          "attribName": "weapon_keep_arrows_incen_a",
          "pbgid": 2118864
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 60,
        "outer_height": -15,
        "outer_radius": 61,
        "base": 60.97093023255814,
        "line": 61,
        "height": 501
      },
      "garrison": {
        "capacity": 20,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry"
        ]
      },
      "influences": []
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 5000047,
      "attribName": "building_tech_blacksmith_lan",
      "age": 2,
      "civs": [
        "hl"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 5000011,
      "attribName": "building_town_center_capital_lan",
      "age": 1,
      "civs": [
        "hl"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "cathedral-of-st-thomas-4",
      "baseId": "cathedral-of-st-thomas",
      "type": "building",
      "name": "Cathedral of St. Thomas",
      "pbgid": 5000055,
      "attribName": "building_wonder_age4_lan",
      "age": 4,
      "civs": [
        "hl"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/cathedral-of-st-thomas-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 5000052,
      "attribName": "building_unit_dock_lan",
      "age": 1,
      "civs": [
        "hl"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships.",
      "classes": [
        "building",
        "military_only_production",
        "naval_production_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": []
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 5000046,
      "attribName": "building_resource_farm_lan",
      "age": 1,
      "civs": [
        "hl"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 5000040,
      "attribName": "building_house_lan",
      "age": 1,
      "civs": [
        "hl"
      ],
      "description": "Increases your maximum Population.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "keep-3",
      "baseId": "keep",
      "type": "building",
      "name": "Keep",
      "pbgid": 500027,
      "attribName": "building_defense_keep_lan",
      "age": 3,
      "civs": [
        "hl"
      ],
      "description": "Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.\nGrants 3 Earl's Guards upon being fully constructed.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 900,
        "gold": 0,
        "total": 900,
        "popcap": 0,
        "time": 180
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/keep-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "kings-college-2",
      "baseId": "kings-college",
      "type": "building",
      "name": "King's College",
      "pbgid": 5000042,
      "attribName": "building_landmark_age2_kingscollege_lan",
      "age": 2,
      "civs": [
        "hl"
      ],
      "description": "Reduces research costs of all technologies by -20%.\nContains unique Military technologies for House of Lancaster.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "research_building",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Technology Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/kings-college-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "lancaster-castle-1",
      "baseId": "lancaster-castle",
      "type": "building",
      "name": "Lancaster Castle",
      "pbgid": 5000041,
      "attribName": "building_landmark_age1_lancastercastle_lan",
      "age": 1,
      "civs": [
        "hl"
      ],
      "description": "Defensive Landmark that can do a one-time muster of units in each Age. The cost of mustering units is reduced by 50 resources per Manor.\nGrants all Manors +500 health and an arrowslit emplacement.",
      "classes": [
        "age1_landmark2",
        "audio_production_landmark",
        "building",
        "has_default_building_weapons",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lancaster-castle-1.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 1.25,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_castle_lancaster_arrow_lan",
          "pbgid": 9002024
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_castle_lancaster_garrison_lan",
          "pbgid": 9007498
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_castle_lancaster_garrison_lan",
          "pbgid": 9007498
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_castle_lancaster_garrison_lan",
          "pbgid": 9007498
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_castle_lancaster_garrison_lan",
          "pbgid": 9007498
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_castle_lancaster_garrison_lan",
          "pbgid": 9007498
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_castle_lancaster_garrison_lan",
          "pbgid": 9007498
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_castle_lancaster_garrison_lan",
          "pbgid": 9007498
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_castle_lancaster_garrison_lan",
          "pbgid": 9007498
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 40,
        "outer_height": 0,
        "outer_radius": 41,
        "base": 41,
        "line": 41,
        "height": 8
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry"
        ]
      },
      "influences": []
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 500039,
      "attribName": "building_econ_wood_lan",
      "age": 1,
      "civs": [
        "hl"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.",
      "classes": [
        "building",
        "economy_building",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "manor-2",
      "baseId": "manor",
      "type": "building",
      "name": "Manor",
      "pbgid": 5000020,
      "attribName": "building_manor_lan",
      "age": 2,
      "civs": [
        "hl"
      ],
      "description": "Acts as a drop off building for all resource types. Passively generates 10 wood and 30 food per minute. Generates an additional 3 food and 2 wood for each nearby villager. \nVillagers only affect one Manor at a time.\nIncreases your maximum Population by +10.",
      "classes": [
        "building",
        "economy_building",
        "house",
        "manor",
        "resource_drop_off",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 175,
        "stone": 100,
        "gold": 0,
        "total": 275,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/manor-2.png",
      "hitpoints": 750,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 8,
          "speed": 3.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.5,
            "attack": 0.125,
            "winddown": 0,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_lancaster_manor_arrow",
          "pbgid": 9001245
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 5000037,
      "attribName": "building_econ_market_lan",
      "age": 2,
      "civs": [
        "hl"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mill-1",
      "baseId": "mill",
      "type": "building",
      "name": "Mill",
      "pbgid": 5000036,
      "attribName": "building_econ_mill_lan",
      "age": 1,
      "civs": [
        "hl"
      ],
      "description": "Villagers can drop off Food at this building. Houses technologies to improve Food gathering.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "gristmill",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mill-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 5000038,
      "attribName": "building_econ_mining_camp_lan",
      "age": 1,
      "civs": [
        "hl"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "monastery-3",
      "baseId": "monastery",
      "type": "building",
      "name": "Monastery",
      "pbgid": 5000053,
      "attribName": "building_unit_monastery_lan",
      "age": 3,
      "civs": [
        "hl"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/monastery-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 5000028,
      "attribName": "building_defense_outpost_lan",
      "age": 1,
      "civs": [
        "hl"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 5000031,
      "attribName": "building_defense_palisade_lan",
      "age": 1,
      "civs": [
        "hl"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 5000030,
      "attribName": "building_defense_palisade_gate_lan",
      "age": 1,
      "civs": [
        "hl"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 5000054,
      "attribName": "building_unit_siege_workshop_lan",
      "age": 3,
      "civs": [
        "hl"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 5000049,
      "attribName": "building_unit_stable_lan",
      "age": 2,
      "civs": [
        "hl"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 5000032,
      "attribName": "building_defense_wall_lan",
      "age": 2,
      "civs": [
        "hl"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 5000033,
      "attribName": "building_defense_wall_gate_lan",
      "age": 2,
      "civs": [
        "hl"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 5000035,
      "attribName": "building_defense_tower_lan",
      "age": 2,
      "civs": [
        "hl"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall_tower",
        "tower"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "the-white-tower-2",
      "baseId": "the-white-tower",
      "type": "building",
      "name": "The White Tower",
      "pbgid": 5000043,
      "attribName": "building_landmark_age2_white_tower_lan",
      "age": 2,
      "civs": [
        "hl"
      ],
      "description": "Acts as a Keep with all the behaviors, technologies, and bonuses.\nGrants 3 Earl's Guard upon being fully constructed.",
      "classes": [
        "age2_landmark2",
        "audio_production_landmark",
        "building",
        "castle",
        "has_default_building_weapons",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/the-white-tower-2.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry"
        ]
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 5000014,
      "attribName": "building_town_center_lan",
      "age": 1,
      "civs": [
        "hl"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.\nSpawns 4 Sheep upon being fully constructed.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "total": 700,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "university-4",
      "baseId": "university",
      "type": "building",
      "name": "University",
      "pbgid": 5000048,
      "attribName": "building_tech_university_lan",
      "age": 4,
      "civs": [
        "hl"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/university-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "wynguard-palace-3",
      "baseId": "wynguard-palace",
      "type": "building",
      "name": "Wynguard Palace",
      "pbgid": 5000044,
      "attribName": "building_landmark_age3_wynguard_lan",
      "age": 3,
      "civs": [
        "hl"
      ],
      "description": "Allows the production of 4 battalions: Wynguard Army, Earl's Retinue, Garrison Command, and Gunpowder Contingent.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/wynguard-palace-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 8535667,
      "attribName": "building_unit_ranged_jpn",
      "age": 2,
      "civs": [
        "ja"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 8045373,
      "attribName": "building_unit_infantry_jpn",
      "age": 1,
      "civs": [
        "ja"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "buddhist-temple-3",
      "baseId": "buddhist-temple",
      "type": "building",
      "name": "Buddhist Temple",
      "pbgid": 2122031,
      "attribName": "building_unit_religious_buddhist_jpn",
      "age": 3,
      "civs": [
        "ja"
      ],
      "description": "Produces the Buddhist Monk and houses Unique Buddhist technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/buddhist-temple-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 5982052,
      "attribName": "building_town_center_capital_jpn",
      "age": 1,
      "civs": [
        "ja"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "castle-4",
      "baseId": "castle",
      "type": "building",
      "name": "Castle",
      "pbgid": 7625763,
      "attribName": "building_defense_keep_jpn",
      "age": 4,
      "civs": [
        "ja"
      ],
      "description": "Heavy garrison and defensible position equipped with a powerful Rocket, which deals high damage to a single target. Can be upgraded with weaponry. Adds additional attacks while garrisoned.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 300,
        "stone": 900,
        "gold": 0,
        "total": 1200,
        "popcap": 0,
        "time": 180
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/castle-4.png",
      "hitpoints": 5500,
      "weapons": [
        {
          "id": "rocket",
          "name": "Rocket",
          "type": "ranged",
          "damage": 80,
          "speed": 4.125,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "human"
                  ]
                ]
              },
              "effect": "change",
              "value": 110,
              "type": "passive"
            },
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 330,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 3.5,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_rocket_jpn",
          "pbgid": 2136388
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "castle-of-the-crow-3",
      "baseId": "castle-of-the-crow",
      "type": "building",
      "name": "Castle of the Crow",
      "pbgid": 2122037,
      "attribName": "building_landmark_age3_treasure_jpn",
      "age": 3,
      "civs": [
        "ja"
      ],
      "description": "Acts as a Castle. Can periodically spawn Treasure Caravans from selected neutral Trading Posts to provide a large amount of Food, Wood, Gold, and some Stone when reaching the Castle of the Crow.",
      "classes": [
        "age3_landmark2",
        "audio_production_landmark",
        "building",
        "castle",
        "has_default_building_weapons",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
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        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": []
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 4382976,
      "attribName": "building_resource_farm_jpn",
      "age": 1,
      "civs": [
        "ja"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "farmhouse-1",
      "baseId": "farmhouse",
      "type": "building",
      "name": "Farmhouse",
      "pbgid": 3194372,
      "attribName": "building_house_jpn",
      "age": 1,
      "civs": [
        "ja"
      ],
      "description": "Increases your maximum Population and Villagers can drop-off Food at this building. Contains technologies to improve Food gathering.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "gristmill",
        "house",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farmhouse-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "floating-gate-2",
      "baseId": "floating-gate",
      "type": "building",
      "name": "Floating Gate",
      "pbgid": 2122035,
      "attribName": "building_landmark_age2_shinto_jpn",
      "age": 2,
      "civs": [
        "ja"
      ],
      "description": "Produces a Shinto Priest carrying a Yorishiro every 2 minutes. The first priest spawns instantly. Deposit up to 4 Yorishiro in buildings to provide unique bonuses.\n \nUnlocks Shinto Shrines, which contains unique Shinto technologies and produces Shinto Priests.",
      "classes": [
        "age2_landmark2",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "shinto_landmark_jpn",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Religious Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/floating-gate-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "forge-1",
      "baseId": "forge",
      "type": "building",
      "name": "Forge",
      "pbgid": 6598132,
      "attribName": "building_econ_mining_camp_jpn",
      "age": 1,
      "civs": [
        "ja"
      ],
      "description": "Villagers can drop-off Stone and Gold at this building. Houses technologies to improve mining and military units.",
      "classes": [
        "blacksmith",
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "research_building",
        "resource_drop_off",
        "scar_blacksmith",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/forge-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "koka-township-1",
      "baseId": "koka-township",
      "type": "building",
      "name": "Koka Township",
      "pbgid": 2122033,
      "attribName": "building_landmark_age1_shinobi_jpn",
      "age": 1,
      "civs": [
        "ja"
      ],
      "description": "Can produce Shinobi espionage units which specialize in scouting, sabotage, and assassination. Queues production of a free Shinobi upon completion.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/koka-township-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "kura-storehouse-1",
      "baseId": "kura-storehouse",
      "type": "building",
      "name": "Kura Storehouse",
      "pbgid": 2122032,
      "attribName": "building_landmark_age1_storehouse_jpn",
      "age": 1,
      "civs": [
        "ja"
      ],
      "description": "Universal drop-off location that creates a Farm around the Landmark every 50 seconds — generates Wood instead when farmland becomes full.",
      "classes": [
        "age1_landmark2",
        "audio_production_landmark",
        "building",
        "economy_building",
        "land_food_deposit_4_by_4",
        "landmark",
        "lumber_camp",
        "mill",
        "mine",
        "mining_camp",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "storehouse",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Economic Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/kura-storehouse-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 4,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 3435280,
      "attribName": "building_econ_wood_jpn",
      "age": 1,
      "civs": [
        "ja"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.",
      "classes": [
        "building",
        "economy_building",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 4525187,
      "attribName": "building_econ_market_jpn",
      "age": 2,
      "civs": [
        "ja"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 2321424,
      "attribName": "building_defense_outpost_jpn",
      "age": 1,
      "civs": [
        "ja"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 7342620,
      "attribName": "building_defense_palisade_jpn",
      "age": 1,
      "civs": [
        "ja"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 6602206,
      "attribName": "building_defense_palisade_gate_jpn",
      "age": 1,
      "civs": [
        "ja"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "shinto-shrine-3",
      "baseId": "shinto-shrine",
      "type": "building",
      "name": "Shinto Shrine",
      "pbgid": 2124178,
      "attribName": "building_unit_religious_shinto_jpn",
      "age": 3,
      "civs": [
        "ja"
      ],
      "description": "Produces the Shinto Priest and houses Unique Shinto technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/shinto-shrine-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 3635484,
      "attribName": "building_unit_siege_jpn",
      "age": 3,
      "civs": [
        "ja"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 6561887,
      "attribName": "building_unit_cavalry_jpn",
      "age": 2,
      "civs": [
        "ja"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 5958789,
      "attribName": "building_defense_wall_jpn",
      "age": 2,
      "civs": [
        "ja"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 4253235,
      "attribName": "building_defense_wall_gate_jpn",
      "age": 2,
      "civs": [
        "ja"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 4964555,
      "attribName": "building_defense_tower_jpn",
      "age": 2,
      "civs": [
        "ja"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall_tower",
        "tower"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "tanegashima-gunsmith-3",
      "baseId": "tanegashima-gunsmith",
      "type": "building",
      "name": "Tanegashima Gunsmith",
      "pbgid": 2122036,
      "attribName": "building_landmark_age3_ozutsu_jpn",
      "age": 3,
      "civs": [
        "ja"
      ],
      "description": "Stockpiles weapon supplies every 30 seconds that can be used to instantly produce gunpowder units - comes with 2 stockpiles. Produces Ozutsu, a unique heavy ranged gunpowder infantry with siege damage. Allows access to Ribauldequins.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "military_only_production",
        "military_production_building",
        "production_building",
        "select_special_building",
        "siege_production_landmark",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/tanegashima-gunsmith-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "temple-of-equality-2",
      "baseId": "temple-of-equality",
      "type": "building",
      "name": "Temple of Equality",
      "pbgid": 2122034,
      "attribName": "building_landmark_age2_buddhist_jpn",
      "age": 2,
      "civs": [
        "ja"
      ],
      "description": "Produces Buddhist Monks and contains unique Buddhist technologies. Buddhist Monks and Buddhist Temples provide support in combat by decreasing enemy damage with Sohei's Sutra. Buddhist monks enhance the damage of nearby units when using Buddhist Conversion.\n \nAlso allows construction of 4 additional Buddhist Temples.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "monastery",
        "relic_dropoff",
        "select_all_monastery",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Religious Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/temple-of-equality-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "tokugawa-shrine-4",
      "baseId": "tokugawa-shrine",
      "type": "building",
      "name": "Tokugawa Shrine",
      "pbgid": 2140330,
      "attribName": "building_wonder_age4_nikko_toshogu_jpn",
      "age": 4,
      "civs": [
        "ja"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/tokugawa-shrine-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 7057070,
      "attribName": "building_town_center_jpn",
      "age": 1,
      "civs": [
        "ja"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "scar_town_center",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "total": 700,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "university-4",
      "baseId": "university",
      "type": "building",
      "name": "University",
      "pbgid": 5303138,
      "attribName": "building_tech_university_jpn",
      "age": 4,
      "civs": [
        "ja"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/university-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 5383848,
      "attribName": "building_unit_ranged_control_fre_ha_01",
      "age": 2,
      "civs": [
        "je"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 8422896,
      "attribName": "building_unit_infantry_control_fre_ha_01",
      "age": 1,
      "civs": [
        "je"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 7105093,
      "attribName": "building_tech_unit_infantry_control_fre_ha_01",
      "age": 2,
      "civs": [
        "je"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 7494087,
      "attribName": "building_town_center_capital_fre_ha_01",
      "age": 1,
      "civs": [
        "je"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "chamber-of-commerce-1",
      "baseId": "chamber-of-commerce",
      "type": "building",
      "name": "Chamber of Commerce",
      "pbgid": 4910792,
      "attribName": "building_landmark_age1_chamber_of_commerce_fre_ha_01",
      "age": 1,
      "civs": [
        "je"
      ],
      "description": "Acts as a Market. Trains one free Trader for each economic technology researched.",
      "classes": [
        "age1_landmark2",
        "audio_production_landmark",
        "building",
        "economy_building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "trade_post",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Economic Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/chamber-of-commerce-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "college-of-artillery-3",
      "baseId": "college-of-artillery",
      "type": "building",
      "name": "College of Artillery",
      "pbgid": 3621045,
      "attribName": "building_landmark_age3_ecole_de_poudre_a_canon_fre_ha_01",
      "age": 3,
      "civs": [
        "je"
      ],
      "description": "Produces the Royal versions of the Cannon and Ribauldequin, which do +30% more damage and cost -25% gold.\nRoyal Cannons gain the Artillery Shot ability and Royal Ribauldequins gain the Fortify ability.\nContains Siege and Gunpowder technologies, trains units and researches technologies 50% faster.",
      "classes": [
        "age3_landmark2",
        "audio_production_landmark",
        "building",
        "landmark",
        "military_only_production",
        "military_production_building",
        "production_building",
        "select_special_building",
        "siege_production_landmark",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/college-of-artillery-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 4776413,
      "attribName": "building_unit_naval_fre_ha_01",
      "age": 1,
      "civs": [
        "je"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships.",
      "classes": [
        "building",
        "military_only_production",
        "naval_production_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": []
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 8755867,
      "attribName": "building_resource_farm_fre_ha_01",
      "age": 1,
      "civs": [
        "je"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "guild-hall-2",
      "baseId": "guild-hall",
      "type": "building",
      "name": "Guild Hall",
      "pbgid": 8002900,
      "attribName": "building_landmark_age2_guild_hall_fre_ha_01",
      "age": 2,
      "civs": [
        "je"
      ],
      "description": "Generates and stores resources over time, the more resources stored the faster they are generated. Select between Food, Wood, Stone, or Gold. Generates stone at half the rate.",
      "classes": [
        "age2_landmark2",
        "audio_production_landmark",
        "building",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Economic Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/guild-hall-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 7736434,
      "attribName": "building_house_control_fre_ha_01",
      "age": 1,
      "civs": [
        "je"
      ],
      "description": "Increases your maximum Population.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "keep-3",
      "baseId": "keep",
      "type": "building",
      "name": "Keep",
      "pbgid": 7159776,
      "attribName": "building_defense_keep_fre_ha_01",
      "age": 3,
      "civs": [
        "je"
      ],
      "description": "Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 900,
        "gold": 0,
        "total": 900,
        "popcap": 0,
        "time": 180
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/keep-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 4053323,
      "attribName": "building_econ_wood_control_fre_ha_01",
      "age": 1,
      "civs": [
        "je"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.",
      "classes": [
        "building",
        "economy_building",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 3090180,
      "attribName": "building_econ_market_control_fre_ha_01",
      "age": 2,
      "civs": [
        "je"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mill-1",
      "baseId": "mill",
      "type": "building",
      "name": "Mill",
      "pbgid": 4101858,
      "attribName": "building_econ_food_control_fre_ha_01",
      "age": 1,
      "civs": [
        "je"
      ],
      "description": "Villagers can drop off Food at this building. Houses technologies to improve Food gathering.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "gristmill",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mill-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 4014122,
      "attribName": "building_econ_mining_camp_control_fre_ha_01",
      "age": 1,
      "civs": [
        "je"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "monastery-3",
      "baseId": "monastery",
      "type": "building",
      "name": "Monastery",
      "pbgid": 3361909,
      "attribName": "building_unit_religious_control_fre_ha_01",
      "age": 3,
      "civs": [
        "je"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/monastery-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "notre-dame-4",
      "baseId": "notre-dame",
      "type": "building",
      "name": "Notre Dame",
      "pbgid": 4045205,
      "attribName": "building_wonder_age4_la_grande_cathedral_fre_ha_01",
      "age": 4,
      "civs": [
        "je"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/notre-dame-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 3122169,
      "attribName": "building_defense_outpost_fre_ha_01",
      "age": 1,
      "civs": [
        "je"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 7498415,
      "attribName": "building_defense_palisade_fre_ha_01",
      "age": 1,
      "civs": [
        "je"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 8819555,
      "attribName": "building_defense_palisade_gate_fre_ha_01",
      "age": 1,
      "civs": [
        "je"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "red-palace-3",
      "baseId": "red-palace",
      "type": "building",
      "name": "Red Palace",
      "pbgid": 5998963,
      "attribName": "building_landmark_age2_la_chateau_rouge_fre_ha_01",
      "age": 3,
      "civs": [
        "je"
      ],
      "description": "Acts as a Keep. Features high-damage arbalest emplacements. Each garrisoned unit adds an additional arbalest.\nActivates an Arbalest emplacement on all Keeps and Town Centers.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/red-palace-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "arbalest",
          "name": "Arbalest",
          "type": "ranged",
          "damage": 60,
          "speed": 1.5,
          "range": {
            "min": 0,
            "max": 10
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.125,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 2
          },
          "attribName": "weapon_keep_arbalest_a",
          "pbgid": 1907157
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 50,
        "base": 49.7093023255814,
        "line": 50,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry"
        ]
      },
      "influences": []
    },
    {
      "id": "royal-institute-2",
      "baseId": "royal-institute",
      "type": "building",
      "name": "Royal Institute",
      "pbgid": 2694641,
      "attribName": "building_landmark_age3_le_grande_university_fre_ha_01",
      "age": 2,
      "civs": [
        "je"
      ],
      "description": "Houses unique technologies. Research is -30% cheaper here and ignores Age requirements.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Technology Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/royal-institute-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "school-of-cavalry-1",
      "baseId": "school-of-cavalry",
      "type": "building",
      "name": "School of Cavalry",
      "pbgid": 2364827,
      "attribName": "building_landmark_age1_casernes_centrales_fre_ha_01",
      "age": 1,
      "civs": [
        "je"
      ],
      "description": "Acts as a Stable. All of your stables produce units +20% faster.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "military_only_production",
        "production_building",
        "select_special_building",
        "siegeable",
        "stable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/school-of-cavalry-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 6121427,
      "attribName": "building_unit_siege_control_fre_ha_01",
      "age": 3,
      "civs": [
        "je"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 3530678,
      "attribName": "building_unit_cavalry_control_fre_ha_01",
      "age": 2,
      "civs": [
        "je"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 5396352,
      "attribName": "building_defense_wall_fre_ha_01",
      "age": 2,
      "civs": [
        "je"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 5960907,
      "attribName": "building_defense_wall_gate_fre_ha_01",
      "age": 2,
      "civs": [
        "je"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 3329586,
      "attribName": "building_defense_tower_fre_ha_01",
      "age": 2,
      "civs": [
        "je"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall_tower",
        "tower"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 3209472,
      "attribName": "building_town_center_fre_ha_01",
      "age": 1,
      "civs": [
        "je"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "scar_town_center",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "total": 700,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "university-4",
      "baseId": "university",
      "type": "building",
      "name": "University",
      "pbgid": 3749500,
      "attribName": "building_tech_university_control_fre_ha_01",
      "age": 4,
      "civs": [
        "je"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "jeanne-darc-peasant",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/university-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 9004076,
      "attribName": "building_barracks_1_jin",
      "age": 1,
      "civs": [
        "jin"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 9004070,
      "attribName": "building_blacksmith_2_jin",
      "age": 2,
      "civs": [
        "jin"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 9004073,
      "attribName": "building_town_center_capital_jin",
      "age": 1,
      "civs": [
        "jin"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, Officials, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 9004077,
      "attribName": "building_dock_1_jin",
      "age": 1,
      "civs": [
        "jin"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships.",
      "classes": [
        "building",
        "military_only_production",
        "naval_production_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": []
    },
    {
      "id": "dragon-pavilion-2",
      "baseId": "dragon-pavilion",
      "type": "building",
      "name": "Dragon Pavilion",
      "pbgid": 9004066,
      "attribName": "building_landmark_age2_dragon_pavilion_jin",
      "age": 2,
      "civs": [
        "jin"
      ],
      "description": "Grants a free Meng'an Mouke Emplacement to all Town Centers and comes with a Meng'an Mouke Emplacement.\nTrains Emissaries at a 33% discount and spawns 1 free Emissary upon completion.\nSpawns 3 Grassland Posts. Only one Grassland may be constructed on these Grassland Posts.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "imperial_palace",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dragon-pavilion-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "enclave-of-the-emperor-4",
      "baseId": "enclave-of-the-emperor",
      "type": "building",
      "name": "Enclave of the Emperor",
      "pbgid": 9004081,
      "attribName": "building_wonder_4_jin",
      "age": 4,
      "civs": [
        "jin"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/enclave-of-the-emperor-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 9004069,
      "attribName": "building_farm_1_jin",
      "age": 1,
      "civs": [
        "jin"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "flower-pagoda-1",
      "baseId": "flower-pagoda",
      "type": "building",
      "name": "Flower Pagoda",
      "pbgid": 9004064,
      "attribName": "building_landmark_age1_flower_pagoda_jin",
      "age": 1,
      "civs": [
        "jin"
      ],
      "description": "Grants the ability to plant a Flower Garden which improves the gather rate of Villagers and the attack speed of non-siege military units as long as they are in the Flower Garden.\nSpawns 3 Grassland Posts. Only one Grassland may be constructed on these Grassland Posts.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Economic Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/flower-pagoda-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "grassland-2",
      "baseId": "grassland",
      "type": "building",
      "name": "Grassland",
      "pbgid": 9004082,
      "attribName": "building_grassland_2_jin",
      "age": 2,
      "civs": [
        "jin"
      ],
      "description": "Must be constructed on a Grassland Post.\nSpawns a Horse up to the max of 5 every 75/60/45 seconds in Feudal/Castle/Imperial Ages. Each Horse in a Grassland grants +2 maximum Health to all Melee Cavalry and +1 to all Ranged Cavalry.\nHorses can be used by War Stables in Influence to instantly train Cavalry at a 25 resources discount.",
      "classes": [
        "building",
        "grassland",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/grassland-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Use a Horse from a Grassland to instantly train Cavalry with a 25 resource discount."
      ]
    },
    {
      "id": "great-pasture-1",
      "baseId": "great-pasture",
      "type": "building",
      "name": "Great Pasture",
      "pbgid": 9004063,
      "attribName": "building_landmark_age1_great_pasture_jin",
      "age": 1,
      "civs": [
        "jin"
      ],
      "description": "Acts as a War Stable and Grassland.\nSpawns 3 Grassland Posts. Only one Grassland may be constructed on these Grassland Posts.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "grassland",
        "landmark",
        "military_only_production",
        "military_production_building",
        "production_building",
        "select_special_building",
        "siegeable",
        "stable",
        "town_center_or_landmark",
        "trade_post",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/great-pasture-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Use a Horse from a Grassland to instantly train Cavalry with a 25 resource discount."
      ]
    },
    {
      "id": "great-wall-bastion-3",
      "baseId": "great-wall-bastion",
      "type": "building",
      "name": "Great Wall Bastion",
      "pbgid": 9004068,
      "attribName": "building_landmark_age3_greatwall_bastion_jin",
      "age": 3,
      "civs": [
        "jin"
      ],
      "description": "Acts as a Keep with 4 mounted Bed Crossbow weapons instead of regular emplacements.\nIncreases the damage of all Bed Crossbow projectiles by +3.\nSpawns 3 Grassland Posts. Only one Grassland may be constructed on these Grassland Posts.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "landmark",
        "military",
        "scar_keep",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Military & Technology Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/great-wall-bastion-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "handcannon",
          "name": "Handcannon",
          "type": "ranged",
          "damage": 25,
          "speed": 1.375,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 25,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_handcannon_chi",
          "pbgid": 173756
        },
        {
          "id": "bed-crossbow",
          "name": "Bed Crossbow",
          "type": "ranged",
          "damage": 28,
          "speed": 4,
          "range": {
            "min": 0,
            "max": 11
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "melee",
                    "infantry"
                  ]
                ]
              },
              "effect": "change",
              "value": 3,
              "type": "passive"
            },
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 15,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.25,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 2
          },
          "attribName": "weapon_landmark_bedcrossbow_jin",
          "pbgid": 9007101
        },
        {
          "id": "bed-crossbow",
          "name": "Bed Crossbow",
          "type": "ranged",
          "damage": 28,
          "speed": 4,
          "range": {
            "min": 0,
            "max": 11
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "melee",
                    "infantry"
                  ]
                ]
              },
              "effect": "change",
              "value": 3,
              "type": "passive"
            },
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 15,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.25,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 2
          },
          "attribName": "weapon_landmark_bedcrossbow_jin",
          "pbgid": 9007101
        },
        {
          "id": "bed-crossbow",
          "name": "Bed Crossbow",
          "type": "ranged",
          "damage": 28,
          "speed": 4,
          "range": {
            "min": 0,
            "max": 11
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "melee",
                    "infantry"
                  ]
                ]
              },
              "effect": "change",
              "value": 3,
              "type": "passive"
            },
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 15,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.25,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 2
          },
          "attribName": "weapon_landmark_bedcrossbow_jin",
          "pbgid": 9007101
        },
        {
          "id": "bed-crossbow",
          "name": "Bed Crossbow",
          "type": "ranged",
          "damage": 28,
          "speed": 4,
          "range": {
            "min": 0,
            "max": 11
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "melee",
                    "infantry"
                  ]
                ]
              },
              "effect": "change",
              "value": 3,
              "type": "passive"
            },
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 15,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.25,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 2
          },
          "attribName": "weapon_landmark_bedcrossbow_jin",
          "pbgid": 9007101
        },
        {
          "id": "cannon",
          "name": "Cannon",
          "type": "ranged",
          "damage": 70,
          "speed": 5.875,
          "range": {
            "min": 0,
            "max": 9.5
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 70,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 1,
            "reload": 4.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_cannon",
          "pbgid": 185624
        },
        {
          "id": "grenade",
          "name": "Grenade",
          "type": "siege",
          "damage": 7,
          "speed": 6.25,
          "range": {
            "min": 0,
            "max": 2.5
          },
          "modifiers": [],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.75,
            "winddown": 1,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 4.5
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_rain_of_fire_grenade_4_jin",
          "pbgid": 9004759
        },
        {
          "id": "handcannon",
          "name": "Handcannon",
          "type": "ranged",
          "damage": 11,
          "speed": 2.375,
          "range": {
            "min": 1.25,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 25,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 1,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_handcannon_garrison_chi",
          "pbgid": 197197
        },
        {
          "id": "handcannon",
          "name": "Handcannon",
          "type": "ranged",
          "damage": 25,
          "speed": 1.375,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 25,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_handcannon_chi",
          "pbgid": 173756
        },
        {
          "id": "handcannon",
          "name": "Handcannon",
          "type": "ranged",
          "damage": 25,
          "speed": 1.375,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 25,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_handcannon_chi",
          "pbgid": 173756
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 9004062,
      "attribName": "building_house_1_jin",
      "age": 1,
      "civs": [
        "jin"
      ],
      "description": "Increases your maximum Population.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "keep-3",
      "baseId": "keep",
      "type": "building",
      "name": "Keep",
      "pbgid": 9004041,
      "attribName": "building_keep_3_jin",
      "age": 3,
      "civs": [
        "jin"
      ],
      "description": "Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 900,
        "gold": 0,
        "total": 900,
        "popcap": 0,
        "time": 180
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/keep-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 9004061,
      "attribName": "building_lumbercamp_1_jin",
      "age": 1,
      "civs": [
        "jin"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.",
      "classes": [
        "building",
        "economy_building",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "machine-workshop-2",
      "baseId": "machine-workshop",
      "type": "building",
      "name": "Machine Workshop",
      "pbgid": 9004078,
      "attribName": "building_machine_workshop_2_jin",
      "age": 2,
      "civs": [
        "jin"
      ],
      "description": "Produces ranged infantry and siege engines.\nRepairs nearby siege engines.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 175,
        "stone": 0,
        "gold": 0,
        "total": 175,
        "popcap": 0,
        "time": 35
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/machine-workshop-2.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 9004059,
      "attribName": "building_market_2_jin",
      "age": 2,
      "civs": [
        "jin"
      ],
      "description": "Allows the buying and selling of resources and produces the Reindeer Trader.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mill-1",
      "baseId": "mill",
      "type": "building",
      "name": "Mill",
      "pbgid": 9004058,
      "attribName": "building_mill_1_jin",
      "age": 1,
      "civs": [
        "jin"
      ],
      "description": "Villagers can drop off Food at this building. Houses technologies to improve Food gathering.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "gristmill",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mill-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 9004060,
      "attribName": "building_mining_camp_1_jin",
      "age": 1,
      "civs": [
        "jin"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "monastery-3",
      "baseId": "monastery",
      "type": "building",
      "name": "Monastery",
      "pbgid": 9004079,
      "attribName": "building_monastery_3_jin",
      "age": 3,
      "civs": [
        "jin"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/monastery-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mountain-hall-2",
      "baseId": "mountain-hall",
      "type": "building",
      "name": "Mountain Hall",
      "pbgid": 9004065,
      "attribName": "building_landmark_age2_mountain_hall_jin",
      "age": 2,
      "civs": [
        "jin"
      ],
      "description": "Acts as a Monastery and Monasteries are 50% cheaper.\nGenerate Karma by gathering resources near Monasteries. Losing units decreases Karma. At max Karma, receive the blessing of the Four Heavenly Kings for 60 seconds.\n- Buildings regenerate 50 health per second.\n- Villagers gather from Farms +75% faster.\n- Relics generate +300% more gold.\n- Defenses attack +50% faster.\nSpawns 3 Grassland Posts. Only one Grassland may be constructed on these Grassland Posts.",
      "classes": [
        "age2_landmark2",
        "audio_production_landmark",
        "building",
        "landmark",
        "monastery",
        "production_building",
        "relic_dropoff",
        "select_all_monastery",
        "select_special_building",
        "siege_production_landmark",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Religious Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mountain-hall-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 9004042,
      "attribName": "building_outpost_1_jin",
      "age": 1,
      "civs": [
        "jin"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "pagoda-forest-3",
      "baseId": "pagoda-forest",
      "type": "building",
      "name": "Pagoda Forest",
      "pbgid": 9004067,
      "attribName": "building_landmark_age3_pagoda_forest_jin",
      "age": 3,
      "civs": [
        "jin"
      ],
      "description": "Spawns a Small Pagoda Forest nearby every 30 seconds up to a cap of 15. Each Small Pagoda Forest generates 20 Wood every 30 seconds and slows nearby enemy movement speed by 20%.\nMay garrison up to 3 Monks to cast a large cascading conversion, which grows larger for every Monk garrisoned.\nSpawns 3 Grassland Posts. Only one Grassland may be constructed on these Grassland Posts.",
      "classes": [
        "audio_production_landmark",
        "building",
        "defensive_structure",
        "landmark",
        "needs_more_space",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Economic Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/pagoda-forest-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 40,
        "base": 40,
        "line": 40,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "monk"
        ]
      },
      "influences": []
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 9004044,
      "attribName": "building_palisade_wall_jin",
      "age": 1,
      "civs": [
        "jin"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 9004045,
      "attribName": "building_palisade_gate_jin",
      "age": 1,
      "civs": [
        "jin"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 9004048,
      "attribName": "building_stone_wall_jin",
      "age": 2,
      "civs": [
        "jin"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 9004049,
      "attribName": "building_stone_wall_gate_jin",
      "age": 2,
      "civs": [
        "jin"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 9004046,
      "attribName": "building_stone_tower_jin",
      "age": 2,
      "civs": [
        "jin"
      ],
      "description": "Heavy defensive tower that fires a Bed Crossbow. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall_tower",
        "tower"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        null
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "town-center-2",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 9004074,
      "attribName": "building_town_center_2_jin",
      "age": 2,
      "civs": [
        "jin"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, Officials, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "total": 700,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-2.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "university-4",
      "baseId": "university",
      "type": "building",
      "name": "University",
      "pbgid": 9004072,
      "attribName": "building_university_4_jin",
      "age": 4,
      "civs": [
        "jin"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/university-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "war-stable-2",
      "baseId": "war-stable",
      "type": "building",
      "name": "War Stable",
      "pbgid": 9004075,
      "attribName": "building_stable_2_jin",
      "age": 2,
      "civs": [
        "jin"
      ],
      "description": "Produces melee and ranged cavalry units.\nTraders can use the War Stable as their Home Market.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable",
        "trade_post"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 175,
        "stone": 0,
        "gold": 0,
        "total": 175,
        "popcap": 0,
        "time": 35
      },
      "producedBy": [
        "mounted-villager",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/war-stable-2.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Use a Horse from a Grassland to instantly train Cavalry with a 25 resource discount."
      ]
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 5000234,
      "attribName": "building_archery_range_tem",
      "age": 2,
      "civs": [
        "kt"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 5000232,
      "attribName": "building_barracks_tem",
      "age": 1,
      "civs": [
        "kt"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 5000229,
      "attribName": "building_tech_blacksmith_tem",
      "age": 2,
      "civs": [
        "kt"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 5000198,
      "attribName": "building_town_center_capital_tem",
      "age": 1,
      "civs": [
        "kt"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Pilgrims start their journey to Sacred Sites here. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "age_up_producer",
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 8000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 8,
          "speed": 1.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_town_center_arrows",
          "pbgid": 186511
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_town_center_arrows_garrison",
          "pbgid": 197092
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_town_center_arrows_garrison",
          "pbgid": 197092
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_town_center_arrows_garrison",
          "pbgid": 197092
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_town_center_arrows_garrison",
          "pbgid": 197092
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_town_center_arrows_garrison",
          "pbgid": 197092
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_town_center_arrows_garrison",
          "pbgid": 197092
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_town_center_arrows_garrison",
          "pbgid": 197092
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_town_center_arrows_garrison",
          "pbgid": 197092
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_town_center_arrows_garrison",
          "pbgid": 197092
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_town_center_arrows_garrison",
          "pbgid": 197092
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_town_center_arrows_garrison",
          "pbgid": 197092
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_town_center_arrows_garrison",
          "pbgid": 197092
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_town_center_arrows_garrison",
          "pbgid": 197092
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_town_center_arrows_garrison",
          "pbgid": 197092
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_town_center_arrows_garrison",
          "pbgid": 197092
        },
        {
          "id": "arbalest",
          "name": "Arbalest",
          "type": "ranged",
          "damage": 40,
          "speed": 1.5,
          "range": {
            "min": 0,
            "max": 9.5
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.125,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_arbalest_d",
          "pbgid": 2149899
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 5
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 5000228,
      "attribName": "building_resource_farm_tem",
      "age": 1,
      "civs": [
        "kt"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "fortress-2",
      "baseId": "fortress",
      "type": "building",
      "name": "Fortress",
      "pbgid": 5000214,
      "attribName": "building_defense_fortress_tem",
      "age": 2,
      "civs": [
        "kt"
      ],
      "description": "Unique Landmark fortification for the Knights Templar, can be fully destroyed.\nHas an aura that improves nearby units range.\nEach Fortress increases the number of Pilgrims travelling.",
      "classes": [
        "audio_production_landmark",
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "landmark",
        "military",
        "mortal_landmark",
        "scar_keep",
        "siegeable",
        "templar_fortress",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder"
      ],
      "displayClasses": [
        "Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 600,
        "gold": 300,
        "total": 900,
        "popcap": 0,
        "time": 180
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/fortress-2.png",
      "hitpoints": 4000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        },
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 40,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 40,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_springald",
          "pbgid": 127373
        },
        {
          "id": "trebuchet",
          "name": "Trebuchet",
          "type": "siege",
          "damage": 40,
          "speed": 4.875,
          "range": {
            "min": 0,
            "max": 13
          },
          "modifiers": [
            {
              "property": "siegeAttack",
              "target": {
                "class": [
                  [
                    "building"
                  ]
                ]
              },
              "effect": "change",
              "value": 200,
              "type": "passive"
            },
            {
              "property": "siegeAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 200,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 4,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_trebuchet",
          "pbgid": 9000153
        },
        {
          "id": "hot-oil",
          "name": "Hot Oil",
          "type": "siege",
          "damage": 30,
          "speed": 9.625,
          "range": {
            "min": 0,
            "max": 1.5
          },
          "modifiers": [],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 1,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 8
          },
          "attribName": "weapon_keep_murder_hole",
          "pbgid": 145524
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.125,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_arrows_b",
          "pbgid": 197085
        },
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        {
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          "range": {
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            "max": 9.5
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      },
      "influences": [
        "The Templar Headquarters and Fortresses grant Stone Walls in influence +25% health and an arrowslit emplacement."
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    },
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        "trade_dock",
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      "displayClasses": [
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      "costs": {
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        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 35
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      "icon": "https://data.aoe4world.com/images/buildings/harbor-1.png",
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          "name": "Flaming Ballista",
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          "damage": 42,
          "speed": 3.5,
          "range": {
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            "max": 11
          },
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        "base": 50,
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        "height": 8
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      "garrison": {
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        "classes": [
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      "influences": []
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    {
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      "type": "building",
      "name": "House",
      "pbgid": 5000227,
      "attribName": "building_house_control_tem",
      "age": 1,
      "civs": [
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      "description": "Increases your maximum Population.",
      "classes": [
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        "scar_house",
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      "displayClasses": [
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      ],
      "unique": false,
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        "total": 50,
        "popcap": 0,
        "time": 15
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      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
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      "weapons": [],
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          "value": 50
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        "base": 15,
        "line": 15,
        "height": 8
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      "influences": []
    },
    {
      "id": "market-2",
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      "type": "building",
      "name": "Market",
      "pbgid": 5000224,
      "attribName": "building_market_tem",
      "age": 2,
      "civs": [
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      ],
      "description": "Allows the buying and selling of resources and the activation of Pilgrim Loans.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_fre_discount",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mill-1",
      "baseId": "mill",
      "type": "building",
      "name": "Mill",
      "pbgid": 5000223,
      "attribName": "building_mill_tem",
      "age": 1,
      "civs": [
        "kt"
      ],
      "description": "Villagers can drop off Food at this building. Houses technologies to improve Food gathering.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "gristmill",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mill-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 5000225,
      "attribName": "building_mining_camp_tem",
      "age": 1,
      "civs": [
        "kt"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "monastery-3",
      "baseId": "monastery",
      "type": "building",
      "name": "Monastery",
      "pbgid": 5000235,
      "attribName": "building_monastery_tem",
      "age": 3,
      "civs": [
        "kt"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/monastery-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "notre-dame-4",
      "baseId": "notre-dame",
      "type": "building",
      "name": "Notre Dame",
      "pbgid": 5000237,
      "attribName": "building_wonder_tem",
      "age": 4,
      "civs": [
        "kt"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/notre-dame-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 5000215,
      "attribName": "building_defense_outpost_tem",
      "age": 1,
      "civs": [
        "kt"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 5000217,
      "attribName": "building_defense_palisade_wall_tem",
      "age": 1,
      "civs": [
        "kt"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 5000218,
      "attribName": "building_defense_palisade_gate_tem",
      "age": 1,
      "civs": [
        "kt"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 5000236,
      "attribName": "building_siege_workshop_tem",
      "age": 3,
      "civs": [
        "kt"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 5000231,
      "attribName": "building_stable_tem",
      "age": 2,
      "civs": [
        "kt"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 5000221,
      "attribName": "building_defense_stone_wall_tem",
      "age": 2,
      "civs": [
        "kt"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 8,
          "speed": 3.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 3.5,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_stone_walls_arrows_tem",
          "pbgid": 9001829
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": [
        "The Templar Headquarters and Fortresses grant Stone Walls in influence +25% health and an arrowslit emplacement."
      ]
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 5000222,
      "attribName": "building_defense_stone_wall_gate_tem",
      "age": 2,
      "civs": [
        "kt"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 8,
          "speed": 3.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 3.5,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_stone_walls_arrows_tem",
          "pbgid": 9001829
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "The Templar Headquarters and Fortresses grant Stone Walls in influence +25% health and an arrowslit emplacement."
      ]
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 5000219,
      "attribName": "building_defense_stone_tower_tem",
      "age": 2,
      "civs": [
        "kt"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall_tower",
        "tower"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 5000199,
      "attribName": "building_town_center_tem",
      "age": 1,
      "civs": [
        "kt"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "total": 700,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "university-4",
      "baseId": "university",
      "type": "building",
      "name": "University",
      "pbgid": 5000230,
      "attribName": "building_tech_university_tem",
      "age": 4,
      "civs": [
        "kt"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/university-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 9000951,
      "attribName": "building_unit_ranged_control_byz_ha_mac",
      "age": 2,
      "civs": [
        "mac"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 9000946,
      "attribName": "building_town_center_capital_byz_ha_mac",
      "age": 1,
      "civs": [
        "mac"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "cathedral-of-divine-wisdom-4",
      "baseId": "cathedral-of-divine-wisdom",
      "type": "building",
      "name": "Cathedral of Divine Wisdom",
      "pbgid": 9000954,
      "attribName": "building_wonder_age4_hagia_sophia_byz_ha_mac",
      "age": 4,
      "civs": [
        "mac"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "silver": 0,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/cathedral-of-divine-wisdom-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "cistern-of-the-first-hill-2",
      "baseId": "cistern-of-the-first-hill",
      "type": "building",
      "name": "Cistern of the First Hill",
      "pbgid": 9000938,
      "attribName": "building_landmark_age2_cistern_byz_ha_mac",
      "age": 2,
      "civs": [
        "mac"
      ],
      "description": "Charges an ability used for boosting the work rate of military and research buildings. If used on a Mining Camp, Lumber Camp, or Farm, begin earning 160 Gold, Wood, or Food over 60 seconds.\nHolds 9 charges.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "cistern",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Support & Economy Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "silver": 0,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/cistern-of-the-first-hill-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 9000950,
      "attribName": "building_unit_naval_byz_ha_mac",
      "age": 1,
      "civs": [
        "mac"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships.",
      "classes": [
        "building",
        "military_only_production",
        "naval_production_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": []
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 9000942,
      "attribName": "building_resource_farm_byz_ha_mac",
      "age": 1,
      "civs": [
        "mac"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 75,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "foreign-engineering-company-3",
      "baseId": "foreign-engineering-company",
      "type": "building",
      "name": "Foreign Engineering Company",
      "pbgid": 9000940,
      "attribName": "building_landmark_age3_eastern_merc_house_byz_ha_mac",
      "age": 3,
      "civs": [
        "mac"
      ],
      "description": "Allows production of Nest of Bees, Huihui Pao, and Royal Cannons for Silver.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "silver": 0,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/foreign-engineering-company-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "golden-horn-tower-2",
      "baseId": "golden-horn-tower",
      "type": "building",
      "name": "Golden Horn Tower",
      "pbgid": 9000939,
      "attribName": "building_landmark_age2_galata_tower_byz_ha_mac",
      "age": 2,
      "civs": [
        "mac"
      ],
      "description": "Defensive building equipped with Crossbow emplacements and large Line of Sight. Generates batches of Crossbowman for free over time. \nDetects units in stealth or disguises.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "castle",
        "defensive_structure",
        "free_passive_unit_production",
        "landmark",
        "scar_keep",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "silver": 0,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/golden-horn-tower-2.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "crossbow",
          "name": "Crossbow",
          "type": "ranged",
          "damage": 30,
          "speed": 1.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 40,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.125,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_crossbow_a",
          "pbgid": 9004621
        },
        {
          "id": "crossbow",
          "name": "Crossbow",
          "type": "ranged",
          "damage": 30,
          "speed": 1.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 40,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.125,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_crossbow_a",
          "pbgid": 9004621
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 10,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "grand-winery-1",
      "baseId": "grand-winery",
      "type": "building",
      "name": "Grand Winery",
      "pbgid": 9000937,
      "attribName": "building_landmark_age1_winery_byz_ha_mac",
      "age": 1,
      "civs": [
        "mac"
      ],
      "description": "Acts as a Mill and Monastery. Villagers gather Food 30% faster when affected by its aura. Relics garrisoned generate Silver instead of Gold.",
      "classes": [
        "age1_landmark1",
        "building",
        "economy_building",
        "land_food_deposit_4_by_4",
        "landmark",
        "monastery",
        "relic_dropoff",
        "resource_drop_off",
        "select_all_monastery",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "winery",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Economic & Religious Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "silver": 0,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/grand-winery-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 9000935,
      "attribName": "building_house_control_byz_ha_mac",
      "age": 1,
      "civs": [
        "mac"
      ],
      "description": "Increases your maximum Population.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 50,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "imperial-hippodrome-1",
      "baseId": "imperial-hippodrome",
      "type": "building",
      "name": "Imperial Hippodrome",
      "pbgid": 9000936,
      "attribName": "building_landmark_age1_hippodrome_byz_ha_mac",
      "age": 1,
      "civs": [
        "mac"
      ],
      "description": "Acts as a Stable. A powerful Champion Scout, Horseman, and Riddari are trained for free over time.\nChampions provide auras that increase damage of torches, enhance damage of cavalry, and inspire infantry to move faster.",
      "classes": [
        "age1_landmark2",
        "building",
        "landmark",
        "military_only_production",
        "military_production_building",
        "production_building",
        "select_special_building",
        "siegeable",
        "stable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "silver": 0,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/imperial-hippodrome-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "keep-3",
      "baseId": "keep",
      "type": "building",
      "name": "Keep",
      "pbgid": 9000929,
      "attribName": "building_defense_keep_byz_ha_mac",
      "age": 3,
      "civs": [
        "mac"
      ],
      "description": "Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "monastery",
        "relic_dropoff",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 900,
        "gold": 0,
        "silver": 0,
        "total": 900,
        "popcap": 0,
        "time": 180
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/keep-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 9000934,
      "attribName": "building_econ_wood_control_byz_ha_mac",
      "age": 1,
      "civs": [
        "mac"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.",
      "classes": [
        "building",
        "economy_building",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 9000932,
      "attribName": "building_econ_market_control_byz_ha_mac",
      "age": 2,
      "civs": [
        "mac"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader. Byzantine Traders generate +20% Olive Oil on successful trades.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mill-1",
      "baseId": "mill",
      "type": "building",
      "name": "Mill",
      "pbgid": 9000931,
      "attribName": "building_econ_food_control_byz_ha_mac",
      "age": 1,
      "civs": [
        "mac"
      ],
      "description": "Villagers can drop off Food at this building. Houses technologies to improve Food gathering. Byzantine Villagers generate Olive Oil equal to 50% of Food from Berry Bushes, 10% from Fish, and 20% from Olive Groves.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "gristmill",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mill-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 9000933,
      "attribName": "building_econ_mining_camp_control_byz_ha_mac",
      "age": 1,
      "civs": [
        "mac"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining. Villagers drop off Silver in addition to Stone and Gold at Mining Camps.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "While in the influence of a Varangian Arsenal, an additional 12% of Silver is generated every minute based off the total Silver deposited at this mine."
      ]
    },
    {
      "id": "monastery-3",
      "baseId": "monastery",
      "type": "building",
      "name": "Monastery",
      "pbgid": 9000952,
      "attribName": "building_unit_religious_control_byz_ha_mac",
      "age": 3,
      "civs": [
        "mac"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/monastery-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 9000930,
      "attribName": "building_defense_outpost_byz_ha_mac",
      "age": 1,
      "civs": [
        "mac"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "monastery",
        "outpost",
        "relic_dropoff",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "palatine-school-3",
      "baseId": "palatine-school",
      "type": "building",
      "name": "Palatine School",
      "pbgid": 9000941,
      "attribName": "building_landmark_age3_western_merc_house_byz_ha_mac",
      "age": 3,
      "civs": [
        "mac"
      ],
      "description": "Elite Cataphracts can be rapidly produced in batches at this Landmark for Silver.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "silver": 0,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palatine-school-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 9000922,
      "attribName": "building_defense_palisade_byz_ha_mac",
      "age": 1,
      "civs": [
        "mac"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 9000923,
      "attribName": "building_defense_palisade_gate_byz_ha_mac",
      "age": 1,
      "civs": [
        "mac"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "runestones-1",
      "baseId": "runestones",
      "type": "building",
      "name": "Runestones",
      "pbgid": 9003200,
      "attribName": "building_varangian_runestone_byz_ha_mac",
      "age": 1,
      "civs": [
        "mac"
      ],
      "description": "Carve a Runestone after defeating 10 military units to celebrate honorable victories in combat, enhancing Varangian ranged weapons by 1 tile, melee damage by 1, and move speed by 15%. Lasts 150 seconds.",
      "classes": [
        "runestone",
        "unchargeable"
      ],
      "displayClasses": [
        "Varangian Enhancement"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 0,
        "popcap": 0
      },
      "producedBy": [
        "atgeirmadr",
        "bogmadr",
        "riddari",
        "varangian-guard"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/runestones-1.png",
      "hitpoints": 0,
      "weapons": [],
      "armor": [
        {
          "type": "melee",
          "value": 1
        },
        {
          "type": "ranged",
          "value": 1
        },
        {
          "type": "siege",
          "value": 1
        },
        {
          "type": "fire",
          "value": 1
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 9000953,
      "attribName": "building_unit_siege_control_byz_ha_mac",
      "age": 3,
      "civs": [
        "mac"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 9000947,
      "attribName": "building_unit_cavalry_control_byz_ha_mac",
      "age": 2,
      "civs": [
        "mac"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 9000926,
      "attribName": "building_defense_wall_byz_ha_mac",
      "age": 2,
      "civs": [
        "mac"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "silver": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 9000927,
      "attribName": "building_defense_wall_gate_byz_ha_mac",
      "age": 2,
      "civs": [
        "mac"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "silver": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 9000924,
      "attribName": "building_defense_tower_byz_ha_mac",
      "age": 2,
      "civs": [
        "mac"
      ],
      "description": "Heavy defensive tower that fires a mangonel. Must be built on a Stone Wall. \nCan be used to access the top of walls.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "monastery",
        "relic_dropoff",
        "siegeable",
        "stone_wall_tower",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "silver": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        null
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 9000945,
      "attribName": "building_town_center_byz_ha_mac",
      "age": 1,
      "civs": [
        "mac"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Villagers drop off Silver in addition to Stone and Gold at Non-Capital Town Centers. Adds additional attacks while garrisoned. \nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "silver": 0,
        "total": 700,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 75
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "varangian-arsenal-2",
      "baseId": "varangian-arsenal",
      "type": "building",
      "name": "Varangian Arsenal",
      "pbgid": 9003576,
      "attribName": "building_tech_unit_varangian_byz_ha_mac",
      "age": 2,
      "civs": [
        "mac"
      ],
      "description": "Houses advanced technology for the Macedonian Dynasty.",
      "classes": [
        "bowyer",
        "building",
        "research_building",
        "scar_arsenal",
        "siegeable"
      ],
      "displayClasses": [
        "Varangian Technology Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 100,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/varangian-arsenal-2.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Mining Camps and Town Centers within the influence of a Varangian Arsenal begin generating an additional 12% of Silver every minute based off the total Silver deposited at the influenced mine."
      ]
    },
    {
      "id": "varangian-stronghold-1",
      "baseId": "varangian-stronghold",
      "type": "building",
      "name": "Varangian Stronghold",
      "pbgid": 9001600,
      "attribName": "building_unit_passive_trait_byz_ha_mac",
      "age": 1,
      "civs": [
        "mac"
      ],
      "description": "Structure capable of producing any Varangian unit.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 200,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/varangian-stronghold-1.png",
      "hitpoints": 2000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 1.125,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 8,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.5,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.5,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_varangian_stronghold_arrows_byz_ha_mac",
          "pbgid": 9003866
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 30,
        "outer_height": -10,
        "outer_radius": 30,
        "base": 30,
        "line": 30,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "varangian-warcamp-1",
      "baseId": "varangian-warcamp",
      "type": "building",
      "name": "Varangian Warcamp",
      "pbgid": 9003662,
      "attribName": "building_unit_varangian_warcamp_byz_ha_mac",
      "age": 1,
      "civs": [
        "mac"
      ],
      "description": "Increases your maximum Population.\n \nAs the Empire suffers casualties in war, the emperor calls forth more Varangians. \nOnce enough troops are lost in battle, the selected Varangian is reinforced to the battlefield at no cost. If placed on shore near water, Attack Ships or Galleys become available as reinforcements.\n \nReinforcements cost 7 times their value in fallen warriors.",
      "classes": [
        "audio_production_landmark",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "silver": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/varangian-warcamp-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 2950634,
      "attribName": "building_unit_ranged_mal",
      "age": 2,
      "civs": [
        "ma"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 1,
        "classes": [
          "monk"
        ]
      },
      "influences": []
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 2273971,
      "attribName": "building_unit_infantry_mal",
      "age": 1,
      "civs": [
        "ma"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 1,
        "classes": [
          "monk"
        ]
      },
      "influences": []
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 2555383,
      "attribName": "building_tech_unit_infantry_mal",
      "age": 2,
      "civs": [
        "ma"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 2473091,
      "attribName": "building_town_center_capital_mal",
      "age": 1,
      "civs": [
        "ma"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "cattle-ranch-2",
      "baseId": "cattle-ranch",
      "type": "building",
      "name": "Cattle Ranch",
      "pbgid": 2074126,
      "attribName": "building_econ_ranch_mal",
      "age": 2,
      "civs": [
        "ma"
      ],
      "description": "Cattle garrisoned in this ranch generate +25 Food per minute. This value is increased by the food upgrades.",
      "classes": [
        "building",
        "ranch",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 125,
        "stone": 0,
        "gold": 0,
        "total": 125,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/cattle-ranch-2.png",
      "hitpoints": 500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "cattle"
        ]
      },
      "influences": []
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 2471152,
      "attribName": "building_unit_naval_mal",
      "age": 1,
      "civs": [
        "ma"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships.",
      "classes": [
        "building",
        "military_only_production",
        "naval_production_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": []
    },
    {
      "id": "farimba-garrison-2",
      "baseId": "farimba-garrison",
      "type": "building",
      "name": "Farimba Garrison",
      "pbgid": 2062447,
      "attribName": "building_landmark_age2_landmarkd_control_mal",
      "age": 2,
      "civs": [
        "ma"
      ],
      "description": "Enlist one of three units to enhance your roster for free: the Mansa Musofadi, Mansa Javelineer, or Freeborn Warrior. The other two can be enlisted for an additional cost.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "military",
        "military_only_production",
        "military_production_building",
        "select_special_building",
        "siegeable",
        "town_center_non_capital",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farimba-garrison-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 2353485,
      "attribName": "building_resource_farm_mal",
      "age": 1,
      "civs": [
        "ma"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "fort-of-the-huntress-3",
      "baseId": "fort-of-the-huntress",
      "type": "building",
      "name": "Fort of the Huntress",
      "pbgid": 2063110,
      "attribName": "building_landmark_age3_landmarkf_mal",
      "age": 3,
      "civs": [
        "ma"
      ],
      "description": "Acts as a Keep that shoots poison arrows. Infantry units nearby the Landmark enter Stealth for 30 seconds.\nMusofadi Warriors and Musofadi Gunners gain First Strike, dealing more damage when breaking Stealth with an attack.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "castle",
        "has_default_building_weapons",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/fort-of-the-huntress-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 45,
        "base": 44.854651162790695,
        "line": 45,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "grand-fulani-corral-2",
      "baseId": "grand-fulani-corral",
      "type": "building",
      "name": "Grand Fulani Corral",
      "pbgid": 2062448,
      "attribName": "building_landmark_age2_landmarkc_control_mal",
      "age": 2,
      "civs": [
        "ma"
      ],
      "description": "Nearby cattle provide 18 Food per minute.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/grand-fulani-corral-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "great-mosque-4",
      "baseId": "great-mosque",
      "type": "building",
      "name": "Great Mosque",
      "pbgid": 2058992,
      "attribName": "building_wonder_age4_great_mosque_control_mal",
      "age": 4,
      "civs": [
        "ma"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/great-mosque-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "griot-bara-3",
      "baseId": "griot-bara",
      "type": "building",
      "name": "Griot Bara",
      "pbgid": 2062635,
      "attribName": "building_landmark_age3_landmarke_mal",
      "age": 3,
      "civs": [
        "ma"
      ],
      "description": "Begin a festival for 300 Gold, providing global enhancements to Food gather rates, unit production speeds, or damage of torches and siege attacks. One festival may be active at a time.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Technology Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/griot-bara-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 2357589,
      "attribName": "building_house_mal",
      "age": 1,
      "civs": [
        "ma"
      ],
      "description": "Increases your maximum Population by 5. Malian Houses cost half as many resources as standard.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 7
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 550,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "The Gold extraction rate of Open Pit Mines is increased by +25% for each House or Mining Camp built within the influence."
      ]
    },
    {
      "id": "keep-3",
      "baseId": "keep",
      "type": "building",
      "name": "Keep",
      "pbgid": 2675396,
      "attribName": "building_defense_keep_mal",
      "age": 3,
      "civs": [
        "ma"
      ],
      "description": "Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 900,
        "gold": 0,
        "total": 900,
        "popcap": 0,
        "time": 180
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/keep-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 2298920,
      "attribName": "building_econ_wood_mal",
      "age": 1,
      "civs": [
        "ma"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.",
      "classes": [
        "building",
        "economy_building",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "madrasa-4",
      "baseId": "madrasa",
      "type": "building",
      "name": "Madrasa",
      "pbgid": 2666464,
      "attribName": "building_tech_university_mal",
      "age": 4,
      "civs": [
        "ma"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/madrasa-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mansa-quarry-1",
      "baseId": "mansa-quarry",
      "type": "building",
      "name": "Mansa Quarry",
      "pbgid": 2063107,
      "attribName": "building_landmark_age1_landmarkb_mal",
      "age": 1,
      "civs": [
        "ma"
      ],
      "description": "Generates 75 Gold per minute. Can be toggled to generate Stone instead.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mansa-quarry-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 2956170,
      "attribName": "building_econ_market_mal",
      "age": 2,
      "civs": [
        "ma"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mill-1",
      "baseId": "mill",
      "type": "building",
      "name": "Mill",
      "pbgid": 2610685,
      "attribName": "building_econ_food_mal",
      "age": 1,
      "civs": [
        "ma"
      ],
      "description": "Villagers can drop off Food at this building. Houses technologies to improve Food gathering.\nProduce Cattle which can be harvested for Food by Villagers or garrisoned within Cattle Ranches for Food over time.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "gristmill",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mill-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 2591277,
      "attribName": "building_econ_mining_camp_mal",
      "age": 1,
      "civs": [
        "ma"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "The Gold extraction rate of Open Pit Mines is increased by +25% for each House or Mining Camp built within the influence."
      ]
    },
    {
      "id": "mosque-3",
      "baseId": "mosque",
      "type": "building",
      "name": "Mosque",
      "pbgid": 2812705,
      "attribName": "building_unit_religious_mal",
      "age": 3,
      "civs": [
        "ma"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mosque-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 2164399,
      "attribName": "building_defense_palisade_mal",
      "age": 1,
      "civs": [
        "ma"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 2194705,
      "attribName": "building_defense_palisade_gate_mal",
      "age": 1,
      "civs": [
        "ma"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "pit-mine-1",
      "baseId": "pit-mine",
      "type": "building",
      "name": "Pit Mine",
      "pbgid": 2067413,
      "attribName": "building_open_pit_mine_small_mal",
      "age": 1,
      "civs": [
        "ma"
      ],
      "description": "Must be built on a Gold Vein.\nMines 36 Gold per minute without depleting the deposit. If a deposit has been depleted, the Pit Mine can be re-placed on exhausted Gold Veins.",
      "classes": [
        "building",
        "pit_mine",
        "siegeable"
      ],
      "displayClasses": [
        "Influence Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/pit-mine-1.png",
      "hitpoints": 1600,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": -6,
        "outer_radius": 25,
        "base": 22.857142857142858,
        "line": 25,
        "height": 8
      },
      "influences": [
        "The Gold extraction rate of Open Pit Mines is increased by +25% for each House or Mining Camp built within the influence."
      ]
    },
    {
      "id": "saharan-trade-network-1",
      "baseId": "saharan-trade-network",
      "type": "building",
      "name": "Saharan Trade Network",
      "pbgid": 2063101,
      "attribName": "building_landmark_age1_landmarka_mal",
      "age": 1,
      "civs": [
        "ma"
      ],
      "description": "Acts as a Toll Outpost that comes with Defensive Javelin Emplacement researched. Unlocks Javelin Emplacement for Outposts.\nAll Traders and Trade Ships taxed will generate Food equal to the taxed Gold at this Landmark. All other Toll Outposts will generate 50% of taxed Gold as Food.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "defensive_structure",
        "landmark",
        "select_special_building",
        "siegeable",
        "tax_outpost",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/saharan-trade-network-1.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 10,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry"
        ]
      },
      "influences": []
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 2576111,
      "attribName": "building_unit_siege_mal",
      "age": 3,
      "civs": [
        "ma"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 1,
        "classes": [
          "monk"
        ]
      },
      "influences": []
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 2308971,
      "attribName": "building_unit_cavalry_mal",
      "age": 2,
      "civs": [
        "ma"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 1,
        "classes": [
          "monk"
        ]
      },
      "influences": []
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 2784311,
      "attribName": "building_defense_wall_mal",
      "age": 2,
      "civs": [
        "ma"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 2739989,
      "attribName": "building_defense_wall_gate_mal",
      "age": 2,
      "civs": [
        "ma"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 2586732,
      "attribName": "building_defense_tower_mal",
      "age": 2,
      "civs": [
        "ma"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall_tower",
        "tower"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "toll-outpost-1",
      "baseId": "toll-outpost",
      "type": "building",
      "name": "Toll Outpost",
      "pbgid": 2668497,
      "attribName": "building_defense_outpost_mal",
      "age": 1,
      "civs": [
        "ma"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.\nPassing Traders and Trade Ships instantly provide an additional 8% of their carried Gold. Does not generate any bonus tax if a toll outpost is built within range of another one.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tax_outpost",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/toll-outpost-1.png",
      "hitpoints": 750,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 1.125,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.5,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.5,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_outpost_arrows",
          "pbgid": 127357
        },
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 40,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 40,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_outpost_springald",
          "pbgid": 127365
        },
        {
          "id": "cannon",
          "name": "Cannon",
          "type": "ranged",
          "damage": 70,
          "speed": 5.875,
          "range": {
            "min": 0,
            "max": 9.5
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 70,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 1,
            "reload": 4.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_outpost_cannon",
          "pbgid": 171004
        },
        {
          "id": "hot-oil",
          "name": "Hot Oil",
          "type": "siege",
          "damage": 30,
          "speed": 9.625,
          "range": {
            "min": 0,
            "max": 1.25
          },
          "modifiers": [],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 1,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 8
          },
          "attribName": "weapon_outpost_murder_hole",
          "pbgid": 145523
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "javelin",
          "name": "Javelin",
          "type": "ranged",
          "damage": 12,
          "speed": 1.125,
          "range": {
            "min": 0,
            "max": 7
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            },
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "ranged"
                  ]
                ]
              },
              "effect": "change",
              "value": 4,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.5,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.5,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_outpost_javelin_mal",
          "pbgid": 9000610
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 2233879,
      "attribName": "building_town_center_mal",
      "age": 1,
      "civs": [
        "ma"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "scar_town_center",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 0,
        "gold": 350,
        "total": 750,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 129848,
      "attribName": "building_unit_ranged_mon",
      "age": 2,
      "civs": [
        "mo"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "packable_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within the influence of the Ovoo can spend Stone on improved production items:\n- Unit production produces two units instead of one."
      ]
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 130007,
      "attribName": "building_unit_infantry_mon",
      "age": 1,
      "civs": [
        "mo"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "packable_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within the influence of the Ovoo can spend Stone on improved production items:\n- Unit production produces two units instead of one."
      ]
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 129991,
      "attribName": "building_tech_unit_infantry_mon",
      "age": 2,
      "civs": [
        "mo"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "packable_building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within the influence of the Ovoo can spend Stone on improved production items:\n- Researches have improved effect."
      ]
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 173907,
      "attribName": "building_town_center_capital_mon",
      "age": 1,
      "civs": [
        "mo"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers and Scouts. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "packable_building",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": [
        "Buildings within the influence of the Ovoo can spend Stone on improved production items:\n- Unit production produces two units instead of one."
      ]
    },
    {
      "id": "deer-stones-1",
      "baseId": "deer-stones",
      "type": "building",
      "name": "Deer Stones",
      "pbgid": 136383,
      "attribName": "building_wonder_age1_deer_stones_mon",
      "age": 1,
      "civs": [
        "mo"
      ],
      "description": "Deer Stones grant access to the Khan's Hunter at the Archery Range.\nInstantly researches the Yam Network technology.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "packable_building",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/deer-stones-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 193148,
      "attribName": "building_unit_naval_mon",
      "age": 1,
      "civs": [
        "mo"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships.",
      "classes": [
        "building",
        "military_only_production",
        "naval_production_building",
        "packable_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": []
    },
    {
      "id": "ger-1",
      "baseId": "ger",
      "type": "building",
      "name": "Ger",
      "pbgid": 129843,
      "attribName": "building_house_mon",
      "age": 1,
      "civs": [
        "mo"
      ],
      "description": "Villagers can drop off Food, Wood, and Gold at this building. Houses technologies to improve resource gathering.\nStone is gathered through Ovoos.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "ger",
        "house",
        "land_food_deposit_2_by_2",
        "mill",
        "packable_building",
        "resource_drop_off",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/ger-1.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings within the influence of the Ovoo can spend Stone on improved production items:\n- Researches have improved effect."
      ]
    },
    {
      "id": "khaganate-palace-3",
      "baseId": "khaganate-palace",
      "type": "building",
      "name": "Khaganate Palace",
      "pbgid": 131452,
      "attribName": "building_wonder_age3_khanbaliq_mon",
      "age": 3,
      "civs": [
        "mo"
      ],
      "description": "Automatically spawns diverse armies from across the Mongol Empire and its dominions.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "free_passive_unit_production",
        "landmark",
        "packable_building",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/khaganate-palace-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "kurultai-2",
      "baseId": "kurultai",
      "type": "building",
      "name": "Kurultai",
      "pbgid": 136384,
      "attribName": "building_wonder_age1_kurultai_mon",
      "age": 2,
      "civs": [
        "mo"
      ],
      "description": "Nearby units within its aura heal +1 health every 1 second and gain an additional +20% damage.",
      "classes": [
        "age1_landmark2",
        "audio_production_landmark",
        "building",
        "landmark",
        "packable_building",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/kurultai-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 129989,
      "attribName": "building_econ_market_mon",
      "age": 2,
      "civs": [
        "mo"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "packable_building",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within the influence of the Ovoo can spend Stone on improved production items:\n- Unit production produces two units instead of one."
      ]
    },
    {
      "id": "monument-of-the-great-khan-4",
      "baseId": "monument-of-the-great-khan",
      "type": "building",
      "name": "Monument of the Great Khan",
      "pbgid": 174373,
      "attribName": "building_wonder_age4_final_wonder_mon",
      "age": 4,
      "civs": [
        "mo"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 6650,
        "wood": 6650,
        "stone": 0,
        "gold": 6650,
        "total": 19950,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/monument-of-the-great-khan-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 130795,
      "attribName": "building_defense_outpost_mon",
      "age": 1,
      "civs": [
        "mo"
      ],
      "description": "Light garrison and defensible position.\nExtensive line of sight and detects units stealth or disguises.\nCan be upgraded with weaponry.\nYam: Increases the speed of nearby Cavalry and Traders.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "ovoo-1",
      "baseId": "ovoo",
      "type": "building",
      "name": "Ovoo",
      "pbgid": 168502,
      "attribName": "building_stone_deposit_ovoo_mon",
      "age": 1,
      "civs": [
        "mo"
      ],
      "description": "Must be built on a Stone Outcropping.\nHarvests 70/100/140/170 Stone per minute by Age. Houses unique Mongol technologies.\nConstructing a new Ovoo will destroy the prior one.",
      "classes": [
        "building",
        "ovoo",
        "research_building",
        "siegeable"
      ],
      "displayClasses": [
        "Influence & Technology Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/ovoo-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": -6,
        "outer_radius": 25,
        "base": 22.857142857142858,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within the influence of the Ovoo can spend Stone on improved production items:\n- Unit production produces two units instead of one.\n- Researches have improved effect.\n- Pastures produce sheep faster."
      ]
    },
    {
      "id": "pasture-1",
      "baseId": "pasture",
      "type": "building",
      "name": "Pasture",
      "pbgid": 168713,
      "attribName": "building_pasture_mon",
      "age": 1,
      "civs": [
        "mo"
      ],
      "description": "Automatically produces a gatherable Sheep every 140 seconds. Will eventually stop producing if too many Sheep are produced and not gathered.",
      "classes": [
        "building",
        "emits_herding_interest",
        "free_passive_unit_production",
        "herdable_resource_generator",
        "house",
        "packable_building",
        "pasture",
        "siegeable"
      ],
      "displayClasses": [
        "Food Production Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/pasture-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings within the influence of the Ovoo can spend Stone on improved production items:\n- Pastures produce sheep faster."
      ]
    },
    {
      "id": "prayer-tent-3",
      "baseId": "prayer-tent",
      "type": "building",
      "name": "Prayer Tent",
      "pbgid": 2032510,
      "attribName": "building_unit_religious_district_mon",
      "age": 3,
      "civs": [
        "mo"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "packable_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/prayer-tent-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within the influence of the Ovoo can spend Stone on improved production items:\n- Unit production produces two units instead of one.\n- Researches have improved effect."
      ]
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 129855,
      "attribName": "building_unit_siege_mon",
      "age": 3,
      "civs": [
        "mo"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "packable_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within the influence of the Ovoo can spend Stone on improved production items:\n- Unit production produces two units instead of one."
      ]
    },
    {
      "id": "stable-1",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 129993,
      "attribName": "building_unit_cavalry_mon",
      "age": 1,
      "civs": [
        "mo"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "packable_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within the influence of the Ovoo can spend Stone on improved production items:\n- Unit production produces two units instead of one."
      ]
    },
    {
      "id": "steppe-redoubt-2",
      "baseId": "steppe-redoubt",
      "type": "building",
      "name": "Steppe Redoubt",
      "pbgid": 136386,
      "attribName": "building_wonder_age2_khara_khoto_mon",
      "age": 2,
      "civs": [
        "mo"
      ],
      "description": "Acts as a Ger. Gold dropped off at this Landmark is increased by +50%.",
      "classes": [
        "age2_landmark2",
        "audio_production_landmark",
        "building",
        "economy_building",
        "emits_herding_interest",
        "ger",
        "house",
        "landmark",
        "packable_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Economic Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/steppe-redoubt-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within the influence of the Ovoo can spend Stone on improved production items:\n- Researches have improved effect."
      ]
    },
    {
      "id": "the-silver-tree-1",
      "baseId": "the-silver-tree",
      "type": "building",
      "name": "The Silver Tree",
      "pbgid": 136385,
      "attribName": "building_wonder_age2_karakorum_mon",
      "age": 1,
      "civs": [
        "mo"
      ],
      "description": "Acts as a Market. Production speed of Traders increased by +40% with a -40% reduced Gold cost.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "economy_building",
        "exchange",
        "landmark",
        "packable_building",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "trade_post",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Economic Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/the-silver-tree-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within the influence of the Ovoo can spend Stone on improved production items:\n- Unit production produces two units instead of one."
      ]
    },
    {
      "id": "the-white-stupa-3",
      "baseId": "the-white-stupa",
      "type": "building",
      "name": "The White Stupa",
      "pbgid": 136389,
      "attribName": "building_wonder_age3_stupa_mon",
      "age": 3,
      "civs": [
        "mo"
      ],
      "description": "Acts as an Ovoo and produces 240 Stone per minute without a Stone Outcropping.\nDecreases the Stone cost of double unit production by -50%.",
      "classes": [
        "age3_landmark2",
        "audio_production_landmark",
        "building",
        "landmark",
        "ovoo",
        "packable_building",
        "research_building",
        "select_special_building",
        "siegeable",
        "stupa",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Influence & Technology Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/the-white-stupa-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings within the influence of the Ovoo can spend Stone on improved production items:\n- Unit production produces two units instead of one.\n- Researches have improved effect.\n- Pastures produce sheep faster."
      ]
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 129271,
      "attribName": "building_town_center_mon",
      "age": 1,
      "civs": [
        "mo"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers and Scouts. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "packable_building",
        "resource_drop_off",
        "scar_town_center",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 750,
        "stone": 0,
        "gold": 0,
        "total": 750,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": [
        "Buildings within the influence of the Ovoo can spend Stone on improved production items:\n- Unit production produces two units instead of one."
      ]
    },
    {
      "id": "aachen-chapel-1",
      "baseId": "aachen-chapel",
      "type": "building",
      "name": "Aachen Chapel",
      "pbgid": 5278895,
      "attribName": "building_landmark_age1_palantine_chapel_hre_ha_01",
      "age": 1,
      "civs": [
        "od"
      ],
      "description": "Inspires all Villagers in a large radius and increases their gather rate by +15%. \nActs as a drop-off point for all resource types.",
      "classes": [
        "age1_landmark2",
        "audio_production_landmark",
        "building",
        "land_food_deposit_4_by_4",
        "landmark",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Religious Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 152
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/aachen-chapel-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 5195971,
      "attribName": "building_unit_ranged_control_hre_ha_01",
      "age": 2,
      "civs": [
        "od"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 24
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 5043989,
      "attribName": "building_unit_infantry_control_hre_ha_01",
      "age": 1,
      "civs": [
        "od"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 24
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 8417413,
      "attribName": "building_tech_unit_infantry_control_hre_ha_01",
      "age": 2,
      "civs": [
        "od"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "burgrave-palace-2",
      "baseId": "burgrave-palace",
      "type": "building",
      "name": "Burgrave Palace",
      "pbgid": 8341568,
      "attribName": "building_landmark_age2_nuremberg_castle_hre_ha_01",
      "age": 2,
      "civs": [
        "od"
      ],
      "description": "Acts as a Barracks that produces units 35% faster and 35% cheaper. Researches technologies 35% faster.",
      "classes": [
        "age2_landmark2",
        "audio_production_landmark",
        "building",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 176
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/burgrave-palace-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 3866901,
      "attribName": "building_town_center_capital_hre_ha_01",
      "age": 1,
      "civs": [
        "od"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 7872861,
      "attribName": "building_unit_naval_hre_ha_01",
      "age": 1,
      "civs": [
        "od"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships.",
      "classes": [
        "building",
        "military_only_production",
        "monastery",
        "naval_production_building",
        "production_building",
        "relic_dropoff",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 24
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "elzbach-palace-3",
      "baseId": "elzbach-palace",
      "type": "building",
      "name": "Elzbach Palace",
      "pbgid": 5834401,
      "attribName": "building_landmark_age3_eltz_castle_hre_ha_01",
      "age": 3,
      "civs": [
        "od"
      ],
      "description": "Acts as a Keep with +50% health. All buildings within influence take -25% less damage.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "castle",
        "has_default_building_weapons",
        "landmark",
        "monastery",
        "relic_dropoff",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 200
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/elzbach-palace-3.png",
      "hitpoints": 7500,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 20,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry"
        ]
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 4947531,
      "attribName": "building_resource_farm_hre_ha_01",
      "age": 1,
      "civs": [
        "od"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 4
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "great-palace-of-flensburg-4",
      "baseId": "great-palace-of-flensburg",
      "type": "building",
      "name": "Great Palace of Flensburg",
      "pbgid": 5215864,
      "attribName": "building_wonder_age4_glucksburg_castle_hre_ha_01",
      "age": 4,
      "civs": [
        "od"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 480
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/great-palace-of-flensburg-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 2627505,
      "attribName": "building_house_control_hre_ha_01",
      "age": 1,
      "civs": [
        "od"
      ],
      "description": "Increases your maximum Population.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 12
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "keep-3",
      "baseId": "keep",
      "type": "building",
      "name": "Keep",
      "pbgid": 4015152,
      "attribName": "building_defense_keep_hre_ha_01",
      "age": 3,
      "civs": [
        "od"
      ],
      "description": "Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.\nPrelates can place a Relic within to generate Gold and improve the buildings armor, damage, weapon range and sight range.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "monastery",
        "relic_dropoff",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 900,
        "gold": 0,
        "total": 900,
        "popcap": 0,
        "time": 144
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/keep-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 3880744,
      "attribName": "building_econ_wood_control_hre_ha_01",
      "age": 1,
      "civs": [
        "od"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.",
      "classes": [
        "building",
        "economy_building",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 2332608,
      "attribName": "building_econ_market_control_hre_ha_01",
      "age": 2,
      "civs": [
        "od"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "meinwerk-palace-1",
      "baseId": "meinwerk-palace",
      "type": "building",
      "name": "Meinwerk Palace",
      "pbgid": 3127683,
      "attribName": "building_landmark_age1_imperial_palace_of_paderborn_hre_ha_01",
      "age": 1,
      "civs": [
        "od"
      ],
      "description": "Acts like a Blacksmith. Technology researched here costs -50% and researches 50% faster. Contains Technologies unique to this Landmark.",
      "classes": [
        "age1_landmark1",
        "building",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Technology Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 152
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/meinwerk-palace-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "mill-1",
      "baseId": "mill",
      "type": "building",
      "name": "Mill",
      "pbgid": 7147465,
      "attribName": "building_econ_food_control_hre_ha_01",
      "age": 1,
      "civs": [
        "od"
      ],
      "description": "Villagers can drop off Food at this building. Houses technologies to improve Food gathering.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "gristmill",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mill-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 4430561,
      "attribName": "building_econ_mining_camp_control_hre_ha_01",
      "age": 1,
      "civs": [
        "od"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "monastery-3",
      "baseId": "monastery",
      "type": "building",
      "name": "Monastery",
      "pbgid": 5932520,
      "attribName": "building_unit_religious_control_hre_ha_01",
      "age": 3,
      "civs": [
        "od"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/monastery-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 8760924,
      "attribName": "building_defense_outpost_hre_ha_01",
      "age": 1,
      "civs": [
        "od"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned. \nPrelates can place a Relic within to generate Gold and improve the buildings armor, damage, weapon range and sight range.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "monastery",
        "outpost",
        "relic_dropoff",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 48
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "palace-of-swabia-3",
      "baseId": "palace-of-swabia",
      "type": "building",
      "name": "Palace of Swabia",
      "pbgid": 6467235,
      "attribName": "building_landmark_age3_hohenzollern_castle_hre_ha_01",
      "age": 3,
      "civs": [
        "od"
      ],
      "description": "Acts as a Town Center. Produces Villagers +200% faster and at -66% cost.\nCost to build this Landmark is reduced by -10%.",
      "classes": [
        "age3_landmark2",
        "audio_production_landmark",
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2160,
        "wood": 0,
        "stone": 0,
        "gold": 1080,
        "total": 3240,
        "popcap": 0,
        "time": 200
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palace-of-swabia-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 10,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 5397326,
      "attribName": "building_defense_palisade_hre_ha_01",
      "age": 1,
      "civs": [
        "od"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 3
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 3708972,
      "attribName": "building_defense_palisade_gate_hre_ha_01",
      "age": 1,
      "civs": [
        "od"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "regnitz-cathedral-2",
      "baseId": "regnitz-cathedral",
      "type": "building",
      "name": "Regnitz Cathedral",
      "pbgid": 2581618,
      "attribName": "building_landmark_age2_bamberg_cathedral_hre_ha_01",
      "age": 2,
      "civs": [
        "od"
      ],
      "description": "Acts as a Monastery. All Relics generate +100% gold while garrisoned.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "monastery",
        "production_building",
        "relic_dropoff",
        "select_all_monastery",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Religious Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 176
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/regnitz-cathedral-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 3107368,
      "attribName": "building_unit_siege_control_hre_ha_01",
      "age": 3,
      "civs": [
        "od"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 36
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 2722040,
      "attribName": "building_unit_cavalry_control_hre_ha_01",
      "age": 2,
      "civs": [
        "od"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 24
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 7593884,
      "attribName": "building_defense_wall_hre_ha_01",
      "age": 2,
      "civs": [
        "od"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 13
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 2460499,
      "attribName": "building_defense_wall_gate_hre_ha_01",
      "age": 2,
      "civs": [
        "od"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 24
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 5833938,
      "attribName": "building_defense_tower_hre_ha_01",
      "age": 2,
      "civs": [
        "od"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.\nPlace a Relic here to generate Gold and improve armor, damage, weapon range and sight range.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "monastery",
        "relic_dropoff",
        "siegeable",
        "stone_wall_tower",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 72
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 3039906,
      "attribName": "building_town_center_hre_ha_01",
      "age": 1,
      "civs": [
        "od"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "scar_town_center",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "total": 700,
        "popcap": 0,
        "time": 120
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "university-4",
      "baseId": "university",
      "type": "building",
      "name": "University",
      "pbgid": 8529539,
      "attribName": "building_tech_university_control_hre_ha_01",
      "age": 4,
      "civs": [
        "od"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 48
      },
      "producedBy": [
        "gilded-villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/university-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Buildings gain the Emergency Repairs ability while within the influence of a Town Center."
      ]
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 2034621,
      "attribName": "building_unit_ranged_ott",
      "age": 2,
      "civs": [
        "ot"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 90,
        "stone": 0,
        "gold": 0,
        "vizier": 0,
        "total": 90,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +85%."
      ]
    },
    {
      "id": "azure-mosque-4",
      "baseId": "azure-mosque",
      "type": "building",
      "name": "Azure Mosque",
      "pbgid": 2055473,
      "attribName": "building_wonder_age4_blue_mosque_ott",
      "age": 4,
      "civs": [
        "ot"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "vizier": 0,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/azure-mosque-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 2034619,
      "attribName": "building_unit_infantry_ott",
      "age": 1,
      "civs": [
        "ot"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 90,
        "stone": 0,
        "gold": 0,
        "vizier": 0,
        "total": 90,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +85%."
      ]
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 2034613,
      "attribName": "building_tech_unit_infantry_ott",
      "age": 2,
      "civs": [
        "ot"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 90,
        "stone": 0,
        "gold": 0,
        "vizier": 0,
        "total": 90,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +85%."
      ]
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 2034616,
      "attribName": "building_town_center_capital_ott",
      "age": 1,
      "civs": [
        "ot"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan",
          "trader"
        ]
      },
      "influences": []
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 2034620,
      "attribName": "building_unit_naval_ott",
      "age": 1,
      "civs": [
        "ot"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships.",
      "classes": [
        "building",
        "military_only_production",
        "naval_production_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 90,
        "stone": 0,
        "gold": 0,
        "vizier": 0,
        "total": 90,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": [
        "Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +85%."
      ]
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 2034612,
      "attribName": "building_resource_farm_ott",
      "age": 1,
      "civs": [
        "ot"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "vizier": 0,
        "total": 75,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 2034606,
      "attribName": "building_house_ott",
      "age": 1,
      "civs": [
        "ot"
      ],
      "description": "Increases your maximum Population.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "vizier": 0,
        "total": 50,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "istanbul-imperial-palace-2",
      "baseId": "istanbul-imperial-palace",
      "type": "building",
      "name": "Istanbul Imperial Palace",
      "pbgid": 2055470,
      "attribName": "building_landmark_age2_topkapi_palace_ott",
      "age": 2,
      "civs": [
        "ot"
      ],
      "description": "Doubles Imperial Council experience gained globally and increases the Vizier Point limit by +4.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "vizier": 0,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/istanbul-imperial-palace-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "istanbul-observatory-3",
      "baseId": "istanbul-observatory",
      "type": "building",
      "name": "Istanbul Observatory",
      "pbgid": 2055471,
      "attribName": "building_landmark_age3_istanbul_observatory_ott",
      "age": 3,
      "civs": [
        "ot"
      ],
      "description": "Acts as a University. Improves the influence provided by the University and Blacksmith and production speed of the Grand Galley to +85%.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "research_building",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Technology Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "vizier": 0,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/istanbul-observatory-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +85%."
      ]
    },
    {
      "id": "keep-3",
      "baseId": "keep",
      "type": "building",
      "name": "Keep",
      "pbgid": 2034590,
      "attribName": "building_defense_keep_ott",
      "age": 3,
      "civs": [
        "ot"
      ],
      "description": "Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 900,
        "gold": 0,
        "vizier": 0,
        "total": 900,
        "popcap": 0,
        "time": 180
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/keep-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan",
          "trader"
        ]
      },
      "influences": []
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 2034605,
      "attribName": "building_econ_wood_ott",
      "age": 1,
      "civs": [
        "ot"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.",
      "classes": [
        "building",
        "economy_building",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "vizier": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 2034603,
      "attribName": "building_econ_market_ott",
      "age": 2,
      "civs": [
        "ot"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "vizier": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mehmed-imperial-armory-2",
      "baseId": "mehmed-imperial-armory",
      "type": "building",
      "name": "Mehmed Imperial Armory",
      "pbgid": 2055469,
      "attribName": "building_landmark_age2_tophane_armory_ott",
      "age": 2,
      "civs": [
        "ot"
      ],
      "description": "Produces siege engines for free but with a longer train time.",
      "classes": [
        "age2_landmark2",
        "audio_production_landmark",
        "building",
        "free_passive_unit_production",
        "landmark",
        "military_production_building",
        "production_building",
        "select_special_building",
        "siege_production_landmark",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "vizier": 0,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mehmed-imperial-armory-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +85%."
      ]
    },
    {
      "id": "military-school-1",
      "baseId": "military-school",
      "type": "building",
      "name": "Military School",
      "pbgid": 2058834,
      "attribName": "building_military_school_ott",
      "age": 1,
      "civs": [
        "ot"
      ],
      "description": "The Military School can be assigned to produce one type of unit continuously at no cost, however they are produced at a slower rate.",
      "classes": [
        "building",
        "free_passive_unit_production",
        "military_only_production",
        "military_production_building",
        "military_school_ott",
        "production_building",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 100,
        "gold": 0,
        "vizier": 0,
        "total": 250,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/military-school-1.png",
      "hitpoints": 2000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +85%."
      ]
    },
    {
      "id": "mill-1",
      "baseId": "mill",
      "type": "building",
      "name": "Mill",
      "pbgid": 2034602,
      "attribName": "building_econ_food_ott",
      "age": 1,
      "civs": [
        "ot"
      ],
      "description": "Villagers can drop off Food at this building. Houses technologies to improve Food gathering.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "gristmill",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "vizier": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mill-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 2034604,
      "attribName": "building_econ_mining_camp_ott",
      "age": 1,
      "civs": [
        "ot"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "vizier": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mosque-3",
      "baseId": "mosque",
      "type": "building",
      "name": "Mosque",
      "pbgid": 2034622,
      "attribName": "building_unit_religious_ott",
      "age": 3,
      "civs": [
        "ot"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "vizier": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mosque-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 2034591,
      "attribName": "building_defense_outpost_ott",
      "age": 1,
      "civs": [
        "ot"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "vizier": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan",
          "trader"
        ]
      },
      "influences": []
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 2034594,
      "attribName": "building_defense_palisade_ott",
      "age": 1,
      "civs": [
        "ot"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "vizier": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 2034593,
      "attribName": "building_defense_palisade_gate_ott",
      "age": 1,
      "civs": [
        "ot"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "vizier": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "sea-gate-castle-3",
      "baseId": "sea-gate-castle",
      "type": "building",
      "name": "Sea Gate Castle",
      "pbgid": 2055472,
      "attribName": "building_landmark_age3_kilitbahir_castle_ott",
      "age": 3,
      "civs": [
        "ot"
      ],
      "description": "Acts as a Keep with a free Great Bombard emplacement. Defensive Strucutures deal 20% more damage.\nAll Keeps gain an aura that increases Trader and Trade Ship movement speed by +30% and armor by +8.",
      "classes": [
        "age3_landmark2",
        "audio_production_landmark",
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "landmark",
        "military",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "vizier": 0,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/sea-gate-castle-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan",
          "trader"
        ]
      },
      "influences": []
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 2034623,
      "attribName": "building_unit_siege_ott",
      "age": 3,
      "civs": [
        "ot"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "vizier": 0,
        "total": 150,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +85%."
      ]
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 2034618,
      "attribName": "building_unit_cavalry_ott",
      "age": 2,
      "civs": [
        "ot"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 90,
        "stone": 0,
        "gold": 0,
        "vizier": 0,
        "total": 90,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +85%."
      ]
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 2034601,
      "attribName": "building_defense_wall_ott",
      "age": 2,
      "civs": [
        "ot"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "vizier": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 2034599,
      "attribName": "building_defense_wall_gate_ott",
      "age": 2,
      "civs": [
        "ot"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "vizier": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 2034596,
      "attribName": "building_defense_tower_ott",
      "age": 2,
      "civs": [
        "ot"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall_tower",
        "tower"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "vizier": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "sultanhani-trade-network-1",
      "baseId": "sultanhani-trade-network",
      "type": "building",
      "name": "Sultanhani Trade Network",
      "pbgid": 2055467,
      "attribName": "building_landmark_age1_han_caravanserai_ott",
      "age": 1,
      "civs": [
        "ot"
      ],
      "description": "Acts as a Market. Comes with 3 Traders garrisoned and generates +26 Gold per minute for each one. Up to 10 Traders can be garrisoned.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "economy_building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "trade_post",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Economic Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "vizier": 0,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/sultanhani-trade-network-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 10,
        "classes": [
          "trader"
        ]
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 2034617,
      "attribName": "building_town_center_ott",
      "age": 1,
      "civs": [
        "ot"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "scar_town_center",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "vizier": 0,
        "total": 700,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan",
          "trader"
        ]
      },
      "influences": []
    },
    {
      "id": "twin-minaret-medrese-1",
      "baseId": "twin-minaret-medrese",
      "type": "building",
      "name": "Twin Minaret Medrese",
      "pbgid": 2055468,
      "attribName": "building_landmark_age1_cifte_minareli_medrese_ott",
      "age": 1,
      "civs": [
        "ot"
      ],
      "description": "Acts as a Mill. Grows 4 Berry Bushes which can be harvested +50% faster. Berry Bushes are regrown after 120 seconds if depleted.",
      "classes": [
        "age1_landmark2",
        "audio_production_landmark",
        "building",
        "economy_building",
        "landmark",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "twin_minaret_medrese",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Economic Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "vizier": 0,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/twin-minaret-medrese-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "university-4",
      "baseId": "university",
      "type": "building",
      "name": "University",
      "pbgid": 2034615,
      "attribName": "building_tech_university_ott",
      "age": 4,
      "civs": [
        "ot"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 270,
        "stone": 0,
        "gold": 0,
        "vizier": 0,
        "total": 270,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/university-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +85%."
      ]
    },
    {
      "id": "abbey-of-the-trinity-2",
      "baseId": "abbey-of-the-trinity",
      "type": "building",
      "name": "Abbey of the Trinity",
      "pbgid": 133429,
      "attribName": "building_landmark_age2_trinity_lavra_control_rus",
      "age": 2,
      "civs": [
        "ru"
      ],
      "description": "Acts as a Monastery. Reduces the cost of Warrior Monks by -50% and contains unique religious technologies.",
      "classes": [
        "age2_landmark2",
        "audio_production_landmark",
        "building",
        "landmark",
        "monastery",
        "production_building",
        "relic_dropoff",
        "select_all_monastery",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Religious Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/abbey-of-the-trinity-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 133409,
      "attribName": "building_unit_ranged_control_rus",
      "age": 2,
      "civs": [
        "ru"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 133406,
      "attribName": "building_unit_infantry_control_rus",
      "age": 1,
      "civs": [
        "ru"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 133377,
      "attribName": "building_tech_unit_infantry_control_rus",
      "age": 2,
      "civs": [
        "ru"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 133397,
      "attribName": "building_town_center_capital_rus",
      "age": 1,
      "civs": [
        "ru"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": [
        "Lumber Camps and Town Centers within the influence of a Wooden Fortress return 20% more Wood."
      ]
    },
    {
      "id": "cathedral-of-the-tsar-4",
      "baseId": "cathedral-of-the-tsar",
      "type": "building",
      "name": "Cathedral of the Tsar",
      "pbgid": 136847,
      "attribName": "building_wonder_age4_saint_basils_cathedral_control_rus",
      "age": 4,
      "civs": [
        "ru"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/cathedral-of-the-tsar-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 193149,
      "attribName": "building_unit_naval_rus",
      "age": 1,
      "civs": [
        "ru"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships.",
      "classes": [
        "building",
        "military_only_production",
        "naval_production_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": []
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 133572,
      "attribName": "building_resource_farm_control_rus",
      "age": 1,
      "civs": [
        "ru"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "fortified-palisade-gate-1",
      "baseId": "fortified-palisade-gate",
      "type": "building",
      "name": "Fortified Palisade Gate",
      "pbgid": 133574,
      "attribName": "building_defense_palisade_gate_rus",
      "age": 1,
      "civs": [
        "ru"
      ],
      "description": "Relatively sturdy defensive gate. Must be built on a Fortified Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/fortified-palisade-gate-1.png",
      "hitpoints": 2700,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "fortified-palisade-wall-1",
      "baseId": "fortified-palisade-wall",
      "type": "building",
      "name": "Fortified Palisade Wall",
      "pbgid": 133573,
      "attribName": "building_defense_palisade_rus",
      "age": 1,
      "civs": [
        "ru"
      ],
      "description": "Well-built defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/fortified-palisade-wall-1.png",
      "hitpoints": 2700,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "high-armory-3",
      "baseId": "high-armory",
      "type": "building",
      "name": "High Armory",
      "pbgid": 133433,
      "attribName": "building_landmark_age3_kremlin_armoury_rus",
      "age": 3,
      "civs": [
        "ru"
      ],
      "description": "Decrease the cost of siege engines in nearby Siege Workshops by -20%. Contains unique siege engine technologies.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "kremlin_armory_rus",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Technology Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/high-armory-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "high-trade-house-2",
      "baseId": "high-trade-house",
      "type": "building",
      "name": "High Trade House",
      "pbgid": 133432,
      "attribName": "building_landmark_age2_muscovy_trade_company_control_rus",
      "age": 2,
      "civs": [
        "ru"
      ],
      "description": "Generates Gold like a Hunting Cabin with the value increased by +400%, without claiming any trees. Spawns a Huntable Deer every 60 seconds.\nVillagers can drop off Food at this building.",
      "classes": [
        "age2_landmark1",
        "building",
        "hunting_cabin_rus",
        "land_food_deposit_4_by_4",
        "landmark",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Economic Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/high-trade-house-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 37,
        "outer_height": 0,
        "outer_radius": 37,
        "base": 37,
        "line": 37,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 133367,
      "attribName": "building_house_control_rus",
      "age": 1,
      "civs": [
        "ru"
      ],
      "description": "Increases your maximum Population.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "hunting-cabin-1",
      "baseId": "hunting-cabin",
      "type": "building",
      "name": "Hunting Cabin",
      "pbgid": 172205,
      "attribName": "building_hunting_cabin_rus",
      "age": 1,
      "civs": [
        "ru"
      ],
      "description": "Villagers can drop off Food at this building. It houses technologies to improve Food gathering and produces Scouts.\nGenerates Gold based on the number of nearby trees. Trees in overlapped areas are only counted once.",
      "classes": [
        "audio_production_landmark",
        "building",
        "economy_building",
        "emits_herding_interest",
        "hunting_cabin_rus",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 35
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/hunting-cabin-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 25,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "keep-3",
      "baseId": "keep",
      "type": "building",
      "name": "Keep",
      "pbgid": 133437,
      "attribName": "building_defense_keep_control_rus",
      "age": 3,
      "civs": [
        "ru"
      ],
      "description": "Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 900,
        "gold": 0,
        "total": 900,
        "popcap": 0,
        "time": 180
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/keep-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "kremlin-1",
      "baseId": "kremlin",
      "type": "building",
      "name": "Kremlin",
      "pbgid": 133426,
      "attribName": "building_landmark_age1_novgorod_kremlin_control_rus",
      "age": 1,
      "civs": [
        "ru"
      ],
      "description": "Acts as a Wooden Fortress that comes with Arrowslits, Castle Turret, and Castle Watch technologies.\nCan Levy Militia every 80 seconds to the Capital Town Center. The number of Militia levied increases upon reaching the Castle Age.",
      "classes": [
        "age1_landmark2",
        "audio_production_landmark",
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "landmark",
        "military",
        "outpost",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/kremlin-1.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 1.125,
          "range": {
            "min": 0,
            "max": 7
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.5,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.5,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_kremlin_arrows",
          "pbgid": 2081134
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 84,
        "base": 82.1190019193858,
        "line": 84,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry"
        ]
      },
      "influences": [
        "Lumber Camps and Town Centers within the influence of a Wooden Fortress return 20% more Wood."
      ]
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 133362,
      "attribName": "building_econ_wood_control_rus",
      "age": 1,
      "civs": [
        "ru"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.",
      "classes": [
        "building",
        "economy_building",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": [
        "Lumber Camps and Town Centers within the influence of a Wooden Fortress return 20% more Wood."
      ]
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 133355,
      "attribName": "building_econ_market_control_rus",
      "age": 2,
      "civs": [
        "ru"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 133358,
      "attribName": "building_econ_mining_camp_control_rus",
      "age": 1,
      "civs": [
        "ru"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "monastery-3",
      "baseId": "monastery",
      "type": "building",
      "name": "Monastery",
      "pbgid": 133414,
      "attribName": "building_unit_religious_control_rus",
      "age": 3,
      "civs": [
        "ru"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/monastery-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 133421,
      "attribName": "building_unit_siege_control_rus",
      "age": 3,
      "civs": [
        "ru"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "spasskaya-tower-3",
      "baseId": "spasskaya-tower",
      "type": "building",
      "name": "Spasskaya Tower",
      "pbgid": 133434,
      "attribName": "building_landmark_age3_spassakaya_tower_control_rus",
      "age": 3,
      "civs": [
        "ru"
      ],
      "description": "Acts as a Keep with all weapon emplacements and increased health.\nUnlocks the building of Stone Walls, Stone Gates, and Stone Wall Towers.",
      "classes": [
        "age3_landmark2",
        "audio_production_landmark",
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "landmark",
        "military",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/spasskaya-tower-3.png",
      "hitpoints": 10000,
      "weapons": [
        {
          "id": "cannon",
          "name": "Cannon",
          "type": "ranged",
          "damage": 70,
          "speed": 5.875,
          "range": {
            "min": 0,
            "max": 9.5
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 70,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 1,
            "reload": 4.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_cannon",
          "pbgid": 185624
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 20,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry"
        ]
      },
      "influences": []
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 133399,
      "attribName": "building_unit_cavalry_control_rus",
      "age": 2,
      "civs": [
        "ru"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-4",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 133441,
      "attribName": "building_defense_wall_rus",
      "age": 4,
      "civs": [
        "ru"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-1.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-4",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 133442,
      "attribName": "building_defense_wall_gate_rus",
      "age": 4,
      "civs": [
        "ru"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-1.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-4",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 133439,
      "attribName": "building_defense_tower_rus",
      "age": 4,
      "civs": [
        "ru"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall_tower",
        "tower"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-1.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "the-golden-gate-1",
      "baseId": "the-golden-gate",
      "type": "building",
      "name": "The Golden Gate",
      "pbgid": 133425,
      "attribName": "building_landmark_age1_golden_gate_vladimir_control_rus",
      "age": 1,
      "civs": [
        "ru"
      ],
      "description": "Allows the exchange of resources at a favorable rate. Generates an additional exchange every 50 seconds.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/the-golden-gate-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 178553,
      "attribName": "building_town_center_rus",
      "age": 1,
      "civs": [
        "ru"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "scar_town_center",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "total": 700,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": [
        "Lumber Camps and Town Centers within the influence of a Wooden Fortress return 20% more Wood."
      ]
    },
    {
      "id": "university-4",
      "baseId": "university",
      "type": "building",
      "name": "University",
      "pbgid": 133392,
      "attribName": "building_tech_university_control_rus",
      "age": 4,
      "civs": [
        "ru"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/university-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "wooden-fortress-1",
      "baseId": "wooden-fortress",
      "type": "building",
      "name": "Wooden Fortress",
      "pbgid": 133438,
      "attribName": "building_defense_wooden_fort_rus",
      "age": 1,
      "civs": [
        "ru"
      ],
      "description": "Sturdy wooden stronghold with extensive line of sight that detects units stealth or disguises. Can be upgraded with weaponry. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target",
        "wooden_fortress"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/wooden-fortress-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": [
        "Lumber Camps and Town Centers within the influence of a Wooden Fortress return 20% more Wood."
      ]
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 2160508,
      "attribName": "building_unit_ranged_jpn_ha_sen",
      "age": 2,
      "civs": [
        "sen"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Production speed increased +20% while within the influence of a Daimyo Estate."
      ]
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 3238407,
      "attribName": "building_unit_infantry_jpn_ha_sen",
      "age": 1,
      "civs": [
        "sen"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Production speed increased +20% while within the influence of a Daimyo Estate."
      ]
    },
    {
      "id": "buddhist-temple-3",
      "baseId": "buddhist-temple",
      "type": "building",
      "name": "Buddhist Temple",
      "pbgid": 4947212,
      "attribName": "building_unit_religious_buddhist_jpn_ha_sen",
      "age": 3,
      "civs": [
        "sen"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/buddhist-temple-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 6681499,
      "attribName": "building_town_center_capital_jpn_ha_sen",
      "age": 1,
      "civs": [
        "sen"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "castle-4",
      "baseId": "castle",
      "type": "building",
      "name": "Castle",
      "pbgid": 9005149,
      "attribName": "building_defense_keep_crow_discount_jpn_ha_sen",
      "age": 4,
      "civs": [
        "sen"
      ],
      "description": "Heavy garrison and defensible position equipped with a powerful Rocket, which deals high damage to a single target. Can be upgraded with weaponry. Adds additional attacks while garrisoned.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 600,
        "gold": 0,
        "total": 800,
        "popcap": 0,
        "time": 180
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/castle-4.png",
      "hitpoints": 5500,
      "weapons": [
        {
          "id": "rocket",
          "name": "Rocket",
          "type": "ranged",
          "damage": 80,
          "speed": 4.125,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "human"
                  ]
                ]
              },
              "effect": "change",
              "value": 110,
              "type": "passive"
            },
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 330,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 3.5,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_rocket_jpn",
          "pbgid": 2136388
        },
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 40,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 40,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_springald",
          "pbgid": 127373
        },
        {
          "id": "cannon",
          "name": "Cannon",
          "type": "ranged",
          "damage": 70,
          "speed": 5.875,
          "range": {
            "min": 0,
            "max": 9.5
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 70,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 1,
            "reload": 4.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_cannon",
          "pbgid": 185624
        },
        {
          "id": "hot-oil",
          "name": "Hot Oil",
          "type": "siege",
          "damage": 30,
          "speed": 9.625,
          "range": {
            "min": 0,
            "max": 1.5
          },
          "modifiers": [],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 1,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 8
          },
          "attribName": "weapon_keep_murder_hole",
          "pbgid": 145524
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 12,
          "speed": 0.5,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.25,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_arrows_a",
          "pbgid": 127372
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
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            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
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            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
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            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 8348576,
      "attribName": "building_unit_naval_jpn_ha_sen",
      "age": 1,
      "civs": [
        "sen"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three fishing ships.\nFishing Boats are produced 30% cheaper.",
      "classes": [
        "building",
        "military_only_production",
        "naval_production_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": []
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 4148220,
      "attribName": "building_resource_farm_jpn_ha_sen",
      "age": 1,
      "civs": [
        "sen"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "farmhouse-1",
      "baseId": "farmhouse",
      "type": "building",
      "name": "Farmhouse",
      "pbgid": 3229293,
      "attribName": "building_house_jpn_ha_sen",
      "age": 1,
      "civs": [
        "sen"
      ],
      "description": "Increases your maximum Population and Villagers can drop-off Food at this building. Contains technologies to improve Food gathering.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "gristmill",
        "house",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farmhouse-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "forge-1",
      "baseId": "forge",
      "type": "building",
      "name": "Forge",
      "pbgid": 5545655,
      "attribName": "building_econ_mining_camp_jpn_ha_sen",
      "age": 1,
      "civs": [
        "sen"
      ],
      "description": "Villagers can drop-off Stone and Gold at this building. Houses technologies to improve mining and military units.",
      "classes": [
        "blacksmith",
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "research_building",
        "resource_drop_off",
        "scar_blacksmith",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/forge-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "hojo-clan-daimyo-estate-2",
      "baseId": "hojo-clan-daimyo-estate",
      "type": "building",
      "name": "Hojo Clan Daimyo Estate",
      "pbgid": 9003593,
      "attribName": "building_unit_daimyo_estate_hojo_jpn_ha_sen",
      "age": 2,
      "civs": [
        "sen"
      ],
      "description": "Increases Hojo Clan support providing bonuses to Barracks Infantry.  \nProduces the Daimyo unit. Hojo Daimyo Estate health is increased +1000 and cost increased x2 Stone and Wood.",
      "classes": [
        "building",
        "daimyo_estate",
        "daimyo_estate_hojo",
        "military_only_production",
        "military_production_building",
        "production_building",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 125,
        "stone": 125,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/hojo-clan-daimyo-estate-2.png",
      "hitpoints": 2000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Barracks, Archery Ranges and Stables production speed increased +20% while within the influence of any Daimyo Estate."
      ]
    },
    {
      "id": "koka-township-1",
      "baseId": "koka-township",
      "type": "building",
      "name": "Koka Township",
      "pbgid": 5943505,
      "attribName": "building_landmark_age1_shinobi_jpn_ha_sen",
      "age": 1,
      "civs": [
        "sen"
      ],
      "description": "The Koka Township has the ability to scout a target area anywhere on the map and an ability to spawn a Shinobi ambush near one of your buildings or near Stealth Forest.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/koka-township-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 3404032,
      "attribName": "building_econ_wood_jpn_ha_sen",
      "age": 1,
      "civs": [
        "sen"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.",
      "classes": [
        "building",
        "economy_building",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "matsuri-1",
      "baseId": "matsuri",
      "type": "building",
      "name": "Matsuri",
      "pbgid": 9001339,
      "attribName": "building_econ_matsuri_jpn_ha_sen",
      "age": 1,
      "civs": [
        "sen"
      ],
      "description": "The Matsuri acts as a early Market and universal drop-off location.\n \nProduces the Yatai. The Yatai can gather Food and when full it will send a trader back to the Matsuri, which improves the Matsuri gather rate aura by +5%.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "exchange",
        "land_food_deposit_4_by_4",
        "market_keybinding",
        "matsuri",
        "packable_building",
        "resource_drop_off",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/matsuri-1.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "oda-clan-daimyo-estate-2",
      "baseId": "oda-clan-daimyo-estate",
      "type": "building",
      "name": "Oda Clan Daimyo Estate",
      "pbgid": 9003594,
      "attribName": "building_unit_daimyo_estate_oda_jpn_ha_sen",
      "age": 2,
      "civs": [
        "sen"
      ],
      "description": "Increases Oda Clan support providing bonuses to Archery Range Infantry.\nProduces the Daimyo unit. Oda Daimyo Estate health is increased +1000 and cost increased x2 Stone and Wood.",
      "classes": [
        "building",
        "daimyo_estate",
        "daimyo_estate_oda",
        "military_only_production",
        "military_production_building",
        "production_building",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 125,
        "stone": 125,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/oda-clan-daimyo-estate-2.png",
      "hitpoints": 2000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Barracks, Archery Ranges and Stables production speed increased +20% while within the influence of any Daimyo Estate."
      ]
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 8893158,
      "attribName": "building_defense_outpost_jpn_ha_sen",
      "age": 1,
      "civs": [
        "sen"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 8021511,
      "attribName": "building_defense_palisade_jpn_ha_sen",
      "age": 1,
      "civs": [
        "sen"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 8681855,
      "attribName": "building_defense_palisade_gate_jpn_ha_sen",
      "age": 1,
      "civs": [
        "sen"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "ryokan-1",
      "baseId": "ryokan",
      "type": "building",
      "name": "Ryokan",
      "pbgid": 9001340,
      "attribName": "building_landmark_age1_ryokan_jpn_ha_sen",
      "age": 1,
      "civs": [
        "sen"
      ],
      "description": "Increases Population by +60 and nearby units get a permanent healing buff, healing 4 every 6 seconds when out of combat.",
      "classes": [
        "age1_landmark2",
        "audio_production_landmark",
        "building",
        "economy_building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Economic Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/ryokan-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "sake-brewery-2",
      "baseId": "sake-brewery",
      "type": "building",
      "name": "Sake Brewery",
      "pbgid": 9001341,
      "attribName": "building_landmark_age2_brewery_jpn_ha_sen",
      "age": 2,
      "civs": [
        "sen"
      ],
      "description": "The Brewery will create Toko-Koji Mats around itself which can be worked by Villagers to generate Gold. Villagers can drop-off Stone and Gold at this building.",
      "classes": [
        "age2_landmark2",
        "audio_production_landmark",
        "building",
        "landmark",
        "resource_drop_off",
        "select_special_building",
        "shinto_landmark_jpn",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Economic Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/sake-brewery-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 8464951,
      "attribName": "building_unit_siege_jpn_ha_sen",
      "age": 3,
      "civs": [
        "sen"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 2746267,
      "attribName": "building_unit_cavalry_jpn_ha_sen",
      "age": 2,
      "civs": [
        "sen"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Production speed increased +20% while within the influence of a Daimyo Estate."
      ]
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 8889006,
      "attribName": "building_defense_wall_jpn_ha_sen",
      "age": 2,
      "civs": [
        "sen"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 8362025,
      "attribName": "building_defense_wall_gate_jpn_ha_sen",
      "age": 2,
      "civs": [
        "sen"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 2128948,
      "attribName": "building_defense_tower_jpn_ha_sen",
      "age": 2,
      "civs": [
        "sen"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall_tower",
        "tower"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "sword-hunt-statue-3",
      "baseId": "sword-hunt-statue",
      "type": "building",
      "name": "Sword Hunt Statue",
      "pbgid": 9001342,
      "attribName": "building_landmark_age3_statue_jpn_ha_sen",
      "age": 3,
      "civs": [
        "sen"
      ],
      "description": "Daimyo cost decreased by 50% and increases Daimyo Aura attack speed bonus +15%. Level 3 Daimyo Estates will spawn levies +100% faster.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/sword-hunt-statue-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "takeda-clan-daimyo-estate-2",
      "baseId": "takeda-clan-daimyo-estate",
      "type": "building",
      "name": "Takeda Clan Daimyo Estate",
      "pbgid": 9003595,
      "attribName": "building_unit_daimyo_estate_takeda_jpn_ha_sen",
      "age": 2,
      "civs": [
        "sen"
      ],
      "description": "Increases Takeda Clan support providing bonuses to Stables Cavalry.\nProduces the Daimyo unit. Takeda Daimyo Estate health is increased +1000 and cost increased x2 Stone and Wood.",
      "classes": [
        "building",
        "daimyo_estate",
        "daimyo_estate_takeda",
        "military_only_production",
        "military_production_building",
        "production_building",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 125,
        "stone": 125,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/takeda-clan-daimyo-estate-2.png",
      "hitpoints": 2000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Barracks, Archery Ranges and Stables production speed increased +20% while within the influence of any Daimyo Estate."
      ]
    },
    {
      "id": "temple-of-equality-2",
      "baseId": "temple-of-equality",
      "type": "building",
      "name": "Temple of Equality",
      "pbgid": 6326487,
      "attribName": "building_landmark_age2_buddhist_jpn_ha_sen",
      "age": 2,
      "civs": [
        "sen"
      ],
      "description": "Acts as a Buddhist Temple that contains unique Ikko-ikki upgrades. Reduces the cost of training Ikko-ikki monks by 25%.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "monastery",
        "relic_dropoff",
        "select_all_monastery",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Religious Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/temple-of-equality-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "tokugawa-shrine-4",
      "baseId": "tokugawa-shrine",
      "type": "building",
      "name": "Tokugawa Shrine",
      "pbgid": 4242606,
      "attribName": "building_wonder_age4_nikko_toshogu_jpn_ha_sen",
      "age": 4,
      "civs": [
        "sen"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/tokugawa-shrine-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 2952677,
      "attribName": "building_town_center_jpn_ha_sen",
      "age": 1,
      "civs": [
        "sen"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "scar_town_center",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "total": 700,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "university-4",
      "baseId": "university",
      "type": "building",
      "name": "University",
      "pbgid": 6753306,
      "attribName": "building_tech_university_jpn_ha_sen",
      "age": 4,
      "civs": [
        "sen"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/university-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 3532195,
      "attribName": "building_unit_ranged_control_sul_ha_tug",
      "age": 2,
      "civs": [
        "tug"
      ],
      "description": "Produces ranged infantry units.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 1,
        "classes": [
          "monk"
        ]
      },
      "influences": []
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 5455218,
      "attribName": "building_unit_infantry_control_sul_ha_tug",
      "age": 1,
      "civs": [
        "tug"
      ],
      "description": "Produces melee infantry units.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 1,
        "classes": [
          "monk"
        ]
      },
      "influences": []
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 4529917,
      "attribName": "building_tech_unit_infantry_control_sul_ha_tug",
      "age": 2,
      "civs": [
        "tug"
      ],
      "description": "Houses technology to improve infantry and cavalry.",
      "classes": [
        "blacksmith",
        "building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 7772395,
      "attribName": "building_town_center_capital_sul_ha_tug",
      "age": 1,
      "civs": [
        "tug"
      ],
      "description": "All resources dropped off here are increased by the Elephant Economics bonus. Produces Villagers, Scouts, Worker Elephants, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect units stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "compound-of-the-defender-2",
      "baseId": "compound-of-the-defender",
      "type": "building",
      "name": "Compound of the Defender",
      "pbgid": 4058758,
      "attribName": "building_landmark_age2_siri_fort_control_sul_ha_tug",
      "age": 2,
      "civs": [
        "tug"
      ],
      "description": "Reduces Stone cost of buildings by 25%.\nUnlocks an additional upgrade to each Tughlaqabad Fort which further enhances health and Governor benefits.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Defensive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/compound-of-the-defender-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 8979045,
      "attribName": "building_unit_naval_sul_ha_tug",
      "age": 1,
      "civs": [
        "tug"
      ],
      "description": "Produces naval units. Generates bonus resources from Elephant Economics when Villagers drop off Food.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three Fishing Ships.",
      "classes": [
        "building",
        "military_only_production",
        "naval_production_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": []
    },
    {
      "id": "dome-of-the-faith-1",
      "baseId": "dome-of-the-faith",
      "type": "building",
      "name": "Dome of the Faith",
      "pbgid": 3768463,
      "attribName": "building_landmark_age1_quwwat_ul_islam_control_sul_ha_tug",
      "age": 1,
      "civs": [
        "tug"
      ],
      "description": "Acts as a Mosque and provides early access to Healer Elephants. Produces Imams and Healer Elephants at a discount of 65 Gold.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Religious Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dome-of-the-faith-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 7736827,
      "attribName": "building_resource_farm_control_sul_ha_tug",
      "age": 1,
      "civs": [
        "tug"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 6
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "great-palace-of-agra-4",
      "baseId": "great-palace-of-agra",
      "type": "building",
      "name": "Great Palace of Agra",
      "pbgid": 2954027,
      "attribName": "building_wonder_age4_agra_fort_control_sul_ha_tug",
      "age": 4,
      "civs": [
        "tug"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 600
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/great-palace-of-agra-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "hisar-academy-3",
      "baseId": "hisar-academy",
      "type": "building",
      "name": "Hisar Academy",
      "pbgid": 4367837,
      "attribName": "building_landmark_age3_madrasa_e_firoz_sul_ha_tug",
      "age": 3,
      "civs": [
        "tug"
      ],
      "description": "Acts as Madrasa. Generates 70 Food and 70 Gold per minute for every active Governor.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "research_building",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "university",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Economic Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/hisar-academy-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 3254692,
      "attribName": "building_house_control_sul_ha_tug",
      "age": 1,
      "civs": [
        "tug"
      ],
      "description": "Increases your maximum Population.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 750,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 1.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_outpost_arrows_garrison",
          "pbgid": 171016
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "infantry ranged"
        ]
      },
      "influences": []
    },
    {
      "id": "house-of-learning-2",
      "baseId": "house-of-learning",
      "type": "building",
      "name": "House of Learning",
      "pbgid": 6213982,
      "attribName": "building_landmark_age2_khiji_mosque_control_sul_ha_tug",
      "age": 2,
      "civs": [
        "tug"
      ],
      "description": "Grants no immediate bonus other than advancing to the next Age, but contains many unique technologies.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Technology Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 220
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-of-learning-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "madrasa-4",
      "baseId": "madrasa",
      "type": "building",
      "name": "Madrasa",
      "pbgid": 6521202,
      "attribName": "building_tech_university_control_sul_ha_tug",
      "age": 4,
      "civs": [
        "tug"
      ],
      "description": "Houses advanced technology that benefit the civilization.",
      "classes": [
        "building",
        "madrasa",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/madrasa-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 8829965,
      "attribName": "building_econ_market_control_sul_ha_tug",
      "age": 2,
      "civs": [
        "tug"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mosque-3",
      "baseId": "mosque",
      "type": "building",
      "name": "Mosque",
      "pbgid": 2974732,
      "attribName": "building_unit_religious_control_sul_ha_tug",
      "age": 3,
      "civs": [
        "tug"
      ],
      "description": "Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "mosque",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 25
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mosque-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 8613713,
      "attribName": "building_defense_outpost_control_sul_ha_tug",
      "age": 1,
      "civs": [
        "tug"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "palace-of-the-sultan-3",
      "baseId": "palace-of-the-sultan",
      "type": "building",
      "name": "Palace of the Sultan",
      "pbgid": 7267950,
      "attribName": "building_landmark_age3_bijay_mandal_palace_control_sul_ha_tug",
      "age": 3,
      "civs": [
        "tug"
      ],
      "description": "Appoint a Governor to the Palace of the Sultan and immediately gain their fourth tier benefactor bonus.",
      "classes": [
        "age3_landmark1",
        "building",
        "free_passive_unit_production",
        "landmark",
        "military_only_production",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 250
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palace-of-the-sultan-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 2867809,
      "attribName": "building_defense_palisade_sul_ha_tug",
      "age": 1,
      "civs": [
        "tug"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 8
      },
      "producedBy": [
        "amir-warrior",
        "archer",
        "crossbowman",
        "handcannoneer",
        "man-at-arms",
        "spearman",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 3027485,
      "attribName": "building_defense_palisade_gate_sul_ha_tug",
      "age": 1,
      "civs": [
        "tug"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "amir-warrior",
        "archer",
        "crossbowman",
        "handcannoneer",
        "man-at-arms",
        "spearman",
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 6221604,
      "attribName": "building_unit_siege_control_sul_ha_tug",
      "age": 3,
      "civs": [
        "tug"
      ],
      "description": "Produces siege engines and powerful gunpowder units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 45
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 1,
        "classes": [
          "monk"
        ]
      },
      "influences": []
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 2283330,
      "attribName": "building_unit_cavalry_control_sul_ha_tug",
      "age": 2,
      "civs": [
        "tug"
      ],
      "description": "Produces cavalry military units.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "garrison": {
        "capacity": 1,
        "classes": [
          "monk"
        ]
      },
      "influences": []
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 2370186,
      "attribName": "building_defense_wall_sul_ha_tug",
      "age": 2,
      "civs": [
        "tug"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 16
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 3695373,
      "attribName": "building_defense_wall_gate_sul_ha_tug",
      "age": 2,
      "civs": [
        "tug"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 2626542,
      "attribName": "building_defense_tower_sul_ha_tug",
      "age": 2,
      "civs": [
        "tug"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall_tower",
        "tower"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 90
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "tower-of-victory-1",
      "baseId": "tower-of-victory",
      "type": "building",
      "name": "Tower of Victory",
      "pbgid": 7523918,
      "attribName": "building_landmark_age1_qutub_minar_control_sul_ha_tug",
      "age": 1,
      "civs": [
        "tug"
      ],
      "description": "The Tower of Victory increases the attack speed of Elephants by +20% when produced from buildings within influence.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 190
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/tower-of-victory-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 3485290,
      "attribName": "building_town_center_sul_ha_tug",
      "age": 1,
      "civs": [
        "tug"
      ],
      "description": "All resources dropped off here are increased by the Elephant Economics bonus. Produces Villagers, Scouts, Worker Elephants, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "total": 700,
        "popcap": 0,
        "time": 150
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "tughlaqabad-fort-2",
      "baseId": "tughlaqabad-fort",
      "type": "building",
      "name": "Tughlaqabad Fort",
      "pbgid": 7346646,
      "attribName": "building_defense_keep_control_sul_ha_tug",
      "age": 2,
      "civs": [
        "tug"
      ],
      "description": "Heavy garrison and defensible position that can select a Governor bonus. Can be upgraded with weaponry. Adds additional attacks while garrisoned.",
      "classes": [
        "audio_production_landmark",
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "production_building",
        "scar_keep",
        "siegeable",
        "town_bell_target",
        "tughluqabad_fort"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 400,
        "gold": 0,
        "total": 400,
        "popcap": 0,
        "time": 135
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/tughlaqabad-fort-2.png",
      "hitpoints": 2000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 1,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_tughluqabad_fort",
          "pbgid": 9003878
        },
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 40,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 40,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_springald",
          "pbgid": 127373
        },
        {
          "id": "cannon",
          "name": "Cannon",
          "type": "ranged",
          "damage": 70,
          "speed": 5.875,
          "range": {
            "min": 0,
            "max": 9.5
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 70,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 1,
            "reload": 4.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_keep_cannon",
          "pbgid": 185624
        },
        {
          "id": "hot-oil",
          "name": "Hot Oil",
          "type": "siege",
          "damage": 30,
          "speed": 9.625,
          "range": {
            "min": 0,
            "max": 1.5
          },
          "modifiers": [],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 1,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 8
          },
          "attribName": "weapon_keep_murder_hole",
          "pbgid": 145524
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 1,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_tughluqabad_fort",
          "pbgid": 9003878
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 1,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_tughluqabad_fort",
          "pbgid": 9003878
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 6,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "attribName": "weapon_tughluqabad_fort_garrison",
          "pbgid": 9004772
        },
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 1,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.125,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0.75,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_tughluqabad_fort",
          "pbgid": 9003878
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 10,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "worker-elephant-1",
      "baseId": "worker-elephant",
      "type": "building",
      "name": "Worker Elephant",
      "pbgid": 9005002,
      "attribName": "building_dummy_worker_elephant_sul_ha_tug",
      "age": 1,
      "civs": [
        "tug"
      ],
      "description": "Send a new Worker Elephant from the nearest Town Center or Tughlaqabad Fort to the targeted location. \nVillagers automatically gather resources once they reach the location.",
      "classes": [
        "building",
        "economy_building",
        "worker_elephant_dummy"
      ],
      "displayClasses": [
        "Economy Elephant"
      ],
      "unique": true,
      "costs": {
        "food": 25,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/worker-elephant-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "archery-range-2",
      "baseId": "archery-range",
      "type": "building",
      "name": "Archery Range",
      "pbgid": 5959804,
      "attribName": "building_unit_ranged_control_chi_ha_01",
      "age": 2,
      "civs": [
        "zx"
      ],
      "description": "Produces ranged infantry units.\nGenerates tax each time a unit or research is produced.",
      "classes": [
        "archery_range",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_archeryrange",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/archery-range-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Military production buildings in influence of the Jiangnan Tower grant progress towards the next Army when a unit is produced."
      ]
    },
    {
      "id": "barracks-1",
      "baseId": "barracks",
      "type": "building",
      "name": "Barracks",
      "pbgid": 4586329,
      "attribName": "building_unit_infantry_control_chi_ha_01",
      "age": 1,
      "civs": [
        "zx"
      ],
      "description": "Produces melee infantry units.\nGenerates tax each time a unit or research is produced.",
      "classes": [
        "barracks",
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_barracks",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/barracks-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Military production buildings in influence of the Jiangnan Tower grant progress towards the next Army when a unit is produced."
      ]
    },
    {
      "id": "blacksmith-2",
      "baseId": "blacksmith",
      "type": "building",
      "name": "Blacksmith",
      "pbgid": 4996231,
      "attribName": "building_tech_unit_infantry_control_chi_ha_01",
      "age": 2,
      "civs": [
        "zx"
      ],
      "description": "Houses technology to improve infantry and cavalry.\nGenerates tax each time a technology completes.",
      "classes": [
        "blacksmith",
        "building",
        "research_building",
        "scar_blacksmith",
        "siegeable"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 12.5
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/blacksmith-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "capital-town-center-1",
      "baseId": "capital-town-center",
      "type": "building",
      "name": "Capital Town Center",
      "pbgid": 5231702,
      "attribName": "building_town_center_capital_chi_ha_01",
      "age": 1,
      "civs": [
        "zx"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, Officials, and increases your maximum Population. Adds additional attacks while garrisoned.\nCapital Town Centers can detect stealth or disguises.",
      "classes": [
        "building",
        "defensive_structure",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "landmark",
        "production_building",
        "resource_drop_off",
        "select_special_building",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_capital",
        "town_center_or_landmark"
      ],
      "displayClasses": [
        "Economy & Population Building",
        "Landmark"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "gold": 0,
        "total": 0,
        "time": 0,
        "popcap": 0
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/capital-town-center.png",
      "hitpoints": 7000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "dock-1",
      "baseId": "dock",
      "type": "building",
      "name": "Dock",
      "pbgid": 2760206,
      "attribName": "building_unit_naval_chi_ha_01",
      "age": 1,
      "civs": [
        "zx"
      ],
      "description": "Produces naval units.\nAutomatically repairs nearby damaged naval units.\nCapable of holding up to three fishing ships.\nGenerates Tax each time a unit or research is produced.",
      "classes": [
        "building",
        "military_only_production",
        "naval_production_building",
        "production_building",
        "resource_drop_off",
        "scar_dock",
        "siegeable",
        "trade_dock",
        "trade_post"
      ],
      "displayClasses": [
        "Military & Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/dock-1.png",
      "hitpoints": 1750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 50,
        "base": 50,
        "line": 50,
        "height": 8
      },
      "garrison": {
        "capacity": 3,
        "classes": [
          "fishing ship"
        ]
      },
      "influences": []
    },
    {
      "id": "enclave-of-the-emperor-4",
      "baseId": "enclave-of-the-emperor",
      "type": "building",
      "name": "Enclave of the Emperor",
      "pbgid": 4276574,
      "attribName": "building_wonder_age4_forbidden_control_chi_ha_01",
      "age": 4,
      "civs": [
        "zx"
      ],
      "description": "Build and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.",
      "classes": [
        "audio_production_landmark",
        "building",
        "select_special_building",
        "siegeable",
        "wonder",
        "wonder_imperial_age"
      ],
      "displayClasses": [
        "Wonder"
      ],
      "unique": true,
      "costs": {
        "food": 5000,
        "wood": 5000,
        "stone": 5000,
        "gold": 5000,
        "total": 20000,
        "popcap": 0,
        "time": 300
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/enclave-of-the-emperor-4.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "farm-1",
      "baseId": "farm",
      "type": "building",
      "name": "Farm",
      "pbgid": 5000269,
      "attribName": "building_resource_farm_chi_ha_01",
      "age": 1,
      "civs": [
        "zx"
      ],
      "description": "Harvestable Food source. Use a Villager to gather Food from the Farm.\nOnly one Villager can work each Farm.",
      "classes": [
        "building",
        "farm",
        "farm_field",
        "resource",
        "siegeable"
      ],
      "displayClasses": [
        "Food Source",
        "Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 75,
        "stone": 0,
        "gold": 0,
        "total": 75,
        "popcap": 0,
        "time": 3
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/farm-1.png",
      "hitpoints": 300,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 0,
        "inner_radius": 0,
        "outer_height": 0,
        "outer_radius": 0,
        "base": 0,
        "line": 0,
        "height": 0
      },
      "influences": []
    },
    {
      "id": "granary-1",
      "baseId": "granary",
      "type": "building",
      "name": "Granary",
      "pbgid": 7869339,
      "attribName": "building_dynasty_granary_control_chi_ha_01",
      "age": 1,
      "civs": [
        "zx"
      ],
      "description": "Villagers can drop off Food at this building. Improves the Farm gather rate of nearby Villagers by +10% (stacks with other Granaries). Generates tax each time a resource is dropped off.\nA maximum of 3 Granaries can be constructed.",
      "classes": [
        "building",
        "economy_building",
        "granary",
        "gristmill",
        "land_food_deposit_4_by_4",
        "mill",
        "resource_drop_off",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 17.5
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/granary-1.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": -6,
        "outer_radius": 15,
        "base": 12.857142857142858,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "house-1",
      "baseId": "house",
      "type": "building",
      "name": "House",
      "pbgid": 8924751,
      "attribName": "building_house_control_chi_ha_01",
      "age": 1,
      "civs": [
        "zx"
      ],
      "description": "Increases your maximum Population.",
      "classes": [
        "building",
        "house",
        "scar_house",
        "siegeable"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 7.5
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/house-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "jiangnan-tower-1",
      "baseId": "jiangnan-tower",
      "type": "building",
      "name": "Jiangnan Tower",
      "pbgid": 4715934,
      "attribName": "building_landmark_age1_prefecture_chi_ha_01",
      "age": 1,
      "civs": [
        "zx"
      ],
      "description": "Acts as a tax drop-off for Imperial Officials.\nMilitary Buildings and Military Units produced within influence award progress towards free armies. Each free army requires progressively more resources to be spent than the last, until 12 armies have been produced.",
      "classes": [
        "age1_landmark2",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "tanzhou_prefecture",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Military Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 95
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/jiangnan-tower-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "keep-3",
      "baseId": "keep",
      "type": "building",
      "name": "Keep",
      "pbgid": 8086882,
      "attribName": "building_defense_keep_chi_ha_01",
      "age": 3,
      "civs": [
        "zx"
      ],
      "description": "Heavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.",
      "classes": [
        "building",
        "castle",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "scar_keep",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 900,
        "gold": 0,
        "total": 900,
        "popcap": 0,
        "time": 120
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/keep-3.png",
      "hitpoints": 5000,
      "weapons": [
        {
          "id": "bow",
          "name": "Bow",
          "type": "ranged",
          "damage": 10,
          "speed": 2.625,
          "range": {
            "min": 0,
            "max": 8
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 10,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0.5,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 0,
            "setup": 0,
            "teardown": 0,
            "cooldown": 2
          },
          "burst": {
            "count": 3
          },
          "attribName": "weapon_keep_arrows_garrison",
          "pbgid": 171261
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        },
        {
          "type": "fire",
          "value": 6
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 40,
        "outer_height": -15,
        "outer_radius": 41,
        "base": 40.97093023255814,
        "line": 41,
        "height": 501
      },
      "garrison": {
        "capacity": 15,
        "classes": [
          "infantry",
          "villager",
          "infantry ranged",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "lumber-camp-1",
      "baseId": "lumber-camp",
      "type": "building",
      "name": "Lumber Camp",
      "pbgid": 5252131,
      "attribName": "building_econ_wood_control_chi_ha_01",
      "age": 1,
      "civs": [
        "zx"
      ],
      "description": "Villagers can drop off Wood at this building. Houses technologies to improve Wood gathering.\nGenerates tax each time a resource is dropped off.",
      "classes": [
        "building",
        "economy_building",
        "lumber_camp",
        "resource_drop_off",
        "scar_lumbercamp",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/lumber-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "market-2",
      "baseId": "market",
      "type": "building",
      "name": "Market",
      "pbgid": 3933205,
      "attribName": "building_econ_market_control_chi_ha_01",
      "age": 2,
      "civs": [
        "zx"
      ],
      "description": "Allows the buying and selling of resources and produces the Trader. Generates tax each time a Trader is produced.",
      "classes": [
        "building",
        "economy_building",
        "exchange",
        "market_keybinding",
        "scar_market",
        "siegeable",
        "trade_post"
      ],
      "displayClasses": [
        "Economy Building",
        "Trade Site"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/market-2.png",
      "hitpoints": 1000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "meditation-gardens-1",
      "baseId": "meditation-gardens",
      "type": "building",
      "name": "Meditation Gardens",
      "pbgid": 6065722,
      "attribName": "building_landmark_age1_meditation_gardens_control_chi_ha_01",
      "age": 1,
      "civs": [
        "zx"
      ],
      "description": "Increases the resource value of nearby gold veins, stone outcroppings, and berry bushes by +5% every 30 seconds up to a maximum of +60%.\nTrees are increased at a lesser rate of +2.5% up to +30%.\nAfter 330 seconds, generates resources equal to 5% of the current resources in those nearby deposits. Additionally generates 5% of the maximum resources of each deposit when fully gathered.",
      "classes": [
        "age1_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "resource_generator",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_dark_age"
      ],
      "displayClasses": [
        "Age II - Passive Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 400,
        "wood": 0,
        "stone": 0,
        "gold": 200,
        "total": 600,
        "popcap": 0,
        "time": 95
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/meditation-gardens-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mill-1",
      "baseId": "mill",
      "type": "building",
      "name": "Mill",
      "pbgid": 2323132,
      "attribName": "building_econ_food_control_chi_ha_01",
      "age": 1,
      "civs": [
        "zx"
      ],
      "description": "Villagers can drop off Food at this building. Houses technologies to improve Food gathering.\nGenerates tax each time a resource is dropped off.",
      "classes": [
        "building",
        "economy_building",
        "emits_herding_interest",
        "gristmill",
        "land_food_deposit_2_by_2",
        "mill",
        "resource_drop_off",
        "scar_gristmill",
        "siegeable"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mill-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mining-camp-1",
      "baseId": "mining-camp",
      "type": "building",
      "name": "Mining Camp",
      "pbgid": 7030371,
      "attribName": "building_econ_mining_camp_control_chi_ha_01",
      "age": 1,
      "civs": [
        "zx"
      ],
      "description": "Villagers can drop off Stone and Gold at this building. Houses technologies to improve mining.\nGenerates tax each time a resource is dropped off.",
      "classes": [
        "building",
        "economy_building",
        "gold_mining_camp",
        "mining_camp",
        "resource_drop_off",
        "scar_miningcamp",
        "siegeable",
        "stone_mining_camp"
      ],
      "displayClasses": [
        "Economy Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 10
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mining-camp-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 15,
        "base": 15,
        "line": 15,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "monastery-3",
      "baseId": "monastery",
      "type": "building",
      "name": "Monastery",
      "pbgid": 2504696,
      "attribName": "building_unit_religious_control_chi_ha_01",
      "age": 3,
      "civs": [
        "zx"
      ],
      "description": "Produces religious units. \nGenerates tax each time a unit or research is produced.\nStarting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.",
      "classes": [
        "building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "gold": 0,
        "total": 200,
        "popcap": 0,
        "time": 12.5
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/monastery-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "mount-lu-academy-2",
      "baseId": "mount-lu-academy",
      "type": "building",
      "name": "Mount Lu Academy",
      "pbgid": 6406822,
      "attribName": "building_landmark_age2_white_deer_grotto_control_chi_ha_01",
      "age": 2,
      "civs": [
        "zx"
      ],
      "description": "Imperial Officials collect tax twice as often and also collect 20% of taxes as Food.\nContains unique upgrades that greatly improve the Imperial Official unit.",
      "classes": [
        "age2_landmark2",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Active Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 110
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/mount-lu-academy-1.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "outpost-1",
      "baseId": "outpost",
      "type": "building",
      "name": "Outpost",
      "pbgid": 7167197,
      "attribName": "building_defense_outpost_chi_ha_01",
      "age": 1,
      "civs": [
        "zx"
      ],
      "description": "Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned.",
      "classes": [
        "building",
        "defensive_structure",
        "military",
        "outpost",
        "scar_outpost",
        "siegeable",
        "tower",
        "town_bell_target"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 40
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/outpost-1.png",
      "hitpoints": 750,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "garrison": {
        "capacity": 5,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk",
          "cavalry",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "pagoda-1",
      "baseId": "pagoda",
      "type": "building",
      "name": "Pagoda",
      "pbgid": 6893543,
      "attribName": "building_dynasty_pagoda_control_chi_ha_01",
      "age": 1,
      "civs": [
        "zx"
      ],
      "description": "Religious units can pick up Relics and place them in the Pagoda to generate +100 Gold, +62 Food, +62 Wood, and +25 Stone every 60 seconds.\nA maximum of 3 Pagodas can be constructed.",
      "classes": [
        "building",
        "military_production_building",
        "pagoda_chi",
        "relic_dropoff",
        "siegeable"
      ],
      "displayClasses": [
        "Religious Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/pagoda-1.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": -6,
        "outer_radius": 25,
        "base": 22.857142857142858,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-1",
      "baseId": "palisade",
      "type": "building",
      "name": "Palisade",
      "pbgid": 4446420,
      "attribName": "building_defense_palisade_chi_ha_01",
      "age": 1,
      "civs": [
        "zx"
      ],
      "description": "Light defensive wall for quickly fortifying an area.",
      "classes": [
        "building",
        "defensive_structure",
        "palisade_wall",
        "palisade_wall_section",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 7,
        "stone": 0,
        "gold": 0,
        "total": 7,
        "popcap": 0,
        "time": 5.33336
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "palisade-gate-1",
      "baseId": "palisade-gate",
      "type": "building",
      "name": "Palisade Gate",
      "pbgid": 5976475,
      "attribName": "building_defense_palisade_gate_chi_ha_01",
      "age": 1,
      "civs": [
        "zx"
      ],
      "description": "Light defensive gate. Must be built on a Palisade Wall segment.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "palisade_gate",
        "siegeable",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 25,
        "stone": 0,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 6.6667
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/palisade-gate-1.png",
      "hitpoints": 1350,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 20,
        "base": 20,
        "line": 20,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "shaolin-monastery-2",
      "baseId": "shaolin-monastery",
      "type": "building",
      "name": "Shaolin Monastery",
      "pbgid": 4136240,
      "attribName": "building_landmark_age2_shaolin_temple_control_chi_ha_01",
      "age": 2,
      "civs": [
        "zx"
      ],
      "description": "Unique Monastery capable of producing Shaolin Monks. From the Yuan Dynasty onwards, Shaolin Monks can also be produced from Pagodas.",
      "classes": [
        "age2_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "military_production_building",
        "monastery",
        "production_building",
        "relic_dropoff",
        "scar_monastery",
        "select_all_monastery",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_feudal_age"
      ],
      "displayClasses": [
        "Age III - Religious Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 1200,
        "wood": 0,
        "stone": 0,
        "gold": 600,
        "total": 1800,
        "popcap": 0,
        "time": 110
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/shaolin-monastery-2.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "siege-workshop-3",
      "baseId": "siege-workshop",
      "type": "building",
      "name": "Siege Workshop",
      "pbgid": 7268500,
      "attribName": "building_unit_siege_control_chi_ha_01",
      "age": 3,
      "civs": [
        "zx"
      ],
      "description": "Produces siege engines and powerful gunpowder units.\nGenerates tax each time a unit is produced.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_siegeworkshop",
        "siege_workshop",
        "siegeable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 22.5
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/siege-workshop-3.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Military production buildings in influence of the Jiangnan Tower grant progress towards the next Army when a unit is produced."
      ]
    },
    {
      "id": "stable-2",
      "baseId": "stable",
      "type": "building",
      "name": "Stable",
      "pbgid": 7617500,
      "attribName": "building_unit_cavalry_control_chi_ha_01",
      "age": 2,
      "civs": [
        "zx"
      ],
      "description": "Produces cavalry military units.\nGenerates tax each time a unit or research is produced.",
      "classes": [
        "building",
        "military_only_production",
        "military_production_building",
        "production_building",
        "scar_stable",
        "siegeable",
        "stable"
      ],
      "displayClasses": [
        "Military Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "gold": 0,
        "total": 150,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stable-2.png",
      "hitpoints": 1500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": [
        "Military production buildings in influence of the Jiangnan Tower grant progress towards the next Army when a unit is produced."
      ]
    },
    {
      "id": "stone-wall-2",
      "baseId": "stone-wall",
      "type": "building",
      "name": "Stone Wall",
      "pbgid": 8903393,
      "attribName": "building_defense_wall_chi_ha_01",
      "age": 2,
      "civs": [
        "zx"
      ],
      "description": "Sturdy wall that cannot be attacked by torches. \nUnits on walls take 25% less damage from ranged attacks, 50% less damage from siege attacks, and their range is increased by +1.",
      "classes": [
        "building",
        "defensive_structure",
        "siegeable",
        "stone_wall",
        "stone_wall_section",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 25,
        "gold": 0,
        "total": 25,
        "popcap": 0,
        "time": 10.66667
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 6,
        "outer_height": 0,
        "outer_radius": 6,
        "base": 6,
        "line": 6,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-gate-2",
      "baseId": "stone-wall-gate",
      "type": "building",
      "name": "Stone Wall Gate",
      "pbgid": 3174473,
      "attribName": "building_defense_wall_gate_chi_ha_01",
      "age": 2,
      "civs": [
        "zx"
      ],
      "description": "Heavy defensive gate. Must be built on a Stone Wall segment.\nInfantry can use the gate to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "gate",
        "siegeable",
        "stone_gate",
        "wall"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 50,
        "gold": 0,
        "total": 50,
        "popcap": 0,
        "time": 20
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-gate-2.png",
      "hitpoints": 3000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "stone-wall-tower-2",
      "baseId": "stone-wall-tower",
      "type": "building",
      "name": "Stone Wall Tower",
      "pbgid": 5400246,
      "attribName": "building_defense_tower_chi_ha_01",
      "age": 2,
      "civs": [
        "zx"
      ],
      "description": "Heavy defensive tower that fires a springald. Must be built on a Stone Wall segment.\nInfantry can use the tower to access the top of the walls.",
      "classes": [
        "building",
        "defensive_structure",
        "has_default_building_weapons",
        "military",
        "siegeable",
        "stone_wall_tower",
        "tower"
      ],
      "displayClasses": [
        "Defensive Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "gold": 0,
        "total": 250,
        "popcap": 0,
        "time": 60
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/stone-wall-tower-2.png",
      "hitpoints": 3000,
      "weapons": [
        {
          "id": "springald",
          "name": "Springald",
          "type": "ranged",
          "damage": 60,
          "speed": 3.875,
          "range": {
            "min": 0,
            "max": 9
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 50,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0.25,
            "attack": 0.125,
            "winddown": 0.5,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_walltower_springald",
          "pbgid": 134820
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 35,
        "outer_height": -20,
        "outer_radius": 60,
        "base": 59.04030710172745,
        "line": 60,
        "height": 501
      },
      "influences": []
    },
    {
      "id": "temple-of-the-sun-3",
      "baseId": "temple-of-the-sun",
      "type": "building",
      "name": "Temple of the Sun",
      "pbgid": 7368723,
      "attribName": "building_landmark_age3_temple_of_the_sun_control_chi_ha_01",
      "age": 3,
      "civs": [
        "zx"
      ],
      "description": "Activate powerful abilities that improve speed, damage, range, or regeneration of specific units.",
      "classes": [
        "age3_landmark2",
        "audio_production_landmark",
        "building",
        "defensive_structure",
        "gate",
        "landmark",
        "siegeable",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Active Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 125
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/temple-of-the-sun-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 40,
        "base": 40,
        "line": 40,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "town-center-1",
      "baseId": "town-center",
      "type": "building",
      "name": "Town Center",
      "pbgid": 6034931,
      "attribName": "building_town_center_chi_ha_01",
      "age": 1,
      "civs": [
        "zx"
      ],
      "description": "All Resources can be dropped off here. Produces Villagers, Scouts, Officials, and increases your maximum Population. Adds additional attacks while garrisoned.\nNon-Capital Town Centers can't detect stealth or disguises.",
      "classes": [
        "building",
        "emits_herding_interest",
        "has_default_building_weapons",
        "hq",
        "land_food_deposit_4_by_4",
        "production_building",
        "resource_drop_off",
        "scar_town_center",
        "siegeable",
        "town_bell_target",
        "town_center",
        "town_center_non_capital"
      ],
      "displayClasses": [
        "Economy & Population Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 400,
        "stone": 300,
        "gold": 0,
        "total": 700,
        "popcap": 0,
        "time": 75
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/town-center-1.png",
      "hitpoints": 2500,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 501,
        "inner_radius": 28,
        "outer_height": -15,
        "outer_radius": 52,
        "base": 51.30232558139535,
        "line": 52,
        "height": 501
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "villager",
          "infantry",
          "monk",
          "cavalry",
          "infantry ranged",
          "khan"
        ]
      },
      "influences": []
    },
    {
      "id": "university-4",
      "baseId": "university",
      "type": "building",
      "name": "University",
      "pbgid": 6172677,
      "attribName": "building_tech_university_control_chi_ha_01",
      "age": 4,
      "civs": [
        "zx"
      ],
      "description": "Houses advanced technology that benefits the civilization.\nGenerates tax each time a technology completes.",
      "classes": [
        "building",
        "research_building",
        "scar_university",
        "siegeable",
        "university"
      ],
      "displayClasses": [
        "Technology Building"
      ],
      "unique": false,
      "costs": {
        "food": 0,
        "wood": 450,
        "stone": 0,
        "gold": 0,
        "total": 450,
        "popcap": 0,
        "time": 30
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/university-4.png",
      "hitpoints": 2100,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    },
    {
      "id": "village-1",
      "baseId": "village",
      "type": "building",
      "name": "Village",
      "pbgid": 8804259,
      "attribName": "building_dynasty_village_control_chi_ha_01",
      "age": 1,
      "civs": [
        "zx"
      ],
      "description": "Increases maximum Population by 40.\nA maximum of 3 Villages can be constructed.",
      "classes": [
        "building",
        "house",
        "siegeable",
        "town_bell_target"
      ],
      "displayClasses": [
        "Population Building"
      ],
      "unique": true,
      "costs": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "gold": 0,
        "total": 100,
        "popcap": 0,
        "time": 15
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/village-1.png",
      "hitpoints": 1500,
      "weapons": [
        {
          "id": "handcannon",
          "name": "Handcannon",
          "type": "ranged",
          "damage": 25,
          "speed": 3.125,
          "range": {
            "min": 0,
            "max": 6
          },
          "modifiers": [
            {
              "property": "rangedAttack",
              "target": {
                "class": [
                  [
                    "naval",
                    "unit"
                  ]
                ]
              },
              "effect": "change",
              "value": 25,
              "type": "passive"
            }
          ],
          "durations": {
            "aim": 0,
            "windup": 0,
            "attack": 0.125,
            "winddown": 0,
            "reload": 3,
            "setup": 0,
            "teardown": 0,
            "cooldown": 0
          },
          "attribName": "weapon_outpost_handcannon_chi",
          "pbgid": 173720
        }
      ],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 10,
        "outer_height": -6,
        "outer_radius": 15,
        "base": 12.857142857142858,
        "line": 15,
        "height": 8
      },
      "garrison": {
        "capacity": 8,
        "classes": [
          "infantry",
          "infantry ranged",
          "villager",
          "monk"
        ]
      },
      "influences": []
    },
    {
      "id": "zhu-xis-library-3",
      "baseId": "zhu-xis-library",
      "type": "building",
      "name": "Zhu Xi's Library",
      "pbgid": 4927324,
      "attribName": "building_landmark_age3_library_chi_ha_01",
      "age": 3,
      "civs": [
        "zx"
      ],
      "description": "Hosts a range of highly unique upgrades.\nCan unlock Yuan Raiders and Imperial Guards. Only 2 technologies can be researched.",
      "classes": [
        "age3_landmark1",
        "audio_production_landmark",
        "building",
        "landmark",
        "select_special_building",
        "siegeable",
        "town_center_or_landmark",
        "wonder",
        "wonder_castle_age"
      ],
      "displayClasses": [
        "Age IV - Military & Technology Landmark"
      ],
      "unique": true,
      "costs": {
        "food": 2400,
        "wood": 0,
        "stone": 0,
        "gold": 1200,
        "total": 3600,
        "popcap": 0,
        "time": 125
      },
      "producedBy": [
        "villager"
      ],
      "icon": "https://data.aoe4world.com/images/buildings/zhu-xis-library-3.png",
      "hitpoints": 5000,
      "weapons": [],
      "armor": [
        {
          "type": "ranged",
          "value": 50
        }
      ],
      "sight": {
        "inner_height": 8,
        "inner_radius": 20,
        "outer_height": 0,
        "outer_radius": 25,
        "base": 25,
        "line": 25,
        "height": 8
      },
      "influences": []
    }
  ]
}